input_common: Map sticks correctly when mapped sideways

This commit is contained in:
Narr the Reg 2022-03-04 11:47:13 -06:00
parent 82ac66f8a4
commit ee532e5c01
10 changed files with 127 additions and 0 deletions

View file

@ -58,6 +58,8 @@ public:
std::string GetHatButtonName(u8 direction_value) const override;
u8 GetHatButtonId(const std::string& direction_name) const override;
bool IsStickInverted(const Common::ParamPackage& params) override;
Common::Input::VibrationError SetRumble(
const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;