shader: Implement geometry shaders
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a6cef71cc0
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f263760c5a
14 changed files with 277 additions and 91 deletions
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@ -34,8 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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void EmitPrologue(EmitContext& ctx);
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void EmitEpilogue(EmitContext& ctx);
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void EmitEmitVertex(EmitContext& ctx, Id stream);
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void EmitEndPrimitive(EmitContext& ctx, Id stream);
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
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void EmitGetRegister(EmitContext& ctx);
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void EmitSetRegister(EmitContext& ctx);
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void EmitGetPred(EmitContext& ctx);
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@ -51,10 +51,10 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
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Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
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Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
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void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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void EmitSetFragDepth(EmitContext& ctx, Id value);
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void EmitGetZFlag(EmitContext& ctx);
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