shader: Implement SR_Y_DIRECTION
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@ -150,6 +150,8 @@ enum class SpecialRegister : u64 {
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return ir.SubgroupGtMask();
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case SpecialRegister::SR_GEMASK:
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return ir.SubgroupGeMask();
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case SpecialRegister::SR_Y_DIRECTION:
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return ir.BitCast<IR::U32>(ir.YDirection());
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default:
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throw NotImplementedException("S2R special register {}", special_register);
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}
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