Fix code resize to use word size rather than byte size

This commit is contained in:
Kelebek1 2023-05-02 23:52:21 +01:00
parent 451b1bba26
commit f902cc2a2b
3 changed files with 16 additions and 10 deletions

View file

@ -228,14 +228,14 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu
auto info = std::make_unique<ShaderInfo>();
if (const std::optional<u64> cached_hash{env.Analyze()}) {
info->unique_hash = *cached_hash;
info->size_bytes = env.CachedSize();
info->size_bytes = env.CachedSizeBytes();
} else {
// Slow path, not really hit on commercial games
// Build a control flow graph to get the real shader size
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
info->unique_hash = env.CalculateHash();
info->size_bytes = env.ReadSize();
info->size_bytes = env.ReadSizeBytes();
}
const size_t size_bytes{info->size_bytes};
const ShaderInfo* const result{info.get()};