VideoCore: Split shader regs from Regs struct

This commit is contained in:
Yuri Kunde Schlesner 2017-01-28 13:03:13 -08:00
parent 8fca90b5d5
commit f7c7f422c6
9 changed files with 116 additions and 102 deletions

View file

@ -88,7 +88,7 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
namespace DebugUtils {
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const RasterizerRegs::VSOutputAttributes* output_attributes) {
struct StuffToWrite {

View file

@ -182,7 +182,7 @@ namespace DebugUtils {
#define PICA_DUMP_TEXTURES 0
#define PICA_LOG_TEV 0
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
void DumpShader(const std::string& filename, const ShaderRegs& config,
const Shader::ShaderSetup& setup,
const RasterizerRegs::VSOutputAttributes* output_attributes);