Merge pull request #2240 from wwylele/auto-region

Config: auto-select region and language
This commit is contained in:
bunnei 2016-12-29 22:09:01 -05:00 committed by GitHub
commit f556d6ee90
11 changed files with 108 additions and 7 deletions

View file

@ -115,6 +115,8 @@ static const std::vector<u8> cfg_system_savedata_id = {
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x01, 0x00,
};
static u32 preferred_region_code = 0;
void GetCountryCodeString(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
u32 country_code_id = cmd_buff[1];
@ -160,11 +162,18 @@ void GetCountryCodeID(Service::Interface* self) {
cmd_buff[2] = country_code_id;
}
static u32 GetRegionValue() {
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
return preferred_region_code;
return Settings::values.region_value;
}
void SecureInfoGetRegion(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
cmd_buff[1] = RESULT_SUCCESS.raw;
cmd_buff[2] = Settings::values.region_value;
cmd_buff[2] = GetRegionValue();
}
void GenHashConsoleUnique(Service::Interface* self) {
@ -184,7 +193,7 @@ void GetRegionCanadaUSA(Service::Interface* self) {
cmd_buff[1] = RESULT_SUCCESS.raw;
u8 canada_or_usa = 1;
if (canada_or_usa == Settings::values.region_value) {
if (canada_or_usa == GetRegionValue()) {
cmd_buff[2] = 1;
} else {
cmd_buff[2] = 0;
@ -314,10 +323,47 @@ static ResultVal<void*> GetConfigInfoBlockPointer(u32 block_id, u32 size, u32 fl
return MakeResult<void*>(pointer);
}
/// Checks if the language is available in the chosen region, and returns a proper one
static u8 AdjustLanguageInfoBlock(u32 region, u8 language) {
static const std::array<std::vector<u8>, 7> region_languages{{
// JPN
{LANGUAGE_JP},
// USA
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_ES, LANGUAGE_PT},
// EUR
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
LANGUAGE_RU},
// AUS
{LANGUAGE_EN, LANGUAGE_FR, LANGUAGE_DE, LANGUAGE_IT, LANGUAGE_ES, LANGUAGE_NL, LANGUAGE_PT,
LANGUAGE_RU},
// CHN
{LANGUAGE_ZH},
// KOR
{LANGUAGE_KO},
// TWN
{LANGUAGE_TW},
}};
const auto& available = region_languages[region];
if (std::find(available.begin(), available.end(), language) == available.end()) {
return available[0];
}
return language;
}
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output) {
void* pointer;
CASCADE_RESULT(pointer, GetConfigInfoBlockPointer(block_id, size, flag));
memcpy(output, pointer, size);
// override the language setting if the region setting is auto
if (block_id == LanguageBlockID &&
Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
u8 language;
memcpy(&language, output, sizeof(u8));
language = AdjustLanguageInfoBlock(preferred_region_code, language);
memcpy(output, &language, sizeof(u8));
}
return RESULT_SUCCESS;
}
@ -535,10 +581,17 @@ void Init() {
AddService(new CFG_U);
LoadConfigNANDSaveFile();
preferred_region_code = 0;
}
void Shutdown() {}
void SetPreferredRegionCode(u32 region_code) {
preferred_region_code = region_code;
LOG_INFO(Service_CFG, "Preferred region code set to %u", preferred_region_code);
}
void SetUsername(const std::u16string& name) {
ASSERT(name.size() <= 10);
UsernameBlock block{};

View file

@ -282,6 +282,13 @@ void Init();
/// Shutdown the config service
void Shutdown();
/**
* Set the region code preferred by the game so that CFG will adjust to it when the region setting
* is auto.
* @param region_code the preferred region code to set
*/
void SetPreferredRegionCode(u32 region_code);
// Utilities for frontend to set config data.
// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
// and UpdateConfigNANDSavegame should be called after making changes to config data.