Texture cache: Fix memory consumption and ignore rating when a depth texture is rendered.

This commit is contained in:
Fernando Sahmkow 2021-10-17 01:22:13 +02:00
parent 618de4e787
commit ef1dc42635
3 changed files with 19 additions and 7 deletions

View file

@ -230,7 +230,8 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
auto& image = slot_images[image_id];
can_rescale &= ImageCanRescale(image);
any_blacklisted |= True(image.flags & ImageFlagBits::Blacklisted);
any_rescaled |= True(image.flags & ImageFlagBits::Rescaled);
any_rescaled |= True(image.flags & ImageFlagBits::Rescaled) ||
GetFormatType(image.info.format) != SurfaceType::ColorTexture;
scale_rating = std::max<u32>(scale_rating, image.scale_tick <= frame_tick
? image.scale_rating + 1U
: image.scale_rating);
@ -857,7 +858,7 @@ u64 TextureCache<P>::GetScaledImageSizeBytes(Image& image) {
const f32 add_to_size = Settings::values.resolution_info.up_factor - 1.0f;
const bool sign = std::signbit(add_to_size);
const u32 image_size_bytes = std::max(image.guest_size_bytes, image.unswizzled_size_bytes);
const u64 tentative_size = image_size_bytes * static_cast<u32>(std::abs(add_to_size));
const u64 tentative_size = image_size_bytes * static_cast<u64>(std::abs(add_to_size));
const u64 fitted_size = Common::AlignUp(tentative_size, 1024);
return sign ? -fitted_size : fitted_size;
}
@ -879,7 +880,7 @@ bool TextureCache<P>::ScaleDown(Image& image) {
if (!rescaled) {
return false;
}
total_used_memory += GetScaledImageSizeBytes(image);
total_used_memory -= GetScaledImageSizeBytes(image);
InvalidateScale(image);
return true;
}