core/hid: Improve accuary of mouse implementation
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commit
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14 changed files with 79 additions and 48 deletions
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@ -376,9 +376,9 @@ void EmulatedDevices::SetMouseAnalog(Common::Input::CallbackStatus callback, std
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void EmulatedDevices::SetMouseStick(Common::Input::CallbackStatus callback) {
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std::lock_guard lock{mutex};
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const auto stick_value = TransformToStick(callback);
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const auto touch_value = TransformToTouch(callback);
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device_status.mouse_stick_value = stick_value;
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device_status.mouse_stick_value = touch_value;
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if (is_configuring) {
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device_status.mouse_position_state = {};
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@ -386,8 +386,8 @@ void EmulatedDevices::SetMouseStick(Common::Input::CallbackStatus callback) {
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return;
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}
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device_status.mouse_position_state.x = stick_value.x.value;
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device_status.mouse_position_state.y = stick_value.y.value;
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device_status.mouse_position_state.x = touch_value.x.value;
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device_status.mouse_position_state.y = touch_value.y.value;
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TriggerOnChange(DeviceTriggerType::Mouse);
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}
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@ -420,7 +420,7 @@ MousePosition EmulatedDevices::GetMousePosition() const {
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return device_status.mouse_position_state;
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}
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AnalogStickState EmulatedDevices::GetMouseDeltaWheel() const {
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AnalogStickState EmulatedDevices::GetMouseWheel() const {
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return device_status.mouse_wheel_state;
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}
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