Asserts: break/crash program, fit to style guide; log.h->assert.h

Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)

Also removed some GEKKO cruft.
This commit is contained in:
archshift 2015-01-20 17:16:47 -08:00
parent 168eb27aee
commit ef24e72b26
88 changed files with 135 additions and 217 deletions

View file

@ -16,7 +16,7 @@
#include <nihstro/shader_binary.h>
#include "common/log.h"
#include "common/assert.h"
#include "common/file_util.h"
#include "common/math_util.h"
@ -197,7 +197,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
it->component_mask = it->component_mask | component_mask;
}
} catch (const std::out_of_range& ) {
_dbg_assert_msg_(HW_GPU, 0, "Unknown output attribute mapping");
DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping");
LOG_ERROR(HW_GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
(int)output_attributes[i].map_x.Value(),
(int)output_attributes[i].map_y.Value(),
@ -571,7 +571,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
default:
LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
_dbg_assert_(HW_GPU, 0);
DEBUG_ASSERT(false);
return {};
}
}