core: hid: Signal color updates

This commit is contained in:
Narr the Reg 2023-11-04 14:05:05 -06:00
parent 940618a64d
commit f07484bc64
5 changed files with 42 additions and 16 deletions

View file

@ -96,18 +96,7 @@ void EmulatedController::ReloadFromSettings() {
}
controller.color_values = {};
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
ReloadColorsFromSettings();
ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
@ -128,6 +117,30 @@ void EmulatedController::ReloadFromSettings() {
ReloadInput();
}
void EmulatedController::ReloadColorsFromSettings() {
const auto player_index = NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
// Avoid updating colors if overridden by physical controller
if (controller.color_values[LeftIndex].body != 0 &&
controller.color_values[RightIndex].body != 0) {
return;
}
controller.colors_state.fullkey = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.left = {
.body = GetNpadColor(player.body_color_left),
.button = GetNpadColor(player.button_color_left),
};
controller.colors_state.right = {
.body = GetNpadColor(player.body_color_right),
.button = GetNpadColor(player.button_color_right),
};
}
void EmulatedController::LoadDevices() {
// TODO(german77): Use more buttons to detect the correct device
const auto left_joycon = button_params[Settings::NativeButton::DRight];