Merge pull request #3958 from FernandoS27/gl-debug
OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
This commit is contained in:
commit
edbf3144d2
3 changed files with 9 additions and 0 deletions
|
@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
|
|||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
|
||||
if (Settings::values.renderer_debug) {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
|
||||
}
|
||||
SDL_GL_SetSwapInterval(0);
|
||||
|
||||
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue