Asserts: break/crash program, fit to style guide; log.h->assert.h

Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
This commit is contained in:
archshift 2015-01-20 17:16:47 -08:00
parent 168eb27aee
commit ef24e72b26
88 changed files with 135 additions and 217 deletions

View file

@ -45,7 +45,7 @@ void CallSVC(u32 opcode) {
}
void Reschedule(const char *reason) {
_dbg_assert_msg_(Kernel, reason != 0 && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
DEBUG_ASSERT_MSG(reason != nullptr && strlen(reason) < 256, "Reschedule: Invalid or too long reason.");
// TODO(bunnei): It seems that games depend on some CPU execution time elapsing during HLE
// routines. This simulates that time by artificially advancing the number of CPU "ticks".