Addressed Bunnei's review comments, and made some other tweaks:
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
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7 changed files with 32 additions and 29 deletions
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@ -101,7 +101,7 @@ public:
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* Loads the system mode that this application needs.
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* This function defaults to 2 (96MB allocated to the application) if it can't read the
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* information.
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* @returns a pair of Optional with the kernel system mode and ResultStatus.
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* @returns A pair with the optional system mode, and and the status.
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*/
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virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
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// 96MB allocated to the application.
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