host_shaders: Modify shader cmake integration to allow for larger shaders
using a raw string to encapsulate the entire shader code limits us to shaders of size less than 2KB. This change overcomes this limitation.
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4 changed files with 27 additions and 8 deletions
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@ -14,6 +14,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "video_core/host_shaders/astc_decoder_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_2d_comp.h"
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#include "video_core/host_shaders/block_linear_unswizzle_3d_comp.h"
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#include "video_core/host_shaders/opengl_copy_bc4_comp.h"
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@ -62,17 +63,12 @@ size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) {
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} // Anonymous namespace
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UtilShaders::UtilShaders(ProgramManager& program_manager_)
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: program_manager{program_manager_},
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: program_manager{program_manager_}, astc_decoder_program(MakeProgram(ASTC_DECODER_COMP)),
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block_linear_unswizzle_2d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_2D_COMP)),
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block_linear_unswizzle_3d_program(MakeProgram(BLOCK_LINEAR_UNSWIZZLE_3D_COMP)),
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pitch_unswizzle_program(MakeProgram(PITCH_UNSWIZZLE_COMP)),
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copy_bgra_program(MakeProgram(OPENGL_COPY_BGRA_COMP)),
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copy_bc4_program(MakeProgram(OPENGL_COPY_BC4_COMP)) {
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// TODO: Load shader string as a header
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std::string astc_path = "astc_decoder.comp";
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std::ifstream t(astc_path);
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std::string str((std::istreambuf_iterator<char>(t)), std::istreambuf_iterator<char>());
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astc_decoder_program = MakeProgram(str);
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MakeBuffers();
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}
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