Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
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commit
f7a173de6c
3 changed files with 109 additions and 72 deletions
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@ -319,13 +319,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth) {
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if (tiled) {
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const u32 gobs_in_x = 64 / bytes_per_pixel;
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const u32 gobs_in_x = 64;
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const u32 gobs_in_y = 8;
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const u32 gobs_in_z = 1;
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const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
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const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
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const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
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const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
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return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
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return aligned_width * aligned_height * aligned_depth;
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} else {
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return width * height * depth * bytes_per_pixel;
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}
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