shader: Implement geometry shaders

This commit is contained in:
ReinUsesLisp 2021-04-12 19:41:22 -03:00 committed by ameerj
parent a6cef71cc0
commit f263760c5a
14 changed files with 277 additions and 91 deletions

View file

@ -69,9 +69,20 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
program.post_order_blocks = PostOrder(program.blocks);
program.stage = env.ShaderStage();
program.local_memory_size = env.LocalMemorySize();
if (program.stage == Stage::Compute) {
switch (program.stage) {
case Stage::Geometry: {
const ProgramHeader& sph{env.SPH()};
program.output_topology = sph.common3.output_topology;
program.output_vertices = sph.common4.max_output_vertices;
program.invocations = sph.common2.threads_per_input_primitive;
break;
}
case Stage::Compute:
program.workgroup_size = env.WorkgroupSize();
program.shared_memory_size = env.SharedMemorySize();
break;
default:
break;
}
RemoveUnreachableBlocks(program);