shader: Implement geometry shaders
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a6cef71cc0
commit
f263760c5a
14 changed files with 277 additions and 91 deletions
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@ -308,19 +308,27 @@ U1 IREmitter::GetFlowTestResult(FlowTest test) {
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}
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F32 IREmitter::GetAttribute(IR::Attribute attribute) {
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return Inst<F32>(Opcode::GetAttribute, attribute);
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return GetAttribute(attribute, Imm32(0));
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}
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void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
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Inst(Opcode::SetAttribute, attribute, value);
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F32 IREmitter::GetAttribute(IR::Attribute attribute, const U32& vertex) {
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return Inst<F32>(Opcode::GetAttribute, attribute, vertex);
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}
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void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex) {
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Inst(Opcode::SetAttribute, attribute, value, vertex);
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}
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F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
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return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
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return GetAttributeIndexed(phys_address, Imm32(0));
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}
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void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
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Inst(Opcode::SetAttributeIndexed, phys_address, value);
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F32 IREmitter::GetAttributeIndexed(const U32& phys_address, const U32& vertex) {
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return Inst<F32>(Opcode::GetAttributeIndexed, phys_address, vertex);
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}
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void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex) {
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Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
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}
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void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
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@ -77,10 +77,12 @@ public:
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[[nodiscard]] U1 GetFlowTestResult(FlowTest test);
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[[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
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void SetAttribute(IR::Attribute attribute, const F32& value);
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[[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
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void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
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[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
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void SetAttributeIndexed(const U32& phys_address, const F32& value);
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[[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
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void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
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void SetFragColor(u32 index, u32 component, const F32& value);
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void SetFragDepth(const F32& value);
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@ -44,10 +44,10 @@ OPCODE(GetCbufS16, U32, U32,
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OPCODE(GetCbufU32, U32, U32, U32, )
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OPCODE(GetCbufF32, F32, U32, U32, )
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OPCODE(GetCbufU32x2, U32x2, U32, U32, )
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OPCODE(GetAttribute, F32, Attribute, )
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OPCODE(SetAttribute, Void, Attribute, F32, )
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OPCODE(GetAttributeIndexed, F32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, )
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OPCODE(GetAttribute, F32, Attribute, U32, )
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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OPCODE(GetAttributeIndexed, F32, U32, U32, )
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OPCODE(SetAttributeIndexed, Void, U32, F32, U32, )
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OPCODE(SetFragColor, Void, U32, U32, F32, )
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OPCODE(SetFragDepth, Void, F32, )
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OPCODE(GetZFlag, U1, Void, )
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@ -10,6 +10,7 @@
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/shader_info.h"
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#include "shader_recompiler/stage.h"
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@ -21,6 +22,9 @@ struct Program {
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Info info;
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Stage stage{};
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std::array<u32, 3> workgroup_size{};
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OutputTopology output_topology{};
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u32 output_vertices{};
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u32 invocations{};
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u32 local_memory_size{};
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u32 shared_memory_size{};
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};
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