Project Mjölnir: Part 1
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
This commit is contained in:
parent
b8885aa03b
commit
f0fac0c7fb
84 changed files with 8695 additions and 3260 deletions
|
@ -7,6 +7,8 @@ add_library(input_common STATIC
|
|||
main.h
|
||||
motion_emu.cpp
|
||||
motion_emu.h
|
||||
settings.cpp
|
||||
settings.h
|
||||
gcadapter/gc_adapter.cpp
|
||||
gcadapter/gc_adapter.h
|
||||
gcadapter/gc_poller.cpp
|
||||
|
|
|
@ -232,7 +232,7 @@ std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::Param
|
|||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
|
||||
return std::make_unique<GCAnalog>(port, axis_x, axis_y, deadzone, adapter.get(), range);
|
||||
|
|
|
@ -44,7 +44,6 @@ void Init() {
|
|||
#ifdef HAVE_SDL2
|
||||
sdl = SDL::Init();
|
||||
#endif
|
||||
|
||||
udp = CemuhookUDP::Init();
|
||||
}
|
||||
|
||||
|
@ -103,6 +102,55 @@ std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left,
|
|||
return circle_pad_param.Serialize();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
std::vector<Common::ParamPackage> devices = {
|
||||
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
|
||||
Common::ParamPackage{{"display", "Keyboard"}, {"class", "key"}},
|
||||
};
|
||||
#ifdef HAVE_SDL2
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
|
||||
#endif
|
||||
auto udp_devices = udp->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
return devices;
|
||||
}
|
||||
|
||||
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage> mappings{};
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return mappings;
|
||||
}
|
||||
if (params.Get("class", "") == "key") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return mappings;
|
||||
}
|
||||
|
||||
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage> mappings{};
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
return mappings;
|
||||
}
|
||||
if (params.Get("class", "") == "key") {
|
||||
// TODO consider returning the SDL key codes for the default keybindings
|
||||
return mappings;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return mappings;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
|
||||
std::vector<std::unique_ptr<DevicePoller>> GetPollers(DeviceType type) {
|
||||
|
|
|
@ -6,8 +6,10 @@
|
|||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/settings.h"
|
||||
|
||||
namespace Common {
|
||||
class ParamPackage;
|
||||
|
@ -42,9 +44,27 @@ std::string GenerateKeyboardParam(int key_code);
|
|||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
/**
|
||||
* Return a list of available input devices that this Factory can create a new device with.
|
||||
* Each returned Parampackage should have a `display` field used for display, a class field for
|
||||
* backends to determine if this backend is meant to service the request and any other information
|
||||
* needed to identify this in the backend later.
|
||||
*/
|
||||
std::vector<Common::ParamPackage> GetInputDevices();
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the sdl backend devices.
|
||||
*/
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&);
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&);
|
||||
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, Analog };
|
||||
enum class DeviceType { Button, AnalogPreferred };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
|
@ -54,7 +74,9 @@ class DevicePoller {
|
|||
public:
|
||||
virtual ~DevicePoller() = default;
|
||||
/// Setup and start polling for inputs, should be called before GetNextInput
|
||||
virtual void Start() = 0;
|
||||
/// If a device_id is provided, events should be filtered to only include events from this
|
||||
/// device id
|
||||
virtual void Start(std::string device_id = "") = 0;
|
||||
/// Stop polling
|
||||
virtual void Stop() = 0;
|
||||
/**
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
|
@ -22,14 +23,24 @@ public:
|
|||
/// Unregisters SDL device factories and shut them down.
|
||||
virtual ~State() = default;
|
||||
|
||||
virtual Pollers GetPollers(Polling::DeviceType type) = 0;
|
||||
virtual Pollers GetPollers(Polling::DeviceType type) {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class NullState : public State {
|
||||
public:
|
||||
Pollers GetPollers(Polling::DeviceType type) override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <cmath>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
|
@ -23,7 +25,8 @@
|
|||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
static std::string GetGUID(SDL_Joystick* joystick) {
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
|
@ -31,7 +34,8 @@ static std::string GetGUID(SDL_Joystick* joystick) {
|
|||
}
|
||||
|
||||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLState*>(user_data);
|
||||
|
@ -48,8 +52,10 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
|||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose} {}
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* gamecontroller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{gamecontroller, &SDL_GameControllerClose} {}
|
||||
|
||||
void SetButton(int button, bool value) {
|
||||
std::lock_guard lock{mutex};
|
||||
|
@ -115,10 +121,15 @@ public:
|
|||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick) {
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_controller.reset(controller);
|
||||
sdl_joystick.reset(joystick);
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
|
@ -128,6 +139,7 @@ private:
|
|||
std::string guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
|
@ -136,18 +148,19 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
|
|||
const auto it = joystick_map.find(guid);
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick =
|
||||
std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()), nullptr);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||
nullptr, nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
return it->second[port];
|
||||
}
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
auto sdl_controller = SDL_GameControllerFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
|
@ -171,23 +184,27 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_
|
|||
});
|
||||
if (nullptr_it != map_it->second.end()) {
|
||||
// ... and map it
|
||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick);
|
||||
(*nullptr_it)->SetSDLJoystick(sdl_joystick, sdl_controller);
|
||||
return *nullptr_it;
|
||||
}
|
||||
|
||||
// There is no SDLJoystick without a mapped SDL_Joystick
|
||||
// Create a new SDLJoystick
|
||||
const int port = static_cast<int>(map_it->second.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_controller);
|
||||
return map_it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_controller);
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLState::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
}
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
|
@ -196,7 +213,7 @@ void SDLState::InitJoystick(int joystick_index) {
|
|||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
return;
|
||||
}
|
||||
|
@ -205,11 +222,11 @@ void SDLState::InitJoystick(int joystick_index) {
|
|||
joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[](const std::shared_ptr<SDLJoystick>& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
if (it != joystick_guid_list.end()) {
|
||||
(*it)->SetSDLJoystick(sdl_joystick);
|
||||
(*it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
return;
|
||||
}
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick);
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
|
@ -231,7 +248,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
|||
|
||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
|
||||
// event callback which locks the mutex again.
|
||||
joystick->SetSDLJoystick(nullptr);
|
||||
joystick->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
|
||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
|
@ -460,7 +477,7 @@ public:
|
|||
const int port = params.Get("port", 0);
|
||||
const int axis_x = params.Get("axis_x", 0);
|
||||
const int axis_y = params.Get("axis_y", 1);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, .99f);
|
||||
const float deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const float range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
auto joystick = state.GetSDLJoystickByGUID(guid, port);
|
||||
|
||||
|
@ -476,8 +493,10 @@ private:
|
|||
|
||||
SDLState::SDLState() {
|
||||
using namespace Input;
|
||||
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
|
||||
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
|
||||
analog_factory = std::make_shared<SDLAnalogFactory>(*this);
|
||||
button_factory = std::make_shared<SDLButtonFactory>(*this);
|
||||
RegisterFactory<AnalogDevice>("sdl", analog_factory);
|
||||
RegisterFactory<ButtonDevice>("sdl", button_factory);
|
||||
|
||||
// If the frontend is going to manage the event loop, then we dont start one here
|
||||
start_thread = !SDL_WasInit(SDL_INIT_JOYSTICK);
|
||||
|
@ -485,6 +504,7 @@ SDLState::SDLState() {
|
|||
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_JOYSTICK) failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
has_gamecontroller = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
if (SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1") == SDL_FALSE) {
|
||||
LOG_ERROR(Input, "Failed to set hint for background events with: {}", SDL_GetError());
|
||||
}
|
||||
|
@ -497,7 +517,7 @@ SDLState::SDLState() {
|
|||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(10ms);
|
||||
std::this_thread::sleep_for(5ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -523,65 +543,233 @@ SDLState::~SDLState() {
|
|||
}
|
||||
}
|
||||
|
||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
std::scoped_lock lock(joystick_map_mutex);
|
||||
std::vector<Common::ParamPackage> devices = {};
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
auto joy = joystick->GetSDLJoystick();
|
||||
if (controller) {
|
||||
std::string name =
|
||||
fmt::format("{} {}", SDL_GameControllerName(controller), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", name},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
} else if (joy) {
|
||||
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", name},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
namespace {
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, u8 axis,
|
||||
float value = 0.1) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("axis", axis);
|
||||
if (value > 0) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid, u8 button) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, u8 hat, u8 value) {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("hat", hat);
|
||||
switch (value) {
|
||||
case SDL_HAT_UP:
|
||||
params.Set("direction", "up");
|
||||
break;
|
||||
case SDL_HAT_DOWN:
|
||||
params.Set("direction", "down");
|
||||
break;
|
||||
case SDL_HAT_LEFT:
|
||||
params.Set("direction", "left");
|
||||
break;
|
||||
case SDL_HAT_RIGHT:
|
||||
params.Set("direction", "right");
|
||||
break;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event) {
|
||||
Common::ParamPackage params{};
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis", event.jaxis.axis);
|
||||
if (event.jaxis.value > 0) {
|
||||
params.Set("direction", "+");
|
||||
params.Set("threshold", "0.5");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
params.Set("threshold", "-0.5");
|
||||
}
|
||||
params = BuildAnalogParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jaxis.axis, event.jaxis.value);
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONUP: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jbutton.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("button", event.jbutton.button);
|
||||
params = BuildButtonParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jbutton.button);
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jhat.which);
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("hat", event.jhat.hat);
|
||||
switch (event.jhat.value) {
|
||||
case SDL_HAT_UP:
|
||||
params.Set("direction", "up");
|
||||
break;
|
||||
case SDL_HAT_DOWN:
|
||||
params.Set("direction", "down");
|
||||
break;
|
||||
case SDL_HAT_LEFT:
|
||||
params.Set("direction", "left");
|
||||
break;
|
||||
case SDL_HAT_RIGHT:
|
||||
params.Set("direction", "right");
|
||||
break;
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
params = BuildHatParamPackageForButton(joystick->GetPort(), joystick->GetGUID(),
|
||||
event.jhat.hat, event.jhat.value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
Common::ParamPackage BuildParamPackageForBinding(int port, const std::string& guid,
|
||||
const SDL_GameControllerButtonBind& binding) {
|
||||
Common::ParamPackage out{};
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
out = BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
out = BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
out = BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
binding.value.hat.hat_mask);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return out;
|
||||
};
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& guid, int axis_x,
|
||||
int axis_y) {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", port);
|
||||
params.Set("guid", guid);
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
return params;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton>
|
||||
switch_to_sdl_button = {
|
||||
{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis =
|
||||
{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
};
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping[switch_button] =
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding);
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
auto controller = joystick->GetSDLGameController();
|
||||
if (!controller) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping[Settings::NativeAnalog::LStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis);
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
mapping[Settings::NativeAnalog::RStick] =
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_right_x.value.axis, binding_right_y.value.axis);
|
||||
return mapping;
|
||||
}
|
||||
|
||||
namespace Polling {
|
||||
class SDLPoller : public InputCommon::Polling::DevicePoller {
|
||||
public:
|
||||
explicit SDLPoller(SDLState& state_) : state(state_) {}
|
||||
|
||||
void Start() override {
|
||||
void Start(std::string device_id) override {
|
||||
state.event_queue.Clear();
|
||||
state.polling = true;
|
||||
}
|
||||
|
@ -601,71 +789,106 @@ public:
|
|||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return SDLEventToButtonParamPackage(state, event);
|
||||
const auto package = FromEvent(event);
|
||||
if (package) {
|
||||
return *package;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
std::optional<Common::ParamPackage> FromEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYAXISMOTION:
|
||||
if (std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
case SDL_JOYBUTTONUP:
|
||||
case SDL_JOYHATMOTION:
|
||||
return {SDLEventToButtonParamPackage(state, event)};
|
||||
}
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class SDLAnalogPoller final : public SDLPoller {
|
||||
/**
|
||||
* Attempts to match the press to a controller joy axis (left/right stick) and if a match
|
||||
* isn't found, checks if the event matches anything from SDLButtonPoller and uses that
|
||||
* instead
|
||||
*/
|
||||
class SDLAnalogPreferredPoller final : public SDLPoller {
|
||||
public:
|
||||
explicit SDLAnalogPoller(SDLState& state_) : SDLPoller(state_) {}
|
||||
|
||||
void Start() override {
|
||||
SDLPoller::Start();
|
||||
explicit SDLAnalogPreferredPoller(SDLState& state_)
|
||||
: SDLPoller(state_), button_poller(state_) {}
|
||||
|
||||
void Start(std::string device_id) override {
|
||||
SDLPoller::Start(device_id);
|
||||
// Load the game controller
|
||||
// Reset stored axes
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
}
|
||||
|
||||
Common::ParamPackage GetNextInput() override {
|
||||
SDL_Event event;
|
||||
while (state.event_queue.Pop(event)) {
|
||||
if (event.type != SDL_JOYAXISMOTION || std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
// Filter out axis events that are below a threshold
|
||||
if (event.type == SDL_JOYAXISMOTION && std::abs(event.jaxis.value / 32767.0) < 0.5) {
|
||||
continue;
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second SDL event. The axes also must be from the same joystick.
|
||||
const int axis = event.jaxis.axis;
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
analog_axes_joystick = event.jaxis.which;
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
analog_axes_joystick == event.jaxis.which) {
|
||||
analog_y_axis = axis;
|
||||
// Simplify controller config by testing if game controller support is enabled.
|
||||
if (event.type == SDL_JOYAXISMOTION) {
|
||||
const auto axis = event.jaxis.axis;
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
const auto controller = joystick->GetSDLGameController();
|
||||
if (controller) {
|
||||
const auto axis_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX)
|
||||
.value.axis;
|
||||
const auto axis_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY)
|
||||
.value.axis;
|
||||
const auto axis_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX)
|
||||
.value.axis;
|
||||
const auto axis_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY)
|
||||
.value.axis;
|
||||
|
||||
if (axis == axis_left_x || axis == axis_left_y) {
|
||||
analog_x_axis = axis_left_x;
|
||||
analog_y_axis = axis_left_y;
|
||||
break;
|
||||
} else if (axis == axis_right_x || axis == axis_right_y) {
|
||||
analog_x_axis = axis_right_x;
|
||||
analog_y_axis = axis_right_y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If the press wasn't accepted as a joy axis, check for a button press
|
||||
auto button_press = button_poller.FromEvent(event);
|
||||
if (button_press) {
|
||||
return *button_press;
|
||||
}
|
||||
}
|
||||
Common::ParamPackage params;
|
||||
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
const auto joystick = state.GetSDLJoystickBySDLID(event.jaxis.which);
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", joystick->GetPort());
|
||||
params.Set("guid", joystick->GetGUID());
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
auto params = BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
analog_x_axis, analog_y_axis);
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
analog_axes_joystick = -1;
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
SDL_JoystickID analog_axes_joystick = -1;
|
||||
SDLButtonPoller button_poller;
|
||||
};
|
||||
} // namespace Polling
|
||||
|
||||
|
@ -673,8 +896,8 @@ SDLState::Pollers SDLState::GetPollers(InputCommon::Polling::DeviceType type) {
|
|||
Pollers pollers;
|
||||
|
||||
switch (type) {
|
||||
case InputCommon::Polling::DeviceType::Analog:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPoller>(*this));
|
||||
case InputCommon::Polling::DeviceType::AnalogPreferred:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLAnalogPreferredPoller>(*this));
|
||||
break;
|
||||
case InputCommon::Polling::DeviceType::Button:
|
||||
pollers.emplace_back(std::make_unique<Polling::SDLButtonPoller>(*this));
|
||||
|
|
|
@ -50,6 +50,11 @@ public:
|
|||
std::atomic<bool> polling = false;
|
||||
Common::SPSCQueue<SDL_Event> event_queue;
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
void CloseJoystick(SDL_Joystick* sdl_joystick);
|
||||
|
@ -57,6 +62,9 @@ private:
|
|||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
// Set to true if SDL supports game controller subsystem
|
||||
bool has_gamecontroller = false;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
|
33
src/input_common/settings.cpp
Normal file
33
src/input_common/settings.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_common/settings.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
const std::array<const char*, NumButtons> mapping = {{
|
||||
"button_a", "button_b", "button_x", "button_y", "button_lstick",
|
||||
"button_rstick", "button_l", "button_r", "button_zl", "button_zr",
|
||||
"button_plus", "button_minus", "button_dleft", "button_dup", "button_dright",
|
||||
"button_ddown", "button_sl", "button_sr", "button_home", "button_screenshot",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeAnalog {
|
||||
const std::array<const char*, NumAnalogs> mapping = {{
|
||||
"lstick",
|
||||
"rstick",
|
||||
}};
|
||||
}
|
||||
|
||||
namespace NativeMouseButton {
|
||||
const std::array<const char*, NumMouseButtons> mapping = {{
|
||||
"left",
|
||||
"right",
|
||||
"middle",
|
||||
"forward",
|
||||
"back",
|
||||
}};
|
||||
}
|
||||
} // namespace Settings
|
335
src/input_common/settings.h
Normal file
335
src/input_common/settings.h
Normal file
|
@ -0,0 +1,335 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <string>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
namespace NativeButton {
|
||||
enum Values {
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LStick,
|
||||
RStick,
|
||||
L,
|
||||
R,
|
||||
ZL,
|
||||
ZR,
|
||||
Plus,
|
||||
Minus,
|
||||
|
||||
DLeft,
|
||||
DUp,
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
SL,
|
||||
SR,
|
||||
|
||||
Home,
|
||||
Screenshot,
|
||||
|
||||
NumButtons,
|
||||
};
|
||||
|
||||
constexpr int BUTTON_HID_BEGIN = A;
|
||||
constexpr int BUTTON_NS_BEGIN = Home;
|
||||
|
||||
constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
|
||||
constexpr int BUTTON_NS_END = NumButtons;
|
||||
|
||||
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
|
||||
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
|
||||
|
||||
extern const std::array<const char*, NumButtons> mapping;
|
||||
|
||||
} // namespace NativeButton
|
||||
|
||||
namespace NativeAnalog {
|
||||
enum Values {
|
||||
LStick,
|
||||
RStick,
|
||||
|
||||
NumAnalogs,
|
||||
};
|
||||
|
||||
constexpr int STICK_HID_BEGIN = LStick;
|
||||
constexpr int STICK_HID_END = NumAnalogs;
|
||||
constexpr int NUM_STICKS_HID = NumAnalogs;
|
||||
|
||||
extern const std::array<const char*, NumAnalogs> mapping;
|
||||
} // namespace NativeAnalog
|
||||
|
||||
namespace NativeMouseButton {
|
||||
enum Values {
|
||||
Left,
|
||||
Right,
|
||||
Middle,
|
||||
Forward,
|
||||
Back,
|
||||
|
||||
NumMouseButtons,
|
||||
};
|
||||
|
||||
constexpr int MOUSE_HID_BEGIN = Left;
|
||||
constexpr int MOUSE_HID_END = NumMouseButtons;
|
||||
constexpr int NUM_MOUSE_HID = NumMouseButtons;
|
||||
|
||||
extern const std::array<const char*, NumMouseButtons> mapping;
|
||||
} // namespace NativeMouseButton
|
||||
|
||||
namespace NativeKeyboard {
|
||||
enum Keys {
|
||||
None,
|
||||
Error,
|
||||
|
||||
A = 4,
|
||||
B,
|
||||
C,
|
||||
D,
|
||||
E,
|
||||
F,
|
||||
G,
|
||||
H,
|
||||
I,
|
||||
J,
|
||||
K,
|
||||
L,
|
||||
M,
|
||||
N,
|
||||
O,
|
||||
P,
|
||||
Q,
|
||||
R,
|
||||
S,
|
||||
T,
|
||||
U,
|
||||
V,
|
||||
W,
|
||||
X,
|
||||
Y,
|
||||
Z,
|
||||
N1,
|
||||
N2,
|
||||
N3,
|
||||
N4,
|
||||
N5,
|
||||
N6,
|
||||
N7,
|
||||
N8,
|
||||
N9,
|
||||
N0,
|
||||
Enter,
|
||||
Escape,
|
||||
Backspace,
|
||||
Tab,
|
||||
Space,
|
||||
Minus,
|
||||
Equal,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Backslash,
|
||||
Tilde,
|
||||
Semicolon,
|
||||
Apostrophe,
|
||||
Grave,
|
||||
Comma,
|
||||
Dot,
|
||||
Slash,
|
||||
CapsLockKey,
|
||||
|
||||
F1,
|
||||
F2,
|
||||
F3,
|
||||
F4,
|
||||
F5,
|
||||
F6,
|
||||
F7,
|
||||
F8,
|
||||
F9,
|
||||
F10,
|
||||
F11,
|
||||
F12,
|
||||
|
||||
SystemRequest,
|
||||
ScrollLockKey,
|
||||
Pause,
|
||||
Insert,
|
||||
Home,
|
||||
PageUp,
|
||||
Delete,
|
||||
End,
|
||||
PageDown,
|
||||
Right,
|
||||
Left,
|
||||
Down,
|
||||
Up,
|
||||
|
||||
NumLockKey,
|
||||
KPSlash,
|
||||
KPAsterisk,
|
||||
KPMinus,
|
||||
KPPlus,
|
||||
KPEnter,
|
||||
KP1,
|
||||
KP2,
|
||||
KP3,
|
||||
KP4,
|
||||
KP5,
|
||||
KP6,
|
||||
KP7,
|
||||
KP8,
|
||||
KP9,
|
||||
KP0,
|
||||
KPDot,
|
||||
|
||||
Key102,
|
||||
Compose,
|
||||
Power,
|
||||
KPEqual,
|
||||
|
||||
F13,
|
||||
F14,
|
||||
F15,
|
||||
F16,
|
||||
F17,
|
||||
F18,
|
||||
F19,
|
||||
F20,
|
||||
F21,
|
||||
F22,
|
||||
F23,
|
||||
F24,
|
||||
|
||||
Open,
|
||||
Help,
|
||||
Properties,
|
||||
Front,
|
||||
Stop,
|
||||
Repeat,
|
||||
Undo,
|
||||
Cut,
|
||||
Copy,
|
||||
Paste,
|
||||
Find,
|
||||
Mute,
|
||||
VolumeUp,
|
||||
VolumeDown,
|
||||
CapsLockActive,
|
||||
NumLockActive,
|
||||
ScrollLockActive,
|
||||
KPComma,
|
||||
|
||||
KPLeftParenthesis,
|
||||
KPRightParenthesis,
|
||||
|
||||
LeftControlKey = 0xE0,
|
||||
LeftShiftKey,
|
||||
LeftAltKey,
|
||||
LeftMetaKey,
|
||||
RightControlKey,
|
||||
RightShiftKey,
|
||||
RightAltKey,
|
||||
RightMetaKey,
|
||||
|
||||
MediaPlayPause,
|
||||
MediaStopCD,
|
||||
MediaPrevious,
|
||||
MediaNext,
|
||||
MediaEject,
|
||||
MediaVolumeUp,
|
||||
MediaVolumeDown,
|
||||
MediaMute,
|
||||
MediaWebsite,
|
||||
MediaBack,
|
||||
MediaForward,
|
||||
MediaStop,
|
||||
MediaFind,
|
||||
MediaScrollUp,
|
||||
MediaScrollDown,
|
||||
MediaEdit,
|
||||
MediaSleep,
|
||||
MediaCoffee,
|
||||
MediaRefresh,
|
||||
MediaCalculator,
|
||||
|
||||
NumKeyboardKeys,
|
||||
};
|
||||
|
||||
static_assert(NumKeyboardKeys == 0xFC, "Incorrect number of keyboard keys.");
|
||||
|
||||
enum Modifiers {
|
||||
LeftControl,
|
||||
LeftShift,
|
||||
LeftAlt,
|
||||
LeftMeta,
|
||||
RightControl,
|
||||
RightShift,
|
||||
RightAlt,
|
||||
RightMeta,
|
||||
CapsLock,
|
||||
ScrollLock,
|
||||
NumLock,
|
||||
|
||||
NumKeyboardMods,
|
||||
};
|
||||
|
||||
constexpr int KEYBOARD_KEYS_HID_BEGIN = None;
|
||||
constexpr int KEYBOARD_KEYS_HID_END = NumKeyboardKeys;
|
||||
constexpr int NUM_KEYBOARD_KEYS_HID = NumKeyboardKeys;
|
||||
|
||||
constexpr int KEYBOARD_MODS_HID_BEGIN = LeftControl;
|
||||
constexpr int KEYBOARD_MODS_HID_END = NumKeyboardMods;
|
||||
constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
||||
|
||||
} // namespace NativeKeyboard
|
||||
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||
constexpr u32 JOYCON_BODY_NEON_BLUE = 0x0AB9E6;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_BLUE = 0x001E1E;
|
||||
|
||||
enum class ControllerType {
|
||||
ProController,
|
||||
DualJoyconDetached,
|
||||
LeftJoycon,
|
||||
RightJoycon,
|
||||
Handheld,
|
||||
};
|
||||
|
||||
struct PlayerInput {
|
||||
bool connected;
|
||||
ControllerType controller_type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
std::string lstick_mod;
|
||||
std::string rstick_mod;
|
||||
|
||||
u32 body_color_left;
|
||||
u32 body_color_right;
|
||||
u32 button_color_left;
|
||||
u32 button_color_right;
|
||||
};
|
||||
|
||||
struct TouchscreenInput {
|
||||
bool enabled;
|
||||
std::string device;
|
||||
|
||||
u32 finger;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
} // namespace Settings
|
|
@ -77,10 +77,11 @@ State::State() {
|
|||
std::make_unique<Client>(status, Settings::values.udp_input_address,
|
||||
Settings::values.udp_input_port, Settings::values.udp_pad_index);
|
||||
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp",
|
||||
std::make_shared<UDPTouchFactory>(status));
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp",
|
||||
std::make_shared<UDPMotionFactory>(status));
|
||||
motion_factory = std::make_shared<UDPMotionFactory>(status);
|
||||
touch_factory = std::make_shared<UDPTouchFactory>(status);
|
||||
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", motion_factory);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", touch_factory);
|
||||
}
|
||||
|
||||
State::~State() {
|
||||
|
@ -88,6 +89,12 @@ State::~State() {
|
|||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> State::GetInputDevices() {
|
||||
std::vector<Common::ParamPackage> devices = {};
|
||||
// TODO support binding udp devices
|
||||
return devices;
|
||||
}
|
||||
|
||||
void State::ReloadUDPClient() {
|
||||
client->ReloadSocket(Settings::values.udp_input_address, Settings::values.udp_input_port,
|
||||
Settings::values.udp_pad_index);
|
||||
|
|
|
@ -5,19 +5,26 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
class Client;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
|
||||
class State {
|
||||
public:
|
||||
State();
|
||||
~State();
|
||||
void ReloadUDPClient();
|
||||
std::vector<Common::ParamPackage> GetInputDevices();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Client> client;
|
||||
std::shared_ptr<UDPMotionFactory> motion_factory;
|
||||
std::shared_ptr<UDPTouchFactory> touch_factory;
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue