shader_recompiler: throw on missing geometry streams in geometry shaders
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ef89b79d7e
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5 changed files with 16 additions and 3 deletions
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@ -129,7 +129,9 @@ void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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if (ctx.runtime_info.convert_depth_mode && !ctx.profile.support_native_ndc) {
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ConvertDepthMode(ctx);
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}
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if (stream.IsImmediate()) {
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if (!ctx.profile.support_geometry_streams) {
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throw NotImplementedException("Geometry streams");
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} else if (stream.IsImmediate()) {
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ctx.OpEmitStreamVertex(ctx.Def(stream));
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} else {
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LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
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@ -140,7 +142,9 @@ void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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}
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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if (stream.IsImmediate()) {
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if (!ctx.profile.support_geometry_streams) {
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throw NotImplementedException("Geometry streams");
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} else if (stream.IsImmediate()) {
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ctx.OpEndStreamPrimitive(ctx.Def(stream));
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} else {
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LOG_WARNING(Shader_SPIRV, "Stream is not immediate");
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