shader: Implement SR_Y_DIRECTION
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50f8007172
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10 changed files with 22 additions and 0 deletions
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@ -379,6 +379,10 @@ U1 IREmitter::IsHelperInvocation() {
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return Inst<U1>(Opcode::IsHelperInvocation);
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}
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F32 IREmitter::YDirection() {
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return Inst<F32>(Opcode::YDirection);
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}
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U32 IREmitter::LaneId() {
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return Inst<U32>(Opcode::LaneId);
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}
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@ -102,6 +102,7 @@ public:
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[[nodiscard]] U32 InvocationId();
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[[nodiscard]] U32 SampleId();
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[[nodiscard]] U1 IsHelperInvocation();
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[[nodiscard]] F32 YDirection();
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[[nodiscard]] U32 LaneId();
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@ -65,6 +65,7 @@ OPCODE(LocalInvocationId, U32x3,
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OPCODE(InvocationId, U32, )
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OPCODE(SampleId, U32, )
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OPCODE(IsHelperInvocation, U1, )
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OPCODE(YDirection, F32, )
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// Undefined
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OPCODE(UndefU1, U1, )
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@ -150,6 +150,8 @@ enum class SpecialRegister : u64 {
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return ir.SubgroupGtMask();
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case SpecialRegister::SR_GEMASK:
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return ir.SubgroupGeMask();
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case SpecialRegister::SR_Y_DIRECTION:
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return ir.BitCast<IR::U32>(ir.YDirection());
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default:
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throw NotImplementedException("S2R special register {}", special_register);
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}
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