service: Migrate to the new UUID implementation
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9 changed files with 36 additions and 45 deletions
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@ -5,7 +5,7 @@
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#include <memory>
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#include "common/logging/log.h"
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#include "common/uuid.h"
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#include "common/new_uuid.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/ns/pdm_qry.h"
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#include "core/hle/service/service.h"
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@ -49,7 +49,7 @@ void PDM_QRY::QueryPlayStatisticsByApplicationIdAndUserAccountId(Kernel::HLERequ
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const auto unknown = rp.Pop<bool>();
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rp.Pop<u8>(); // Padding
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const auto application_id = rp.Pop<u64>();
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const auto user_account_uid = rp.PopRaw<Common::UUID>();
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const auto user_account_uid = rp.PopRaw<Common::NewUUID>();
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// TODO(German77): Read statistics of the game
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PlayStatistics statistics{
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@ -59,7 +59,7 @@ void PDM_QRY::QueryPlayStatisticsByApplicationIdAndUserAccountId(Kernel::HLERequ
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LOG_WARNING(Service_NS,
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"(STUBBED) called. unknown={}. application_id=0x{:016X}, user_account_uid=0x{}",
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unknown, application_id, user_account_uid.Format());
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unknown, application_id, user_account_uid.RawString());
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IPC::ResponseBuilder rb{ctx, 12};
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rb.Push(ResultSuccess);
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