core, network: Add ability to proxy socket packets

This commit is contained in:
FearlessTobi 2022-07-30 05:58:23 +02:00
parent 035ca99b02
commit f80c7c4cd5
28 changed files with 1039 additions and 537 deletions

View file

@ -8,12 +8,11 @@
#include <string>
#include <vector>
#include "common/common_types.h"
#include "common/socket_types.h"
#include "web_service/web_result.h"
namespace AnnounceMultiplayerRoom {
using MacAddress = std::array<u8, 6>;
struct GameInfo {
std::string name{""};
u64 id{0};
@ -24,7 +23,7 @@ struct Member {
std::string nickname;
std::string display_name;
std::string avatar_url;
MacAddress mac_address;
Network::IPv4Address fake_ip;
GameInfo game;
};
@ -75,10 +74,7 @@ public:
const bool has_password, const GameInfo& preferred_game) = 0;
/**
* Adds a player information to the data that gets announced
* @param nickname The nickname of the player
* @param mac_address The MAC Address of the player
* @param game_id The title id of the game the player plays
* @param game_name The name of the game the player plays
* @param member The player to add
*/
virtual void AddPlayer(const Member& member) = 0;