video_core: implement formats for N64 emulation

This commit is contained in:
Fernando Sahmkow 2022-04-13 17:01:57 +02:00 committed by Liam
parent d4571b123d
commit f783883bf8
8 changed files with 102 additions and 7 deletions

View file

@ -182,6 +182,26 @@ GLenum AttachmentType(PixelFormat format) {
}
}
GLint ConvertA5B5G5R1_UNORM(SwizzleSource source) {
switch (source) {
case SwizzleSource::Zero:
return GL_ZERO;
case SwizzleSource::R:
return GL_ALPHA;
case SwizzleSource::G:
return GL_BLUE;
case SwizzleSource::B:
return GL_GREEN;
case SwizzleSource::A:
return GL_RED;
case SwizzleSource::OneInt:
case SwizzleSource::OneFloat:
return GL_ONE;
}
UNREACHABLE_MSG("Invalid swizzle source={}", source);
return GL_NONE;
}
void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4> swizzle) {
switch (format) {
case PixelFormat::D24_UNORM_S8_UINT:
@ -192,6 +212,12 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
TextureMode(format, swizzle[0] == SwizzleSource::R));
std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed);
break;
case PixelFormat::A5B5G5R1_UNORM: {
std::array<GLint, 4> gl_swizzle;
std::ranges::transform(swizzle, gl_swizzle.begin(), ConvertA5B5G5R1_UNORM);
glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
return;
}
default:
break;
}

View file

@ -30,6 +30,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1}, // A5B5G5R1_UNORM
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
@ -87,6 +88,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R4G4_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB