Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
This commit is contained in:
commit
f50a32bfce
14 changed files with 229 additions and 167 deletions
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@ -121,6 +121,7 @@ set(SRCS
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loader/elf.cpp
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loader/loader.cpp
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loader/ncch.cpp
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loader/smdh.cpp
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tracer/recorder.cpp
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memory.cpp
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settings.cpp
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@ -256,6 +257,7 @@ set(HEADERS
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loader/elf.h
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loader/loader.h
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loader/ncch.h
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loader/smdh.h
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tracer/recorder.h
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tracer/citrace.h
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memory.h
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@ -10,6 +10,7 @@
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/memory.h"
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@ -263,6 +264,8 @@ ResultStatus AppLoader_THREEDSX::Load() {
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Kernel::g_current_process->Run(48, Kernel::DEFAULT_STACK_SIZE);
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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is_loaded = true;
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return ResultStatus::Success;
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}
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@ -27,6 +27,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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@ -27,6 +27,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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/**
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* Load the bootable file
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* @return ResultStatus result of function
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@ -8,9 +8,7 @@
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/3dsx.h"
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#include "core/loader/elf.h"
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#include "core/loader/ncch.h"
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@ -67,6 +65,9 @@ FileType GuessFromExtension(const std::string& extension_) {
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if (extension == ".3dsx")
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return FileType::THREEDSX;
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if (extension == ".cia")
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return FileType::CIA;
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return FileType::Unknown;
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}
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@ -90,7 +91,15 @@ const char* GetFileTypeString(FileType type) {
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return "unknown";
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}
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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static std::unique_ptr<AppLoader> GetFileLoader(FileUtil::IOFile&& file, FileType type,
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const std::string& filename, const std::string& filepath) {
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switch (type) {
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@ -108,15 +117,15 @@ std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type,
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return std::make_unique<AppLoader_NCCH>(std::move(file), filepath);
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default:
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return std::unique_ptr<AppLoader>();
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return nullptr;
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}
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}
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ResultStatus LoadFile(const std::string& filename) {
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename) {
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FileUtil::IOFile file(filename, "rb");
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if (!file.IsOpen()) {
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LOG_ERROR(Loader, "Failed to load file %s", filename.c_str());
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return ResultStatus::Error;
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return nullptr;
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}
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std::string filename_filename, filename_extension;
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@ -133,44 +142,7 @@ ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s as %s...", filename.c_str(), GetFileTypeString(type));
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std::unique_ptr<AppLoader> app_loader = GetLoader(std::move(file), type, filename_filename, filename);
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switch (type) {
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// 3DSX file format...
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// or NCCH/NCSD container formats...
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case FileType::THREEDSX:
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case FileType::CXI:
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case FileType::CCI:
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{
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// Load application and RomFS
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ResultStatus result = app_loader->Load();
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if (ResultStatus::Success == result) {
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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return result;
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}
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// Standard ELF file format...
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case FileType::ELF:
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return app_loader->Load();
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// CIA file format...
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case FileType::CIA:
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return ResultStatus::ErrorNotImplemented;
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// Error occurred durring IdentifyFile...
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case FileType::Error:
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// IdentifyFile could know identify file type...
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case FileType::Unknown:
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{
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LOG_CRITICAL(Loader, "File %s is of unknown type.", filename.c_str());
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return ResultStatus::ErrorInvalidFormat;
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}
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}
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return ResultStatus::Error;
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return GetFileLoader(std::move(file), type, filename_filename, filename);
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}
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} // namespace Loader
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@ -10,10 +10,8 @@
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#include <string>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/swap.h"
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namespace Kernel {
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struct AddressMapping;
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@ -80,57 +78,18 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
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return a | b << 8 | c << 16 | d << 24;
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}
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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/// Interface for loading an application
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class AppLoader : NonCopyable {
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public:
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AppLoader(FileUtil::IOFile&& file) : file(std::move(file)) { }
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virtual ~AppLoader() { }
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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virtual FileType GetFileType() = 0;
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/**
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* Load the application
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* @return ResultStatus result of function
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@ -197,20 +156,10 @@ protected:
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extern const std::initializer_list<Kernel::AddressMapping> default_address_mappings;
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/**
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* Get a loader for a file with a specific type
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* @param file The file to load
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* @param type The type of the file
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* @param filename the file name (without path)
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* @param filepath the file full path (with name)
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* @return std::unique_ptr<AppLoader> a pointer to a loader object; nullptr for unsupported type
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*/
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std::unique_ptr<AppLoader> GetLoader(FileUtil::IOFile&& file, FileType type, const std::string& filename, const std::string& filepath);
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/**
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* Identifies and loads a bootable file
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* Identifies a bootable file and return a suitable loader
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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* @return best loader for this file
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*/
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ResultStatus LoadFile(const std::string& filename);
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std::unique_ptr<AppLoader> GetLoader(const std::string& filename);
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} // namespace
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@ -10,8 +10,10 @@
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/archive_romfs.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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@ -303,7 +305,12 @@ ResultStatus AppLoader_NCCH::Load() {
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is_loaded = true; // Set state to loaded
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return LoadExec(); // Load the executable into memory for booting
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result = LoadExec(); // Load the executable into memory for booting
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if (ResultStatus::Success != result)
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return result;
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Service::FS::RegisterArchiveType(std::make_unique<FileSys::ArchiveFactory_RomFS>(*this), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
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@ -173,6 +173,14 @@ public:
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*/
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static FileType IdentifyType(FileUtil::IOFile& file);
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/**
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* Returns the type of this file
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* @return FileType corresponding to the loaded file
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*/
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FileType GetFileType() override {
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return IdentifyType(file);
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}
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/**
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* Load the application
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* @return ResultStatus result of function
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54
src/core/loader/smdh.cpp
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54
src/core/loader/smdh.cpp
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@ -0,0 +1,54 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cstring>
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#include <vector>
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#include "common/common_types.h"
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#include "core/loader/loader.h"
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#include "core/loader/smdh.h"
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#include "video_core/utils.h"
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namespace Loader {
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bool IsValidSMDH(const std::vector<u8>& smdh_data) {
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if (smdh_data.size() < sizeof(Loader::SMDH))
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return false;
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u32 magic;
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memcpy(&magic, smdh_data.data(), sizeof(u32));
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return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
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}
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std::vector<u16> SMDH::GetIcon(bool large) const {
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u32 size;
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const u8* icon_data;
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if (large) {
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size = 48;
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icon_data = large_icon.data();
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} else {
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size = 24;
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icon_data = small_icon.data();
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}
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std::vector<u16> icon(size * size);
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for (u32 x = 0; x < size; ++x) {
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for (u32 y = 0; y < size; ++y) {
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u32 coarse_y = y & ~7;
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const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
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icon[x + size * y] = (pixel[1] << 8) + pixel[0];
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}
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}
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return icon;
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}
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std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
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return titles[static_cast<int>(language)].short_title;
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}
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} // namespace
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82
src/core/loader/smdh.h
Normal file
82
src/core/loader/smdh.h
Normal file
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@ -0,0 +1,82 @@
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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namespace Loader {
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/**
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* Tests if data is a valid SMDH by its length and magic number.
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* @param smdh_data data buffer to test
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* @return bool test result
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*/
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bool IsValidSMDH(const std::vector<u8>& smdh_data);
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/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
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struct SMDH {
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u32_le magic;
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u16_le version;
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INSERT_PADDING_BYTES(2);
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struct Title {
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std::array<u16, 0x40> short_title;
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std::array<u16, 0x80> long_title;
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std::array<u16, 0x40> publisher;
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};
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std::array<Title, 16> titles;
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std::array<u8, 16> ratings;
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u32_le region_lockout;
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u32_le match_maker_id;
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u64_le match_maker_bit_id;
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u32_le flags;
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u16_le eula_version;
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INSERT_PADDING_BYTES(2);
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float_le banner_animation_frame;
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u32_le cec_id;
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INSERT_PADDING_BYTES(8);
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std::array<u8, 0x480> small_icon;
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std::array<u8, 0x1200> large_icon;
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/// indicates the language used for each title entry
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enum class TitleLanguage {
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Japanese = 0,
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English = 1,
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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SimplifiedChinese = 6,
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Korean= 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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TraditionalChinese = 11
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};
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/**
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* Gets game icon from SMDH
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* @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
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* @return vector of RGB565 data
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*/
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std::vector<u16> GetIcon(bool large) const;
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/**
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* Gets the short game title from SMDH
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* @param language title language
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* @return UTF-16 array of the short title
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*/
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std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
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};
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static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
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} // namespace
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