Another missing copy connected to Bravely Default II

adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
This commit is contained in:
Squall-Leonhart 2023-10-16 03:17:53 +11:00
parent 03c3f936cf
commit f40f65f5d2
5 changed files with 35 additions and 0 deletions

View file

@ -19,6 +19,7 @@ set(SHADER_FILES
block_linear_unswizzle_2d.comp
block_linear_unswizzle_3d.comp
convert_abgr8_to_d24s8.frag
convert_abgr8_to_d32f.frag
convert_d32f_to_abgr8.frag
convert_d32f_to_bgra8.frag
convert_d24s8_to_abgr8.frag

View file

@ -0,0 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2023 Your Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout(binding = 0) uniform sampler2D color_texture;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
vec4 color = texelFetch(color_texture, coord, 0).abgr;
uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0);
uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w;
float depth_float = uintBitsToFloat(depth_unorm);
gl_FragDepth = depth_float;
}