Merge pull request #1592 from bunnei/prim-restart

gl_rasterizer: Implement primitive restart.
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bunnei 2018-10-27 13:25:00 -04:00 committed by GitHub
commit ed95ce6bb7
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5 changed files with 40 additions and 1 deletions

View file

@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() {
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
@ -924,6 +925,13 @@ void RasterizerOpenGL::SyncCullMode() {
}
}
void RasterizerOpenGL::SyncPrimitiveRestart() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
state.primitive_restart.enabled = regs.primitive_restart.enabled;
state.primitive_restart.index = regs.primitive_restart.index;
}
void RasterizerOpenGL::SyncDepthRange() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;

View file

@ -144,6 +144,9 @@ private:
/// Syncs the cull mode to match the guest state
void SyncCullMode();
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
/// Syncs the depth range to match the guest state
void SyncDepthRange();

View file

@ -24,6 +24,9 @@ OpenGLState::OpenGLState() {
depth.depth_range_near = 0.0f;
depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
color_mask.red_enabled = GL_TRUE;
color_mask.green_enabled = GL_TRUE;
color_mask.blue_enabled = GL_TRUE;
@ -127,6 +130,18 @@ void OpenGLState::Apply() const {
glDepthRange(depth.depth_range_near, depth.depth_range_far);
}
// Primitive restart
if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
if (primitive_restart.enabled) {
glEnable(GL_PRIMITIVE_RESTART);
} else {
glDisable(GL_PRIMITIVE_RESTART);
}
}
if (primitive_restart.index != cur_state.primitive_restart.index) {
glPrimitiveRestartIndex(primitive_restart.index);
}
// Color mask
if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
color_mask.green_enabled != cur_state.color_mask.green_enabled ||

View file

@ -49,6 +49,11 @@ public:
GLfloat depth_range_far; // GL_DEPTH_RANGE
} depth;
struct {
bool enabled;
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
struct {
GLboolean red_enabled;
GLboolean green_enabled;