shader: Implement geometry shaders
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a6cef71cc0
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f263760c5a
14 changed files with 277 additions and 91 deletions
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@ -69,9 +69,20 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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program.post_order_blocks = PostOrder(program.blocks);
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program.stage = env.ShaderStage();
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program.local_memory_size = env.LocalMemorySize();
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if (program.stage == Stage::Compute) {
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switch (program.stage) {
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case Stage::Geometry: {
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const ProgramHeader& sph{env.SPH()};
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program.output_topology = sph.common3.output_topology;
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program.output_vertices = sph.common4.max_output_vertices;
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program.invocations = sph.common2.threads_per_input_primitive;
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break;
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}
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case Stage::Compute:
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program.workgroup_size = env.WorkgroupSize();
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program.shared_memory_size = env.SharedMemorySize();
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break;
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default:
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break;
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}
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RemoveUnreachableBlocks(program);
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