yuzu: Implement Vulkan frontend

Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
This commit is contained in:
ReinUsesLisp 2020-01-21 16:40:53 -03:00
parent 8299f1ceef
commit f92cbc5501
24 changed files with 1105 additions and 187 deletions

View file

@ -5,10 +5,15 @@
#include <algorithm>
#include <cstdlib>
#include <string>
#include <fmt/format.h>
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include <fmt/format.h>
#include <glad/glad.h>
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "core/settings.h"
@ -120,3 +125,11 @@ void EmuWindow_SDL2_Hide::MakeCurrent() {
void EmuWindow_SDL2_Hide::DoneCurrent() {
SDL_GL_MakeCurrent(render_window, nullptr);
}
bool EmuWindow_SDL2_Hide::IsShown() const {
return false;
}
void EmuWindow_SDL2_Hide::RetrieveVulkanHandlers(void*, void*, void*) const {
UNREACHABLE();
}

View file

@ -25,6 +25,13 @@ public:
/// Releases the GL context from the caller thread
void DoneCurrent() override;
/// Whether the screen is being shown or not.
bool IsShown() const override;
/// Retrieves Vulkan specific handlers from the window
void RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
void* surface) const override;
/// Whether the window is still open, and a close request hasn't yet been sent
bool IsOpen() const;