Query Cachge: Fully rework Vulkan's query cache

This commit is contained in:
Fernando Sahmkow 2023-08-04 03:32:30 +02:00
parent bdc01254a9
commit f1a2e36711
35 changed files with 1573 additions and 355 deletions

View file

@ -27,7 +27,7 @@ constexpr GLenum GetTarget(VideoCore::QueryType type) {
} // Anonymous namespace
QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_)
: QueryCacheBase(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} {}
: QueryCacheLegacy(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} {}
QueryCache::~QueryCache() = default;

View file

@ -26,7 +26,7 @@ class RasterizerOpenGL;
using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
class QueryCache final
: public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter> {
: public VideoCommon::QueryCacheLegacy<QueryCache, CachedQuery, CounterStream, HostCounter> {
public:
explicit QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_);
~QueryCache();

View file

@ -396,13 +396,31 @@ void RasterizerOpenGL::DispatchCompute() {
has_written_global_memory |= pipeline->WritesGlobalMemory();
}
void RasterizerOpenGL::ResetCounter(VideoCore::QueryType type) {
query_cache.ResetCounter(type);
void RasterizerOpenGL::ResetCounter(VideoCommon::QueryType type) {
if (type == VideoCommon::QueryType::ZPassPixelCount64) {
query_cache.ResetCounter(VideoCore::QueryType::SamplesPassed);
}
}
void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
std::optional<u64> timestamp) {
query_cache.Query(gpu_addr, type, timestamp);
void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) {
if (type == VideoCommon::QueryType::ZPassPixelCount64) {
std::optional<u64> timestamp{True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)
? std::make_optional<u64>(gpu.GetTicks()) : std:: nullopt };
if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
query_cache.Query(gpu_addr, VideoCore::QueryType::SamplesPassed, {gpu.GetTicks()});
} else {
query_cache.Query(gpu_addr, VideoCore::QueryType::SamplesPassed, std::nullopt);
}
return;
}
if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
u64 ticks = gpu.GetTicks();
gpu_memory->Write<u64>(gpu_addr + 8, ticks);
gpu_memory->Write<u64>(gpu_addr, static_cast<u64>(payload));
} else {
gpu_memory->Write<u32>(gpu_addr, payload);
}
}
void RasterizerOpenGL::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
@ -573,8 +591,8 @@ void RasterizerOpenGL::SignalReference() {
fence_manager.SignalOrdering();
}
void RasterizerOpenGL::ReleaseFences() {
fence_manager.WaitPendingFences();
void RasterizerOpenGL::ReleaseFences(bool force) {
fence_manager.WaitPendingFences(force);
}
void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size,

View file

@ -86,8 +86,8 @@ public:
void DrawTexture() override;
void Clear(u32 layer_count) override;
void DispatchCompute() override;
void ResetCounter(VideoCore::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
void ResetCounter(VideoCommon::QueryType type) override;
void Query(GPUVAddr gpu_addr, VideoCommon::QueryType type, VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) override;
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
void FlushAll() override;
@ -107,7 +107,7 @@ public:
void SyncOperation(std::function<void()>&& func) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;
void ReleaseFences() override;
void ReleaseFences(bool force = true) override;
void FlushAndInvalidateRegion(
VAddr addr, u64 size, VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
void WaitForIdle() override;