config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
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10 changed files with 20 additions and 20 deletions
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@ -99,8 +99,8 @@ void Config::ReadValues() {
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_accurate_framebuffers =
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sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
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Settings::values.use_accurate_gpu_emulation =
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sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
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