ShaderDecompiler: Add a debug option to dump the game's shaders.
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da8e0f6571
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8 changed files with 98 additions and 1 deletions
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@ -57,6 +57,8 @@ public:
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[[nodiscard]] u64 CalculateHash() const;
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void Dump(u64 hash) override;
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void Serialize(std::ofstream& file) const;
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protected:
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@ -82,6 +84,7 @@ protected:
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u32 cached_lowest = std::numeric_limits<u32>::max();
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u32 cached_highest = 0;
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u32 initial_offset = 0;
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bool has_unbound_instructions = false;
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};
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@ -149,6 +152,8 @@ public:
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[[nodiscard]] std::array<u32, 3> WorkgroupSize() const override;
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void Dump(u64 hash) override;
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private:
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std::unique_ptr<u64[]> code;
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std::unordered_map<u32, Shader::TextureType> texture_types;
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@ -159,6 +164,7 @@ private:
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u32 texture_bound{};
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u32 read_lowest{};
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u32 read_highest{};
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u32 initial_offset{};
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};
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void SerializePipeline(std::span<const char> key, std::span<const GenericEnvironment* const> envs,
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