Texture cache: Fix the remaining issues with memory mnagement and unmapping.

This commit is contained in:
Fernando Sahmkow 2022-01-01 22:03:37 +01:00
parent 9cf4c8831d
commit f350c3d74e
12 changed files with 63 additions and 16 deletions

View file

@ -379,10 +379,10 @@ void RasterizerOpenGL::UnmapMemory(VAddr addr, u64 size) {
shader_cache.OnCPUWrite(addr, size);
}
void RasterizerOpenGL::ModifyGPUMemory(GPUVAddr addr, u64 size) {
void RasterizerOpenGL::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {
{
std::scoped_lock lock{texture_cache.mutex};
texture_cache.UnmapGPUMemory(addr, size);
texture_cache.UnmapGPUMemory(as_id, addr, size);
}
}

View file

@ -82,7 +82,7 @@ public:
void OnCPUWrite(VAddr addr, u64 size) override;
void SyncGuestHost() override;
void UnmapMemory(VAddr addr, u64 size) override;
void ModifyGPUMemory(GPUVAddr addr, u64 size) override;
void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
void SignalSemaphore(GPUVAddr addr, u32 value) override;
void SignalSyncPoint(u32 value) override;
void SignalReference() override;