input_common: Map sticks correctly when mapped sideways
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10 changed files with 127 additions and 0 deletions
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@ -58,6 +58,8 @@ public:
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std::string GetHatButtonName(u8 direction_value) const override;
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u8 GetHatButtonId(const std::string& direction_name) const override;
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bool IsStickInverted(const Common::ParamPackage& params) override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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