core, network: Add ability to proxy socket packets
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parent
035ca99b02
commit
f80c7c4cd5
28 changed files with 1039 additions and 537 deletions
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@ -8,12 +8,11 @@
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/socket_types.h"
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#include "web_service/web_result.h"
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namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct GameInfo {
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std::string name{""};
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u64 id{0};
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@ -24,7 +23,7 @@ struct Member {
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std::string nickname;
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std::string display_name;
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std::string avatar_url;
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MacAddress mac_address;
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Network::IPv4Address fake_ip;
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GameInfo game;
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};
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@ -75,10 +74,7 @@ public:
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const bool has_password, const GameInfo& preferred_game) = 0;
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/**
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* Adds a player information to the data that gets announced
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* @param nickname The nickname of the player
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* @param mac_address The MAC Address of the player
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* @param game_id The title id of the game the player plays
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* @param game_name The name of the game the player plays
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* @param member The player to add
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*/
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virtual void AddPlayer(const Member& member) = 0;
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