SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)
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c6ab2c94d9
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3 changed files with 40 additions and 4 deletions
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@ -56,7 +56,28 @@ void EmuWindow_SDL2::OnResize() {
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UpdateCurrentFramebufferLayout(width, height);
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}
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EmuWindow_SDL2::EmuWindow_SDL2() {
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void EmuWindow_SDL2::Fullscreen() {
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
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// Try a different fullscreening method
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NGLOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
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if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
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return;
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}
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NGLOG_ERROR(Frontend, "Borderless fullscreening failed: {}", SDL_GetError());
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// Fallback algorithm: Maximise window.
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// Works on all systems (unless something is seriously wrong), so no fallback for this one.
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NGLOG_INFO(Frontend, "Falling back on a maximised window...");
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SDL_MaximizeWindow(render_window);
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}
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EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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InputCommon::Init();
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SDL_SetMainReady();
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@ -90,6 +111,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
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exit(1);
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}
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if (fullscreen) {
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Fullscreen();
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}
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gl_context = SDL_GL_CreateContext(render_window);
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if (gl_context == nullptr) {
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@ -12,7 +12,7 @@ struct SDL_Window;
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class EmuWindow_SDL2 : public EmuWindow {
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public:
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EmuWindow_SDL2();
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explicit EmuWindow_SDL2(bool fullscreen);
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~EmuWindow_SDL2();
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/// Swap buffers to display the next frame
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@ -43,6 +43,9 @@ private:
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/// Called by PollEvents when any event that may cause the window to be resized occurs
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void OnResize();
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/// Called when user passes the fullscreen parameter flag
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void Fullscreen();
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/// Called when a configuration change affects the minimal size of the window
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void OnMinimalClientAreaChangeRequest(
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const std::pair<unsigned, unsigned>& minimal_size) override;
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