gl_graphics_pipeline: Add downscale factor to shader uniforms

This commit is contained in:
ameerj 2021-07-29 13:27:01 -04:00 committed by Fernando Sahmkow
parent 2182d25750
commit f086c82e1f
4 changed files with 19 additions and 5 deletions

View file

@ -443,11 +443,24 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
if (!is_built.load(std::memory_order::relaxed)) {
WaitForBuild();
}
if (assembly_programs[0].handle != 0) {
const bool use_assembly{assembly_programs[0].handle != 0};
const bool is_rescaling{texture_cache.IsRescaling()};
const f32 config_down_factor{Settings::values.resolution_info.down_factor};
const f32 down_factor{is_rescaling ? config_down_factor : 1.0f};
if (use_assembly) {
program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask);
} else {
program_manager.BindSourcePrograms(source_programs);
}
for (size_t stage = 0; stage < source_programs.size(); ++stage) {
if (stage_infos[stage].uses_rescaling_uniform) {
if (use_assembly) {
glProgramEnvParameter4fARB(AssemblyStage(stage), 0, down_factor, 0.0f, 0.0f, 1.0f);
} else {
glProgramUniform1f(source_programs[stage].handle, 0, down_factor);
}
}
}
const VideoCommon::ImageViewInOut* views_it{views.data()};
GLsizei texture_binding = 0;
GLsizei image_binding = 0;