shader: Implement geometry shaders
This commit is contained in:
parent
a6cef71cc0
commit
f263760c5a
14 changed files with 277 additions and 91 deletions
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@ -140,7 +140,27 @@ Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin
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return id;
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}
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u32 NumVertices(InputTopology input_topology) {
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switch (input_topology) {
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case InputTopology::Points:
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return 1;
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case InputTopology::Lines:
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return 2;
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case InputTopology::LinesAdjacency:
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return 4;
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case InputTopology::Triangles:
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return 3;
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case InputTopology::TrianglesAdjacency:
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return 6;
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}
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throw InvalidArgument("Invalid input topology {}", input_topology);
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}
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Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
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if (ctx.stage == Stage::Geometry) {
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const u32 num_vertices{NumVertices(ctx.profile.input_topology)};
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type = ctx.TypeArray(type, ctx.Constant(ctx.U32[1], num_vertices));
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}
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return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
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}
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@ -455,12 +475,16 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) {
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void EmitContext::DefineAttributeMemAccess(const Info& info) {
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const auto make_load{[&] {
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const bool is_array{stage == Stage::Geometry};
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const Id end_block{OpLabel()};
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const Id default_label{OpLabel()};
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const Id func_type_load{TypeFunction(F32[1], U32[1])};
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const Id func_type_load{is_array ? TypeFunction(F32[1], U32[1], U32[1])
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: TypeFunction(F32[1], U32[1])};
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const Id func{OpFunction(F32[1], spv::FunctionControlMask::MaskNone, func_type_load)};
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const Id offset{OpFunctionParameter(U32[1])};
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const Id vertex{is_array ? OpFunctionParameter(U32[1]) : Id{}};
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AddLabel();
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const Id base_index{OpShiftRightArithmetic(U32[1], offset, Constant(U32[1], 2U))};
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const Id masked_index{OpBitwiseAnd(U32[1], base_index, Constant(U32[1], 3U))};
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@ -472,7 +496,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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labels.push_back(OpLabel());
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}
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const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
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for (u32 i = 0; i < info.input_generics.size(); i++) {
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for (u32 i = 0; i < info.input_generics.size(); ++i) {
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if (!info.input_generics[i].used) {
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continue;
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}
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@ -486,7 +510,10 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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size_t label_index{0};
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if (info.loads_position) {
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AddLabel(labels[label_index]);
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const Id result{OpLoad(F32[1], OpAccessChain(input_f32, input_position, masked_index))};
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const Id pointer{is_array
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? OpAccessChain(input_f32, input_position, vertex, masked_index)
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: OpAccessChain(input_f32, input_position, masked_index)};
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const Id result{OpLoad(F32[1], pointer)};
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OpReturnValue(result);
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++label_index;
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}
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@ -502,7 +529,9 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
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continue;
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}
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const Id generic_id{input_generics.at(i)};
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const Id pointer{OpAccessChain(type->pointer, generic_id, masked_index)};
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const Id pointer{is_array
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? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
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: OpAccessChain(type->pointer, generic_id, masked_index)};
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const Id value{OpLoad(type->id, pointer)};
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const Id result{type->needs_cast ? OpBitcast(F32[1], value) : value};
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OpReturnValue(result);
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@ -910,13 +939,13 @@ void EmitContext::DefineOutputs(const Info& info) {
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}
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if (info.stores_point_size || profile.fixed_state_point_size) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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throw NotImplementedException("Storing PointSize in fragment stage");
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}
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output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
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}
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if (info.stores_clip_distance) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing PointSize in Fragment stage");
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throw NotImplementedException("Storing ClipDistance in fragment stage");
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}
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const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
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clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
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@ -924,7 +953,7 @@ void EmitContext::DefineOutputs(const Info& info) {
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if (info.stores_viewport_index &&
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(profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
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if (stage == Stage::Fragment) {
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throw NotImplementedException("Storing ViewportIndex in Fragment stage");
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throw NotImplementedException("Storing ViewportIndex in fragment stage");
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}
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viewport_index = DefineOutput(*this, U32[1], spv::BuiltIn::ViewportIndex);
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}
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@ -134,6 +134,44 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
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case Shader::Stage::VertexB:
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execution_model = spv::ExecutionModel::Vertex;
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break;
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case Shader::Stage::Geometry:
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execution_model = spv::ExecutionModel::Geometry;
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ctx.AddCapability(spv::Capability::Geometry);
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ctx.AddCapability(spv::Capability::GeometryStreams);
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switch (ctx.profile.input_topology) {
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case InputTopology::Points:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);
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break;
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case InputTopology::Lines:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputLines);
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break;
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case InputTopology::LinesAdjacency:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputLinesAdjacency);
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break;
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case InputTopology::Triangles:
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ctx.AddExecutionMode(main, spv::ExecutionMode::Triangles);
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break;
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case InputTopology::TrianglesAdjacency:
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ctx.AddExecutionMode(main, spv::ExecutionMode::InputTrianglesAdjacency);
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break;
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}
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switch (program.output_topology) {
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case OutputTopology::PointList:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputPoints);
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break;
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case OutputTopology::LineStrip:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputLineStrip);
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break;
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case OutputTopology::TriangleStrip:
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
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break;
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}
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if (program.info.stores_point_size) {
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ctx.AddCapability(spv::Capability::GeometryPointSize);
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}
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ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
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ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
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break;
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case Shader::Stage::Fragment:
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execution_model = spv::ExecutionModel::Fragment;
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ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
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@ -34,8 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitEmitVertex(EmitContext& ctx, Id stream);
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void EmitEndPrimitive(EmitContext& ctx, Id stream);
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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@ -51,10 +51,10 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <tuple>
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#include <utility>
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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@ -29,6 +30,15 @@ std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
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throw InvalidArgument("Invalid attribute type {}", type);
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}
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template <typename... Args>
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Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
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if (ctx.stage == Stage::Geometry) {
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return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
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} else {
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return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
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}
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}
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std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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const u32 element{static_cast<u32>(attr) % 4};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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@ -66,6 +76,31 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
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const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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Id index{ctx.Def(offset)};
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if (element_size > 1) {
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const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
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const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
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index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
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}
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
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return ctx.OpLoad(result_type, access_chain);
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}
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if (offset.U32() % element_size != 0) {
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throw NotImplementedException("Unaligned immediate constant buffer load");
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(result_type, access_chain);
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}
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} // Anonymous namespace
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void EmitGetRegister(EmitContext&) {
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@ -100,31 +135,6 @@ void EmitGetIndirectBranchVariable(EmitContext&) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
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u32 element_size, const IR::Value& binding, const IR::Value& offset) {
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if (!binding.IsImmediate()) {
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throw NotImplementedException("Constant buffer indexing");
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}
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const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
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const Id uniform_type{ctx.uniform_types.*member_ptr};
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if (!offset.IsImmediate()) {
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Id index{ctx.Def(offset)};
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if (element_size > 1) {
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const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
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const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
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index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
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}
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
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return ctx.OpLoad(result_type, access_chain);
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}
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if (offset.U32() % element_size != 0) {
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throw NotImplementedException("Unaligned immediate constant buffer load");
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}
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const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
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const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
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return ctx.OpLoad(result_type, access_chain);
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}
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Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
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const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
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return ctx.OpUConvert(ctx.U32[1], load);
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@ -157,7 +167,7 @@ Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value&
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return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset);
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}
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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const u32 element{static_cast<u32>(attr) % 4};
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const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
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if (IR::IsGeneric(attr)) {
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@ -168,7 +178,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
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return ctx.Constant(ctx.F32[1], 0.0f);
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}
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const Id generic_id{ctx.input_generics.at(index)};
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const Id pointer{ctx.OpAccessChain(type->pointer, generic_id, element_id())};
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const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, element_id())};
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const Id value{ctx.OpLoad(type->id, pointer)};
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return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
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}
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@ -177,8 +187,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
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case IR::Attribute::PositionY:
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case IR::Attribute::PositionZ:
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case IR::Attribute::PositionW:
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return ctx.OpLoad(ctx.F32[1],
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ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()));
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return ctx.OpLoad(
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ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, element_id()));
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case IR::Attribute::InstanceId:
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
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@ -198,29 +208,32 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
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ctx.Constant(ctx.U32[1], std::numeric_limits<u32>::max()),
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ctx.u32_zero_value);
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case IR::Attribute::PointSpriteS:
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return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
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ctx.Constant(ctx.U32[1], 0U)));
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
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ctx.u32_zero_value));
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case IR::Attribute::PointSpriteT:
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return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
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ctx.Constant(ctx.U32[1], 1U)));
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return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
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ctx.Constant(ctx.U32[1], 1U)));
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default:
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throw NotImplementedException("Read attribute {}", attr);
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}
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}
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
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const std::optional<Id> output{OutputAttrPointer(ctx, attr)};
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if (!output) {
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return;
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if (output) {
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ctx.OpStore(*output, value);
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}
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ctx.OpStore(*output, value);
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}
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset) {
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return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
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if (ctx.stage == Stage::Geometry) {
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return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
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} else {
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return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
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}
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}
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value) {
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
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ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
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}
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@ -5,6 +5,17 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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void ConvertDepthMode(EmitContext& ctx) {
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const Id type{ctx.F32[1]};
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const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
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const Id z{ctx.OpCompositeExtract(type, position, 2u)};
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const Id w{ctx.OpCompositeExtract(type, position, 3u)};
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const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
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const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
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ctx.OpStore(ctx.output_position, vector);
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}
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} // Anonymous namespace
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void EmitPrologue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB) {
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@ -25,23 +36,30 @@ void EmitPrologue(EmitContext& ctx) {
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}
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void EmitEpilogue(EmitContext& ctx) {
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if (ctx.profile.convert_depth_mode) {
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const Id type{ctx.F32[1]};
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const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
|
||||
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
|
||||
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
|
||||
const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
|
||||
const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
|
||||
ctx.OpStore(ctx.output_position, vector);
|
||||
if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
|
||||
ConvertDepthMode(ctx);
|
||||
}
|
||||
}
|
||||
|
||||
void EmitEmitVertex(EmitContext& ctx, Id stream) {
|
||||
ctx.OpEmitStreamVertex(stream);
|
||||
void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (ctx.profile.convert_depth_mode) {
|
||||
ConvertDepthMode(ctx);
|
||||
}
|
||||
if (!stream.IsImmediate()) {
|
||||
// LOG_WARNING(..., "EmitVertex's stream is not constant");
|
||||
ctx.OpEmitStreamVertex(ctx.u32_zero_value);
|
||||
return;
|
||||
}
|
||||
ctx.OpEmitStreamVertex(ctx.Def(stream));
|
||||
}
|
||||
|
||||
void EmitEndPrimitive(EmitContext& ctx, Id stream) {
|
||||
ctx.OpEndStreamPrimitive(stream);
|
||||
void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
if (!stream.IsImmediate()) {
|
||||
// LOG_WARNING(..., "EndPrimitive's stream is not constant");
|
||||
ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
|
||||
return;
|
||||
}
|
||||
ctx.OpEndStreamPrimitive(ctx.Def(stream));
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue