Addressed Bunnei's review comments, and made some other tweaks:

- Deleted GetStatus() because it wasn't used anywhere outside of Core::System.
 - Fixed design flaw where the message bar status could be set despite the game being stopped.
This commit is contained in:
TheKoopaKingdom 2017-06-02 17:03:38 -04:00
parent ff04320c97
commit f008b22e3b
7 changed files with 32 additions and 29 deletions

View file

@ -101,7 +101,7 @@ public:
* Loads the system mode that this application needs.
* This function defaults to 2 (96MB allocated to the application) if it can't read the
* information.
* @returns a pair of Optional with the kernel system mode and ResultStatus.
* @returns A pair with the optional system mode, and and the status.
*/
virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
// 96MB allocated to the application.