Merge pull request #3958 from FernandoS27/gl-debug

OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
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bunnei 2020-05-31 17:04:27 -04:00 committed by GitHub
commit edbf3144d2
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3 changed files with 9 additions and 0 deletions

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@ -98,6 +98,9 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
if (Settings::values.renderer_debug) {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
}
SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,