Get yuzu sdl to start compiling
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389979018c
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f5f28a4f67
5 changed files with 12 additions and 12 deletions
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@ -8,7 +8,6 @@
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#define SDL_MAIN_HANDLED
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#include <SDL.h>
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#include <glad/glad.h>
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#include "citra/emu_window/emu_window_sdl2.h"
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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@ -16,7 +15,8 @@
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#include "input_common/keyboard.h"
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#include "input_common/main.h"
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#include "input_common/motion_emu.h"
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#include "network/network.h"
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
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TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
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@ -59,7 +59,6 @@ void EmuWindow_SDL2::OnResize() {
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EmuWindow_SDL2::EmuWindow_SDL2() {
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InputCommon::Init();
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Network::Init();
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SDL_SetMainReady();
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@ -116,7 +115,6 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
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SDL_GL_DeleteContext(gl_context);
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SDL_Quit();
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Network::Shutdown();
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InputCommon::Shutdown();
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}
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