shader: Implement SR_Y_DIRECTION

This commit is contained in:
FernandoS27 2021-04-16 23:52:58 +02:00 committed by ameerj
parent 50f8007172
commit f18a6dd1bd
10 changed files with 22 additions and 0 deletions

View file

@ -72,6 +72,7 @@ Id EmitLocalInvocationId(EmitContext& ctx);
Id EmitInvocationId(EmitContext& ctx);
Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx);
Id EmitLoadLocal(EmitContext& ctx, Id word_offset);
void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value);
Id EmitUndefU1(EmitContext& ctx);

View file

@ -403,6 +403,13 @@ Id EmitIsHelperInvocation(EmitContext& ctx) {
return ctx.OpLoad(ctx.U1, ctx.is_helper_invocation);
}
Id EmitYDirection(EmitContext& ctx) {
if (ctx.profile.y_negate) {
return ctx.Constant(ctx.F32[1], -1.0f);
}
return ctx.Constant(ctx.F32[1], 1.0f);
}
Id EmitLoadLocal(EmitContext& ctx, Id word_offset) {
const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)};
return ctx.OpLoad(ctx.U32[1], pointer);