shader: Implement geometry shaders
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a6cef71cc0
commit
f263760c5a
14 changed files with 277 additions and 91 deletions
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@ -5,6 +5,17 @@
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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void ConvertDepthMode(EmitContext& ctx) {
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const Id type{ctx.F32[1]};
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const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
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const Id z{ctx.OpCompositeExtract(type, position, 2u)};
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const Id w{ctx.OpCompositeExtract(type, position, 3u)};
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const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
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const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
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ctx.OpStore(ctx.output_position, vector);
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}
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} // Anonymous namespace
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void EmitPrologue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB) {
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@ -25,23 +36,30 @@ void EmitPrologue(EmitContext& ctx) {
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}
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void EmitEpilogue(EmitContext& ctx) {
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if (ctx.profile.convert_depth_mode) {
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const Id type{ctx.F32[1]};
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const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
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const Id z{ctx.OpCompositeExtract(type, position, 2u)};
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const Id w{ctx.OpCompositeExtract(type, position, 3u)};
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const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
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const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
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ctx.OpStore(ctx.output_position, vector);
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if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
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ConvertDepthMode(ctx);
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}
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}
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void EmitEmitVertex(EmitContext& ctx, Id stream) {
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ctx.OpEmitStreamVertex(stream);
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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if (ctx.profile.convert_depth_mode) {
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ConvertDepthMode(ctx);
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}
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if (!stream.IsImmediate()) {
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// LOG_WARNING(..., "EmitVertex's stream is not constant");
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ctx.OpEmitStreamVertex(ctx.u32_zero_value);
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return;
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}
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ctx.OpEmitStreamVertex(ctx.Def(stream));
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}
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void EmitEndPrimitive(EmitContext& ctx, Id stream) {
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ctx.OpEndStreamPrimitive(stream);
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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if (!stream.IsImmediate()) {
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// LOG_WARNING(..., "EndPrimitive's stream is not constant");
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ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
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return;
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}
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ctx.OpEndStreamPrimitive(ctx.Def(stream));
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}
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} // namespace Shader::Backend::SPIRV
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