Get yuzu sdl to start compiling

This commit is contained in:
James Rowe 2018-01-11 20:38:17 -07:00
parent 389979018c
commit f5f28a4f67
5 changed files with 12 additions and 12 deletions

View file

@ -8,7 +8,6 @@
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <glad/glad.h>
#include "citra/emu_window/emu_window_sdl2.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
@ -16,7 +15,8 @@
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
#include "network/network.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
@ -59,7 +59,6 @@ void EmuWindow_SDL2::OnResize() {
EmuWindow_SDL2::EmuWindow_SDL2() {
InputCommon::Init();
Network::Init();
SDL_SetMainReady();
@ -116,7 +115,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
SDL_GL_DeleteContext(gl_context);
SDL_Quit();
Network::Shutdown();
InputCommon::Shutdown();
}