core, network: Add ability to proxy socket packets
This commit is contained in:
parent
035ca99b02
commit
f80c7c4cd5
28 changed files with 1039 additions and 537 deletions
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@ -20,9 +20,7 @@ namespace Network {
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class Room::RoomImpl {
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public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
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const MacAddress NintendoOUI;
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateFakeIPAddress
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ENetHost* server = nullptr; ///< Network interface.
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@ -35,10 +33,9 @@ public:
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std::string password; ///< The password required to connect to this room.
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struct Member {
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std::string nickname; ///< The nickname of the member.
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std::string console_id_hash; ///< A hash of the console ID of the member.
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GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
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std::string nickname; ///< The nickname of the member.
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GameInfo game_info; ///< The current game of the member
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IPv4Address fake_ip; ///< The assigned fake ip address of the member.
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/// Data of the user, often including authenticated forum username.
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VerifyUser::UserData user_data;
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ENetPeer* peer; ///< The remote peer.
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@ -51,8 +48,7 @@ public:
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IPBanList ip_ban_list; ///< List of banned IP addresses
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mutable std::mutex ban_list_mutex; ///< Mutex for the ban lists
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RoomImpl()
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: NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}, random_gen(std::random_device()()) {}
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RoomImpl() : random_gen(std::random_device()()) {}
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/// Thread that receives and dispatches network packets
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std::unique_ptr<std::thread> room_thread;
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@ -101,16 +97,10 @@ public:
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bool IsValidNickname(const std::string& nickname) const;
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/**
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* Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
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* Returns whether the fake ip address is valid, ie. isn't already taken by someone else in the
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* room.
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*/
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bool IsValidMacAddress(const MacAddress& address) const;
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/**
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* Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in
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* the room.
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*/
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bool IsValidConsoleId(const std::string& console_id_hash) const;
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bool IsValidFakeIPAddress(const IPv4Address& address) const;
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/**
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* Returns whether a user has mod permissions.
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@ -128,15 +118,9 @@ public:
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void SendNameCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
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* Sends a ID_ROOM_IP_COLLISION message telling the client that the IP is invalid.
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*/
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void SendMacCollision(ENetPeer* client);
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/**
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* Sends a IdConsoleIdCollison message telling the client that another member with the same
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* console ID exists.
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*/
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void SendConsoleIdCollision(ENetPeer* client);
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void SendIPCollision(ENetPeer* client);
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/**
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* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
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@ -152,13 +136,13 @@ public:
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* Notifies the member that its connection attempt was successful,
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* and it is now part of the room.
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*/
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void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
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void SendJoinSuccess(ENetPeer* client, IPv4Address fake_ip);
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/**
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* Notifies the member that its connection attempt was successful,
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* and it is now part of the room, and it has been granted mod permissions.
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*/
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void SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address);
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void SendJoinSuccessAsMod(ENetPeer* client, IPv4Address fake_ip);
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/**
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* Sends a IdHostKicked message telling the client that they have been kicked.
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@ -210,7 +194,7 @@ public:
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
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* <String> nickname of that member
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* <MacAddress> mac_address of that member
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* <IPv4Address> fake_ip of that member
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* <String> game_name of that member
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*/
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void BroadcastRoomInformation();
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@ -219,13 +203,13 @@ public:
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* Generates a free MAC address to assign to a new client.
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* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
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*/
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MacAddress GenerateMacAddress();
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IPv4Address GenerateFakeIPAddress();
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/**
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* Broadcasts this packet to all members except the sender.
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* @param event The ENet event containing the data
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*/
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void HandleWifiPacket(const ENetEvent* event);
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void HandleProxyPacket(const ENetEvent* event);
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/**
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* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
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@ -250,7 +234,7 @@ public:
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void Room::RoomImpl::ServerLoop() {
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while (state != State::Closed) {
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ENetEvent event;
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if (enet_host_service(server, &event, 16) > 0) {
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if (enet_host_service(server, &event, 50) > 0) {
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switch (event.type) {
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case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
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@ -260,8 +244,8 @@ void Room::RoomImpl::ServerLoop() {
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case IdSetGameInfo:
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HandleGameNamePacket(&event);
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break;
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case IdWifiPacket:
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HandleWifiPacket(&event);
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case IdProxyPacket:
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HandleProxyPacket(&event);
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break;
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case IdChatMessage:
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HandleChatPacket(&event);
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@ -313,11 +297,8 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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std::string nickname;
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packet.Read(nickname);
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std::string console_id_hash;
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packet.Read(console_id_hash);
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MacAddress preferred_mac;
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packet.Read(preferred_mac);
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IPv4Address preferred_fake_ip;
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packet.Read(preferred_fake_ip);
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u32 client_version;
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packet.Read(client_version);
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@ -338,20 +319,15 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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return;
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}
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if (preferred_mac != NoPreferredMac) {
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// Verify if the preferred mac is available
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if (!IsValidMacAddress(preferred_mac)) {
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SendMacCollision(event->peer);
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if (preferred_fake_ip != NoPreferredIP) {
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// Verify if the preferred fake ip is available
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if (!IsValidFakeIPAddress(preferred_fake_ip)) {
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SendIPCollision(event->peer);
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return;
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}
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} else {
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// Assign a MAC address of this client automatically
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preferred_mac = GenerateMacAddress();
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}
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if (!IsValidConsoleId(console_id_hash)) {
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SendConsoleIdCollision(event->peer);
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return;
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// Assign a fake ip address of this client automatically
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preferred_fake_ip = GenerateFakeIPAddress();
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}
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if (client_version != network_version) {
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@ -361,8 +337,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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// At this point the client is ready to be added to the room.
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Member member{};
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member.mac_address = preferred_mac;
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member.console_id_hash = console_id_hash;
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member.fake_ip = preferred_fake_ip;
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member.nickname = nickname;
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member.peer = event->peer;
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@ -408,9 +383,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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// Notify everyone that the room information has changed.
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BroadcastRoomInformation();
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if (HasModPermission(event->peer)) {
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SendJoinSuccessAsMod(event->peer, preferred_mac);
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SendJoinSuccessAsMod(event->peer, preferred_fake_ip);
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} else {
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SendJoinSuccess(event->peer, preferred_mac);
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SendJoinSuccess(event->peer, preferred_fake_ip);
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}
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}
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@ -575,19 +550,11 @@ bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
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[&nickname](const auto& member) { return member.nickname != nickname; });
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}
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bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
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// A MAC address is valid if it is not already taken by anybody else in the room.
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bool Room::RoomImpl::IsValidFakeIPAddress(const IPv4Address& address) const {
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// An IP address is valid if it is not already taken by anybody else in the room.
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std::lock_guard lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
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[&address](const auto& member) { return member.mac_address != address; });
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}
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bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
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// A Console ID is valid if it is not already taken by anybody else in the room.
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std::lock_guard lock(member_mutex);
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return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
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return member.console_id_hash != console_id_hash;
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});
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[&address](const auto& member) { return member.fake_ip != address; });
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}
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bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const {
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@ -621,19 +588,9 @@ void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
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void Room::RoomImpl::SendIPCollision(ENetPeer* client) {
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Packet packet;
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packet.Write(static_cast<u8>(IdMacCollision));
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) {
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Packet packet;
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packet.Write(static_cast<u8>(IdConsoleIdCollision));
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packet.Write(static_cast<u8>(IdIpCollision));
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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@ -672,20 +629,20 @@ void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, IPv4Address fake_ip) {
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Packet packet;
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packet.Write(static_cast<u8>(IdJoinSuccess));
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packet.Write(mac_address);
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packet.Write(fake_ip);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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enet_host_flush(server);
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}
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void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address) {
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void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, IPv4Address fake_ip) {
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Packet packet;
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packet.Write(static_cast<u8>(IdJoinSuccessAsMod));
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packet.Write(mac_address);
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packet.Write(fake_ip);
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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enet_peer_send(client, 0, enet_packet);
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@ -818,7 +775,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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std::lock_guard lock(member_mutex);
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for (const auto& member : members) {
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packet.Write(member.nickname);
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packet.Write(member.mac_address);
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packet.Write(member.fake_ip);
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packet.Write(member.game_info.name);
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packet.Write(member.game_info.id);
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packet.Write(member.user_data.username);
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@ -833,34 +790,43 @@ void Room::RoomImpl::BroadcastRoomInformation() {
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enet_host_flush(server);
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}
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MacAddress Room::RoomImpl::GenerateMacAddress() {
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MacAddress result_mac =
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NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
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IPv4Address Room::RoomImpl::GenerateFakeIPAddress() {
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IPv4Address result_ip{192, 168, 0, 0};
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std::uniform_int_distribution<> dis(0x01, 0xFE); // Random byte between 1 and 0xFE
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do {
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for (std::size_t i = 3; i < result_mac.size(); ++i) {
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result_mac[i] = dis(random_gen);
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for (std::size_t i = 2; i < result_ip.size(); ++i) {
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result_ip[i] = dis(random_gen);
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}
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} while (!IsValidMacAddress(result_mac));
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return result_mac;
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} while (!IsValidFakeIPAddress(result_ip));
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return result_ip;
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}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
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Packet in_packet;
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in_packet.Append(event->packet->data, event->packet->dataLength);
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in_packet.IgnoreBytes(sizeof(u8)); // Message type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
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in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
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MacAddress destination_address;
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in_packet.Read(destination_address);
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in_packet.IgnoreBytes(sizeof(u8)); // Message type
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in_packet.IgnoreBytes(sizeof(u8)); // Domain
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in_packet.IgnoreBytes(sizeof(IPv4Address)); // IP
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in_packet.IgnoreBytes(sizeof(u16)); // Port
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in_packet.IgnoreBytes(sizeof(u8)); // Domain
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IPv4Address remote_ip;
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in_packet.Read(remote_ip); // IP
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in_packet.IgnoreBytes(sizeof(u16)); // Port
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in_packet.IgnoreBytes(sizeof(u8)); // Protocol
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bool broadcast;
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in_packet.Read(broadcast); // Broadcast
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Packet out_packet;
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out_packet.Append(event->packet->data, event->packet->dataLength);
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ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
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ENET_PACKET_FLAG_RELIABLE);
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if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
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const auto& destination_address = remote_ip;
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if (broadcast) { // Send the data to everyone except the sender
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std::lock_guard lock(member_mutex);
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bool sent_packet = false;
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for (const auto& member : members) {
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std::lock_guard lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(),
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[destination_address](const Member& member_entry) -> bool {
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return member_entry.mac_address == destination_address;
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return member_entry.fake_ip == destination_address;
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});
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if (member != members.end()) {
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enet_peer_send(member->peer, 0, enet_packet);
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} else {
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LOG_ERROR(Network,
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"Attempting to send to unknown MAC address: "
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"{:02X}:{:02X}:{:02X}:{:02X}:{:02X}:{:02X}",
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"Attempting to send to unknown IP address: "
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"{}.{}.{}.{}",
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destination_address[0], destination_address[1], destination_address[2],
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destination_address[3], destination_address[4], destination_address[5]);
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destination_address[3]);
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enet_packet_destroy(enet_packet);
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}
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}
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@ -1073,7 +1039,7 @@ std::vector<Member> Room::GetRoomMemberList() const {
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member.username = member_impl.user_data.username;
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member.display_name = member_impl.user_data.display_name;
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member.avatar_url = member_impl.user_data.avatar_url;
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member.mac_address = member_impl.mac_address;
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member.fake_ip = member_impl.fake_ip;
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member.game = member_impl.game_info;
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member_list.push_back(member);
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}
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@ -9,12 +9,12 @@
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#include <vector>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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#include "common/socket_types.h"
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#include "network/verify_user.h"
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namespace Network {
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using AnnounceMultiplayerRoom::GameInfo;
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using AnnounceMultiplayerRoom::MacAddress;
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using AnnounceMultiplayerRoom::Member;
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using AnnounceMultiplayerRoom::RoomInformation;
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@ -29,12 +29,9 @@ static constexpr u32 MaxConcurrentConnections = 254;
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constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// A special IP address that tells the room we're joining to assign us a IP address
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/// automatically.
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constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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constexpr IPv4Address NoPreferredIP = {0xFF, 0xFF, 0xFF, 0xFF};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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enum RoomMessageTypes : u8 {
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@ -42,15 +39,14 @@ enum RoomMessageTypes : u8 {
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IdJoinSuccess,
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IdRoomInformation,
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IdSetGameInfo,
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IdWifiPacket,
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IdProxyPacket,
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IdChatMessage,
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IdNameCollision,
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IdMacCollision,
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IdIpCollision,
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IdVersionMismatch,
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IdWrongPassword,
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IdCloseRoom,
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IdRoomIsFull,
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IdConsoleIdCollision,
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IdStatusMessage,
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IdHostKicked,
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IdHostBanned,
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@ -7,6 +7,7 @@
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#include <set>
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#include <thread>
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#include "common/assert.h"
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#include "common/socket_types.h"
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#include "enet/enet.h"
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#include "network/packet.h"
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#include "network/room_member.h"
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||||
|
@ -38,7 +39,7 @@ public:
|
|||
std::string username; ///< The username of this member.
|
||||
mutable std::mutex username_mutex; ///< Mutex for locking username.
|
||||
|
||||
MacAddress mac_address; ///< The mac_address of this member.
|
||||
IPv4Address fake_ip; ///< The fake ip of this member.
|
||||
|
||||
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||
/// Thread that receives and dispatches network packets
|
||||
|
@ -56,7 +57,7 @@ public:
|
|||
CallbackSet<T>& Get();
|
||||
|
||||
private:
|
||||
CallbackSet<WifiPacket> callback_set_wifi_packet;
|
||||
CallbackSet<ProxyPacket> callback_set_proxy_packet;
|
||||
CallbackSet<ChatEntry> callback_set_chat_messages;
|
||||
CallbackSet<StatusMessageEntry> callback_set_status_messages;
|
||||
CallbackSet<RoomInformation> callback_set_room_information;
|
||||
|
@ -78,15 +79,15 @@ public:
|
|||
|
||||
/**
|
||||
* Sends a request to the server, asking for permission to join a room with the specified
|
||||
* nickname and preferred mac.
|
||||
* nickname and preferred fake ip.
|
||||
* @params nickname The desired nickname.
|
||||
* @params console_id_hash A hash of the Console ID.
|
||||
* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
|
||||
* @params preferred_fake_ip The preferred IP address to use in the room, the NoPreferredIP
|
||||
* tells
|
||||
* @params password The password for the room
|
||||
* the server to assign one for us.
|
||||
*/
|
||||
void SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac = NoPreferredMac,
|
||||
void SendJoinRequest(const std::string& nickname_,
|
||||
const IPv4Address& preferred_fake_ip = NoPreferredIP,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
|
@ -101,10 +102,10 @@ public:
|
|||
void HandleRoomInformationPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a WifiPacket from a received ENet packet.
|
||||
* Extracts a ProxyPacket from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleWifiPackets(const ENetEvent* event);
|
||||
void HandleProxyPackets(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
|
||||
|
@ -158,12 +159,12 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
|
|||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 16) > 0) {
|
||||
if (enet_host_service(client, &event, 100) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
case IdWifiPacket:
|
||||
HandleWifiPackets(&event);
|
||||
case IdProxyPacket:
|
||||
HandleProxyPackets(&event);
|
||||
break;
|
||||
case IdChatMessage:
|
||||
HandleChatPacket(&event);
|
||||
|
@ -198,13 +199,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
|
|||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdMacCollision:
|
||||
case IdIpCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::MacCollision);
|
||||
break;
|
||||
case IdConsoleIdCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::ConsoleIdCollision);
|
||||
SetError(Error::IpCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
|
@ -275,15 +272,13 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
|||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_,
|
||||
const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac,
|
||||
const IPv4Address& preferred_fake_ip,
|
||||
const std::string& password,
|
||||
const std::string& token) {
|
||||
Packet packet;
|
||||
packet.Write(static_cast<u8>(IdJoinRequest));
|
||||
packet.Write(nickname_);
|
||||
packet.Write(console_id_hash);
|
||||
packet.Write(preferred_mac);
|
||||
packet.Write(preferred_fake_ip);
|
||||
packet.Write(network_version);
|
||||
packet.Write(password);
|
||||
packet.Write(token);
|
||||
|
@ -317,7 +312,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
|
|||
|
||||
for (auto& member : member_information) {
|
||||
packet.Read(member.nickname);
|
||||
packet.Read(member.mac_address);
|
||||
packet.Read(member.fake_ip);
|
||||
packet.Read(member.game_info.name);
|
||||
packet.Read(member.game_info.id);
|
||||
packet.Read(member.username);
|
||||
|
@ -342,29 +337,38 @@ void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
|
|||
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
|
||||
|
||||
// Parse the MAC Address from the packet
|
||||
packet.Read(mac_address);
|
||||
packet.Read(fake_ip);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
|
||||
WifiPacket wifi_packet{};
|
||||
void RoomMember::RoomMemberImpl::HandleProxyPackets(const ENetEvent* event) {
|
||||
ProxyPacket proxy_packet{};
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
|
||||
|
||||
// Parse the WifiPacket from the packet
|
||||
u8 frame_type;
|
||||
packet.Read(frame_type);
|
||||
WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
|
||||
// Parse the ProxyPacket from the packet
|
||||
u8 local_family;
|
||||
packet.Read(local_family);
|
||||
proxy_packet.local_endpoint.family = static_cast<Domain>(local_family);
|
||||
packet.Read(proxy_packet.local_endpoint.ip);
|
||||
packet.Read(proxy_packet.local_endpoint.portno);
|
||||
|
||||
wifi_packet.type = type;
|
||||
packet.Read(wifi_packet.channel);
|
||||
packet.Read(wifi_packet.transmitter_address);
|
||||
packet.Read(wifi_packet.destination_address);
|
||||
packet.Read(wifi_packet.data);
|
||||
u8 remote_family;
|
||||
packet.Read(remote_family);
|
||||
proxy_packet.remote_endpoint.family = static_cast<Domain>(remote_family);
|
||||
packet.Read(proxy_packet.remote_endpoint.ip);
|
||||
packet.Read(proxy_packet.remote_endpoint.portno);
|
||||
|
||||
Invoke<WifiPacket>(wifi_packet);
|
||||
u8 protocol_type;
|
||||
packet.Read(protocol_type);
|
||||
proxy_packet.protocol = static_cast<Protocol>(protocol_type);
|
||||
|
||||
packet.Read(proxy_packet.broadcast);
|
||||
packet.Read(proxy_packet.data);
|
||||
|
||||
Invoke<ProxyPacket>(proxy_packet);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
|
||||
|
@ -440,8 +444,8 @@ void RoomMember::RoomMemberImpl::Disconnect() {
|
|||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_wifi_packet;
|
||||
RoomMember::RoomMemberImpl::CallbackSet<ProxyPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_proxy_packet;
|
||||
}
|
||||
|
||||
template <>
|
||||
|
@ -525,19 +529,18 @@ const std::string& RoomMember::GetUsername() const {
|
|||
return room_member_impl->username;
|
||||
}
|
||||
|
||||
const MacAddress& RoomMember::GetMacAddress() const {
|
||||
ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected");
|
||||
return room_member_impl->mac_address;
|
||||
const IPv4Address& RoomMember::GetFakeIpAddress() const {
|
||||
ASSERT_MSG(IsConnected(), "Tried to get fake ip address while not connected");
|
||||
return room_member_impl->fake_ip;
|
||||
}
|
||||
|
||||
RoomInformation RoomMember::GetRoomInformation() const {
|
||||
return room_member_impl->room_information;
|
||||
}
|
||||
|
||||
void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
|
||||
const char* server_addr, u16 server_port, u16 client_port,
|
||||
const MacAddress& preferred_mac, const std::string& password,
|
||||
const std::string& token) {
|
||||
void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
|
||||
u16 client_port, const IPv4Address& preferred_fake_ip,
|
||||
const std::string& password, const std::string& token) {
|
||||
// If the member is connected, kill the connection first
|
||||
if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
|
||||
Leave();
|
||||
|
@ -571,7 +574,7 @@ void RoomMember::Join(const std::string& nick, const std::string& console_id_has
|
|||
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
||||
room_member_impl->nickname = nick;
|
||||
room_member_impl->StartLoop();
|
||||
room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password, token);
|
||||
room_member_impl->SendJoinRequest(nick, preferred_fake_ip, password, token);
|
||||
SendGameInfo(room_member_impl->current_game_info);
|
||||
} else {
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
|
@ -584,14 +587,22 @@ bool RoomMember::IsConnected() const {
|
|||
return room_member_impl->IsConnected();
|
||||
}
|
||||
|
||||
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
|
||||
void RoomMember::SendProxyPacket(const ProxyPacket& proxy_packet) {
|
||||
Packet packet;
|
||||
packet.Write(static_cast<u8>(IdWifiPacket));
|
||||
packet.Write(static_cast<u8>(wifi_packet.type));
|
||||
packet.Write(wifi_packet.channel);
|
||||
packet.Write(wifi_packet.transmitter_address);
|
||||
packet.Write(wifi_packet.destination_address);
|
||||
packet.Write(wifi_packet.data);
|
||||
packet.Write(static_cast<u8>(IdProxyPacket));
|
||||
|
||||
packet.Write(static_cast<u8>(proxy_packet.local_endpoint.family));
|
||||
packet.Write(proxy_packet.local_endpoint.ip);
|
||||
packet.Write(proxy_packet.local_endpoint.portno);
|
||||
|
||||
packet.Write(static_cast<u8>(proxy_packet.remote_endpoint.family));
|
||||
packet.Write(proxy_packet.remote_endpoint.ip);
|
||||
packet.Write(proxy_packet.remote_endpoint.portno);
|
||||
|
||||
packet.Write(static_cast<u8>(proxy_packet.protocol));
|
||||
packet.Write(proxy_packet.broadcast);
|
||||
packet.Write(proxy_packet.data);
|
||||
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
|
@ -645,8 +656,8 @@ RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
|
|||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback) {
|
||||
RoomMember::CallbackHandle<ProxyPacket> RoomMember::BindOnProxyPacketReceived(
|
||||
std::function<void(const ProxyPacket&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
|
@ -685,7 +696,7 @@ void RoomMember::Leave() {
|
|||
room_member_impl->client = nullptr;
|
||||
}
|
||||
|
||||
template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
|
||||
template void RoomMember::Unbind(CallbackHandle<ProxyPacket>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <vector>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/socket_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Network {
|
||||
|
@ -17,22 +18,12 @@ using AnnounceMultiplayerRoom::GameInfo;
|
|||
using AnnounceMultiplayerRoom::RoomInformation;
|
||||
|
||||
/// Information about the received WiFi packets.
|
||||
/// Acts as our own 802.11 header.
|
||||
struct WifiPacket {
|
||||
enum class PacketType : u8 {
|
||||
Beacon,
|
||||
Data,
|
||||
Authentication,
|
||||
AssociationResponse,
|
||||
Deauthentication,
|
||||
NodeMap
|
||||
};
|
||||
PacketType type; ///< The type of 802.11 frame.
|
||||
std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
/// for management frames.
|
||||
MacAddress transmitter_address; ///< Mac address of the transmitter.
|
||||
MacAddress destination_address; ///< Mac address of the receiver.
|
||||
u8 channel; ///< WiFi channel where this frame was transmitted.
|
||||
struct ProxyPacket {
|
||||
SockAddrIn local_endpoint;
|
||||
SockAddrIn remote_endpoint;
|
||||
Protocol protocol;
|
||||
bool broadcast;
|
||||
std::vector<u8> data;
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
|
@ -72,15 +63,14 @@ public:
|
|||
HostKicked, ///< Kicked by the host
|
||||
|
||||
// Reasons why connection was rejected
|
||||
UnknownError, ///< Some error [permissions to network device missing or something]
|
||||
NameCollision, ///< Somebody is already using this name
|
||||
MacCollision, ///< Somebody is already using that mac-address
|
||||
ConsoleIdCollision, ///< Somebody in the room has the same Console ID
|
||||
WrongVersion, ///< The room version is not the same as for this RoomMember
|
||||
WrongPassword, ///< The password doesn't match the one from the Room
|
||||
CouldNotConnect, ///< The room is not responding to a connection attempt
|
||||
RoomIsFull, ///< Room is already at the maximum number of players
|
||||
HostBanned, ///< The user is banned by the host
|
||||
UnknownError, ///< Some error [permissions to network device missing or something]
|
||||
NameCollision, ///< Somebody is already using this name
|
||||
IpCollision, ///< Somebody is already using that fake-ip-address
|
||||
WrongVersion, ///< The room version is not the same as for this RoomMember
|
||||
WrongPassword, ///< The password doesn't match the one from the Room
|
||||
CouldNotConnect, ///< The room is not responding to a connection attempt
|
||||
RoomIsFull, ///< Room is already at the maximum number of players
|
||||
HostBanned, ///< The user is banned by the host
|
||||
|
||||
// Reasons why moderation request failed
|
||||
PermissionDenied, ///< The user does not have mod permissions
|
||||
|
@ -92,9 +82,9 @@ public:
|
|||
std::string username; ///< The web services username of the member. Can be empty.
|
||||
std::string display_name; ///< The web services display name of the member. Can be empty.
|
||||
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
MacAddress mac_address; ///< MAC address associated with this member.
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
IPv4Address fake_ip; ///< Fake Ip address associated with this member.
|
||||
};
|
||||
using MemberList = std::vector<MemberInformation>;
|
||||
|
||||
|
@ -135,7 +125,7 @@ public:
|
|||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const MacAddress& GetMacAddress() const;
|
||||
const IPv4Address& GetFakeIpAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
|
@ -149,19 +139,17 @@ public:
|
|||
|
||||
/**
|
||||
* Attempts to join a room at the specified address and port, using the specified nickname.
|
||||
* A console ID hash is passed in to check console ID conflicts.
|
||||
* This may fail if the username or console ID is already taken.
|
||||
*/
|
||||
void Join(const std::string& nickname, const std::string& console_id_hash,
|
||||
const char* server_addr = "127.0.0.1", u16 server_port = DefaultRoomPort,
|
||||
u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac,
|
||||
void Join(const std::string& nickname, const char* server_addr = "127.0.0.1",
|
||||
u16 server_port = DefaultRoomPort, u16 client_port = 0,
|
||||
const IPv4Address& preferred_fake_ip = NoPreferredIP,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a WiFi packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendWifiPacket(const WifiPacket& packet);
|
||||
void SendProxyPacket(const ProxyPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends a chat message to the room.
|
||||
|
@ -207,14 +195,14 @@ public:
|
|||
CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a WifiPacket is received.
|
||||
* Binds a function to an event that will be triggered every time a ProxyPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<WifiPacket> BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback);
|
||||
CallbackHandle<ProxyPacket> BindOnProxyPacketReceived(
|
||||
std::function<void(const ProxyPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the RoomInformation changes.
|
||||
|
@ -292,10 +280,8 @@ inline const char* GetErrorStr(const RoomMember::Error& e) {
|
|||
return "UnknownError";
|
||||
case RoomMember::Error::NameCollision:
|
||||
return "NameCollision";
|
||||
case RoomMember::Error::MacCollision:
|
||||
return "MaxCollision";
|
||||
case RoomMember::Error::ConsoleIdCollision:
|
||||
return "ConsoleIdCollision";
|
||||
case RoomMember::Error::IpCollision:
|
||||
return "IpCollision";
|
||||
case RoomMember::Error::WrongVersion:
|
||||
return "WrongVersion";
|
||||
case RoomMember::Error::WrongPassword:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue