Kernel: Added real support for thread and event blocking

- SVC: Added ExitThread support
- SVC: Added SignalEvent support
- Thread: Added WAITTYPE_EVENT for waiting threads for event signals
- Thread: Added support for blocking on other threads to finish (e.g. Thread::Join)
- Thread: Added debug function for printing current threads ready for execution
- Thread: Removed hack/broken thread ready state code from Kernel::Reschedule
- Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization
- Event: Added support for blocking threads on event signalling

Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
This commit is contained in:
bunnei 2014-06-05 22:35:36 -04:00
parent a002abf171
commit f5c7c15434
6 changed files with 196 additions and 76 deletions

View file

@ -3,12 +3,14 @@
// Refer to the license.txt file included.
#include <map>
#include <algorithm>
#include <vector>
#include "common/common.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/thread.h"
namespace Kernel {
@ -20,12 +22,13 @@ public:
static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; }
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
ResetType reset_type; ///< Current ResetType
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
ResetType reset_type; ///< Current ResetType
bool locked; ///< Current locked state
bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
std::string name; ///< Name of event (optional)
bool locked; ///< Event signal wait
bool permanent_locked; ///< Hack - to set event permanent state (for easy passthrough)
std::vector<Handle> waiting_threads; ///< Threads that are waiting for the event
std::string name; ///< Name of event (optional)
/**
* Synchronize kernel object
@ -44,8 +47,14 @@ public:
* @return Result of operation, 0 on success, otherwise error code
*/
Result WaitSynchronization(bool* wait) {
// TODO(bunnei): ImplementMe
*wait = locked;
if (locked) {
Handle thread = GetCurrentThreadHandle();
if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
waiting_threads.push_back(thread);
}
Kernel::WaitCurrentThread(WAITTYPE_EVENT);
}
if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
locked = true;
}
@ -53,6 +62,22 @@ public:
}
};
/**
* Hackish function to set an events permanent lock state, used to pass through synch blocks
* @param handle Handle to event to change
* @param permanent_locked Boolean permanent locked value to set event
* @return Result of operation, 0 on success, otherwise error code
*/
Result SetPermanentLock(Handle handle, const bool permanent_locked) {
Event* evt = g_object_pool.GetFast<Event>(handle);
if (!evt) {
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
return -1;
}
evt->permanent_locked = permanent_locked;
return 0;
}
/**
* Changes whether an event is locked or not
* @param handle Handle to event to change
@ -72,18 +97,32 @@ Result SetEventLocked(const Handle handle, const bool locked) {
}
/**
* Hackish function to set an events permanent lock state, used to pass through synch blocks
* @param handle Handle to event to change
* @param permanent_locked Boolean permanent locked value to set event
* Signals an event
* @param handle Handle to event to signal
* @return Result of operation, 0 on success, otherwise error code
*/
Result SetPermanentLock(Handle handle, const bool permanent_locked) {
Result SignalEvent(const Handle handle) {
Event* evt = g_object_pool.GetFast<Event>(handle);
if (!evt) {
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
return -1;
}
evt->permanent_locked = permanent_locked;
// Resume threads waiting for event to signal
bool event_caught = false;
for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
ResumeThreadFromWait( evt->waiting_threads[i]);
// If any thread is signalled awake by this event, assume the event was "caught" and reset
// the event. This will result in the next thread waiting on the event to block. Otherwise,
// the event will not be reset, and the next thread to call WaitSynchronization on it will
// not block. Not sure if this is correct behavior, but it seems to work.
event_caught = true;
}
evt->waiting_threads.clear();
if (!evt->permanent_locked) {
evt->locked = event_caught;
}
return 0;
}
@ -93,7 +132,15 @@ Result SetPermanentLock(Handle handle, const bool permanent_locked) {
* @return Result of operation, 0 on success, otherwise error code
*/
Result ClearEvent(Handle handle) {
return SetEventLocked(handle, true);
Event* evt = g_object_pool.GetFast<Event>(handle);
if (!evt) {
ERROR_LOG(KERNEL, "called with unknown handle=0x%08X", handle);
return -1;
}
if (!evt->permanent_locked) {
evt->locked = true;
}
return 0;
}
/**