video_core: Resolve more variable shadowing scenarios pt.3

Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
This commit is contained in:
Lioncash 2020-12-05 11:40:14 -05:00
parent f2f346e110
commit f95602f152
49 changed files with 303 additions and 290 deletions

View file

@ -38,13 +38,13 @@ std::unique_ptr<VKStreamBuffer> CreateStreamBuffer(const VKDevice& device, VKSch
} // Anonymous namespace
Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler_,
VKStagingBufferPool& staging_pool_, VAddr cpu_addr, std::size_t size)
: BufferBlock{cpu_addr, size}, scheduler{scheduler_}, staging_pool{staging_pool_} {
VKStagingBufferPool& staging_pool_, VAddr cpu_addr_, std::size_t size_)
: BufferBlock{cpu_addr_, size_}, scheduler{scheduler_}, staging_pool{staging_pool_} {
const VkBufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = static_cast<VkDeviceSize>(size),
.size = static_cast<VkDeviceSize>(size_),
.usage = BUFFER_USAGE | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
@ -57,69 +57,71 @@ Buffer::Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKSchedu
Buffer::~Buffer() = default;
void Buffer::Upload(std::size_t offset, std::size_t size, const u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
std::memcpy(staging.commit->Map(size), data, size);
void Buffer::Upload(std::size_t offset, std::size_t data_size, const u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(data_size, true);
std::memcpy(staging.commit->Map(data_size), data, data_size);
scheduler.RequestOutsideRenderPassOperationContext();
const VkBuffer handle = Handle();
scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, size});
scheduler.Record(
[staging = *staging.handle, handle, offset, data_size](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBuffer(staging, handle, VkBufferCopy{0, offset, data_size});
const VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = UPLOAD_ACCESS_BARRIERS,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = handle,
.offset = offset,
.size = size,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {},
barrier, {});
});
const VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = UPLOAD_ACCESS_BARRIERS,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = handle,
.offset = offset,
.size = data_size,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {},
barrier, {});
});
}
void Buffer::Download(std::size_t offset, std::size_t size, u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(size, true);
void Buffer::Download(std::size_t offset, std::size_t data_size, u8* data) {
const auto& staging = staging_pool.GetUnusedBuffer(data_size, true);
scheduler.RequestOutsideRenderPassOperationContext();
const VkBuffer handle = Handle();
scheduler.Record([staging = *staging.handle, handle, offset, size](vk::CommandBuffer cmdbuf) {
const VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = handle,
.offset = offset,
.size = size,
};
scheduler.Record(
[staging = *staging.handle, handle, offset, data_size](vk::CommandBuffer cmdbuf) {
const VkBufferMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.buffer = handle,
.offset = offset,
.size = data_size,
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, barrier, {});
cmdbuf.CopyBuffer(handle, staging, VkBufferCopy{offset, 0, size});
});
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, barrier, {});
cmdbuf.CopyBuffer(handle, staging, VkBufferCopy{offset, 0, data_size});
});
scheduler.Finish();
std::memcpy(data, staging.commit->Map(size), size);
std::memcpy(data, staging.commit->Map(data_size), data_size);
}
void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset,
std::size_t size) {
std::size_t copy_size) {
scheduler.RequestOutsideRenderPassOperationContext();
const VkBuffer dst_buffer = Handle();
scheduler.Record([src_buffer = src.Handle(), dst_buffer, src_offset, dst_offset,
size](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBuffer(src_buffer, dst_buffer, VkBufferCopy{src_offset, dst_offset, size});
copy_size](vk::CommandBuffer cmdbuf) {
cmdbuf.CopyBuffer(src_buffer, dst_buffer, VkBufferCopy{src_offset, dst_offset, copy_size});
std::array<VkBufferMemoryBarrier, 2> barriers;
barriers[0].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
@ -130,7 +132,7 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
barriers[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[0].buffer = src_buffer;
barriers[0].offset = src_offset;
barriers[0].size = size;
barriers[0].size = copy_size;
barriers[1].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barriers[1].pNext = nullptr;
barriers[1].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
@ -139,19 +141,17 @@ void Buffer::CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst
barriers[1].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barriers[1].buffer = dst_buffer;
barriers[1].offset = dst_offset;
barriers[1].size = size;
barriers[1].size = copy_size;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, UPLOAD_PIPELINE_STAGE, 0, {},
barriers, {});
});
}
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
VKBufferCache::VKBufferCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
const VKDevice& device_, VKMemoryManager& memory_manager_,
VKScheduler& scheduler_, VKStagingBufferPool& staging_pool_)
: VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer>{rasterizer, gpu_memory, cpu_memory,
CreateStreamBuffer(device_,
scheduler_)},
: BufferCache{rasterizer_, gpu_memory_, cpu_memory_, CreateStreamBuffer(device_, scheduler_)},
device{device_}, memory_manager{memory_manager_}, scheduler{scheduler_}, staging_pool{
staging_pool_} {}

View file

@ -22,15 +22,15 @@ class VKScheduler;
class Buffer final : public VideoCommon::BufferBlock {
public:
explicit Buffer(const VKDevice& device, VKMemoryManager& memory_manager, VKScheduler& scheduler,
VKStagingBufferPool& staging_pool, VAddr cpu_addr, std::size_t size);
VKStagingBufferPool& staging_pool, VAddr cpu_addr_, std::size_t size_);
~Buffer();
void Upload(std::size_t offset, std::size_t size, const u8* data);
void Upload(std::size_t offset, std::size_t data_size, const u8* data);
void Download(std::size_t offset, std::size_t size, u8* data);
void Download(std::size_t offset, std::size_t data_size, u8* data);
void CopyFrom(const Buffer& src, std::size_t src_offset, std::size_t dst_offset,
std::size_t size);
std::size_t copy_size);
VkBuffer Handle() const {
return *buffer.handle;
@ -49,10 +49,10 @@ private:
class VKBufferCache final : public VideoCommon::BufferCache<Buffer, VkBuffer, VKStreamBuffer> {
public:
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
explicit VKBufferCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
const VKDevice& device_, VKMemoryManager& memory_manager_,
VKScheduler& scheduler_, VKStagingBufferPool& staging_pool_);
~VKBufferCache();
BufferInfo GetEmptyBuffer(std::size_t size) override;

View file

@ -17,8 +17,8 @@ struct CommandPool::Pool {
vk::CommandBuffers cmdbufs;
};
CommandPool::CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_)
: ResourcePool(master_semaphore, COMMAND_BUFFER_POOL_SIZE), device{device_} {}
CommandPool::CommandPool(MasterSemaphore& master_semaphore_, const VKDevice& device_)
: ResourcePool(master_semaphore_, COMMAND_BUFFER_POOL_SIZE), device{device_} {}
CommandPool::~CommandPool() = default;

View file

@ -17,7 +17,7 @@ class VKDevice;
class CommandPool final : public ResourcePool {
public:
explicit CommandPool(MasterSemaphore& master_semaphore, const VKDevice& device_);
explicit CommandPool(MasterSemaphore& master_semaphore_, const VKDevice& device_);
~CommandPool() override;
void Allocate(size_t begin, size_t end) override;

View file

@ -136,26 +136,25 @@ bool ComputePipelineCacheKey::operator==(const ComputePipelineCacheKey& rhs) con
return std::memcmp(&rhs, this, sizeof *this) == 0;
}
Shader::Shader(Tegra::Engines::ConstBufferEngineInterface& engine, Tegra::Engines::ShaderType stage,
GPUVAddr gpu_addr_, VAddr cpu_addr, VideoCommon::Shader::ProgramCode program_code_,
u32 main_offset)
: gpu_addr(gpu_addr_), program_code(std::move(program_code_)), registry(stage, engine),
shader_ir(program_code, main_offset, compiler_settings, registry),
Shader::Shader(Tegra::Engines::ConstBufferEngineInterface& engine_, ShaderType stage_,
GPUVAddr gpu_addr_, VAddr cpu_addr_, ProgramCode program_code_, u32 main_offset_)
: gpu_addr(gpu_addr_), program_code(std::move(program_code_)), registry(stage_, engine_),
shader_ir(program_code, main_offset_, compiler_settings, registry),
entries(GenerateShaderEntries(shader_ir)) {}
Shader::~Shader() = default;
VKPipelineCache::VKPipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu_,
VKPipelineCache::VKPipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const VKDevice& device_,
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_,
VKRenderPassCache& renderpass_cache_)
: VideoCommon::ShaderCache<Shader>{rasterizer}, gpu{gpu_}, maxwell3d{maxwell3d_},
kepler_compute{kepler_compute_}, gpu_memory{gpu_memory_}, device{device_},
scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
update_descriptor_queue{update_descriptor_queue_}, renderpass_cache{renderpass_cache_} {}
: ShaderCache{rasterizer_}, gpu{gpu_}, maxwell3d{maxwell3d_}, kepler_compute{kepler_compute_},
gpu_memory{gpu_memory_}, device{device_}, scheduler{scheduler_},
descriptor_pool{descriptor_pool_}, update_descriptor_queue{update_descriptor_queue_},
renderpass_cache{renderpass_cache_} {}
VKPipelineCache::~VKPipelineCache() = default;

View file

@ -84,9 +84,9 @@ namespace Vulkan {
class Shader {
public:
explicit Shader(Tegra::Engines::ConstBufferEngineInterface& engine,
Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr, VAddr cpu_addr,
VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
explicit Shader(Tegra::Engines::ConstBufferEngineInterface& engine_,
Tegra::Engines::ShaderType stage_, GPUVAddr gpu_addr, VAddr cpu_addr_,
VideoCommon::Shader::ProgramCode program_code, u32 main_offset_);
~Shader();
GPUVAddr GetGpuAddr() const {
@ -119,13 +119,13 @@ private:
class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
public:
explicit VKPipelineCache(RasterizerVulkan& rasterizer, Tegra::GPU& gpu,
Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, const VKDevice& device,
VKScheduler& scheduler, VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache);
explicit VKPipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const VKDevice& device_,
VKScheduler& scheduler_, VKDescriptorPool& descriptor_pool_,
VKUpdateDescriptorQueue& update_descriptor_queue_,
VKRenderPassCache& renderpass_cache_);
~VKPipelineCache() override;
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();

View file

@ -69,12 +69,10 @@ void QueryPool::Reserve(std::pair<VkQueryPool, u32> query) {
VKQueryCache::VKQueryCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
const VKDevice& device_, VKScheduler& scheduler_)
: QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter>{rasterizer_, maxwell3d_,
gpu_memory_},
device{device_}, scheduler{scheduler_}, query_pools{
QueryPool{device_, scheduler_,
QueryType::SamplesPassed},
} {}
: QueryCacheBase{rasterizer_, maxwell3d_, gpu_memory_}, device{device_}, scheduler{scheduler_},
query_pools{
QueryPool{device_, scheduler_, QueryType::SamplesPassed},
} {}
VKQueryCache::~VKQueryCache() {
// TODO(Rodrigo): This is a hack to destroy all HostCounter instances before the base class
@ -97,8 +95,8 @@ void VKQueryCache::Reserve(QueryType type, std::pair<VkQueryPool, u32> query) {
HostCounter::HostCounter(VKQueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
QueryType type_)
: HostCounterBase<VKQueryCache, HostCounter>{std::move(dependency_)}, cache{cache_},
type{type_}, query{cache_.AllocateQuery(type_)}, tick{cache_.Scheduler().CurrentTick()} {
: HostCounterBase{std::move(dependency_)}, cache{cache_}, type{type_},
query{cache_.AllocateQuery(type_)}, tick{cache_.Scheduler().CurrentTick()} {
const vk::Device* logical = &cache_.Device().GetLogical();
cache_.Scheduler().Record([logical, query = query](vk::CommandBuffer cmdbuf) {
logical->ResetQueryPoolEXT(query.first, query.second, 1);
@ -119,18 +117,20 @@ u64 HostCounter::BlockingQuery() const {
if (tick >= cache.Scheduler().CurrentTick()) {
cache.Scheduler().Flush();
}
u64 data;
const VkResult result = cache.Device().GetLogical().GetQueryResults(
const VkResult query_result = cache.Device().GetLogical().GetQueryResults(
query.first, query.second, 1, sizeof(data), &data, sizeof(data),
VK_QUERY_RESULT_64_BIT | VK_QUERY_RESULT_WAIT_BIT);
switch (result) {
switch (query_result) {
case VK_SUCCESS:
return data;
case VK_ERROR_DEVICE_LOST:
cache.Device().ReportLoss();
[[fallthrough]];
default:
throw vk::Exception(result);
throw vk::Exception(query_result);
}
}

View file

@ -95,8 +95,8 @@ private:
class CachedQuery : public VideoCommon::CachedQueryBase<HostCounter> {
public:
explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr, u8* host_ptr)
: VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr} {}
explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr_, u8* host_ptr_)
: CachedQueryBase{cpu_addr_, host_ptr_} {}
};
} // namespace Vulkan

View file

@ -128,12 +128,12 @@ Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry
const u32 offset_2 = entry.secondary_offset;
const u32 handle_1 = engine.AccessConstBuffer32(stage_type, buffer_1, offset_1);
const u32 handle_2 = engine.AccessConstBuffer32(stage_type, buffer_2, offset_2);
return engine.GetTextureInfo(handle_1 | handle_2);
return engine.GetTextureInfo(Tegra::Texture::TextureHandle{handle_1 | handle_2});
}
}
if (entry.is_bindless) {
const auto tex_handle = engine.AccessConstBuffer32(stage_type, entry.buffer, entry.offset);
return engine.GetTextureInfo(tex_handle);
return engine.GetTextureInfo(Tegra::Texture::TextureHandle{tex_handle});
}
const auto& gpu_profile = engine.AccessGuestDriverProfile();
const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
@ -380,12 +380,12 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf) const {
}
}
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu_,
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_,
Core::Memory::Memory& cpu_memory, VKScreenInfo& screen_info_,
Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
const VKDevice& device_, VKMemoryManager& memory_manager_,
StateTracker& state_tracker_, VKScheduler& scheduler_)
: RasterizerAccelerated(cpu_memory), gpu(gpu_), gpu_memory(gpu_memory_),
: RasterizerAccelerated(cpu_memory_), gpu(gpu_), gpu_memory(gpu_memory_),
maxwell3d(gpu.Maxwell3D()), kepler_compute(gpu.KeplerCompute()), screen_info(screen_info_),
device(device_), memory_manager(memory_manager_), state_tracker(state_tracker_),
scheduler(scheduler_), staging_pool(device, memory_manager, scheduler),
@ -397,11 +397,11 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window, Tegra:
texture_cache(*this, maxwell3d, gpu_memory, device, memory_manager, scheduler, staging_pool),
pipeline_cache(*this, gpu, maxwell3d, kepler_compute, gpu_memory, device, scheduler,
descriptor_pool, update_descriptor_queue, renderpass_cache),
buffer_cache(*this, gpu_memory, cpu_memory, device, memory_manager, scheduler, staging_pool),
buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_manager, scheduler, staging_pool),
sampler_cache(device), query_cache(*this, maxwell3d, gpu_memory, device, scheduler),
fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, device,
scheduler),
wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window) {
wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
scheduler.SetQueryCache(query_cache);
if (device.UseAsynchronousShaders()) {
async_shaders.AllocateWorkers();

View file

@ -105,11 +105,11 @@ struct ImageView {
class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
Tegra::MemoryManager& gpu_memory, Core::Memory::Memory& cpu_memory,
VKScreenInfo& screen_info, const VKDevice& device,
VKMemoryManager& memory_manager, StateTracker& state_tracker,
VKScheduler& scheduler);
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
VKScreenInfo& screen_info_, const VKDevice& device_,
VKMemoryManager& memory_manager_, StateTracker& state_tracker_,
VKScheduler& scheduler_);
~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override;

View file

@ -489,12 +489,12 @@ VkImageView CachedSurfaceView::GetAttachment() {
return *render_target;
}
VKTextureCache::VKTextureCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::MemoryManager& gpu_memory, const VKDevice& device_,
VKTextureCache::VKTextureCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_, const VKDevice& device_,
VKMemoryManager& memory_manager_, VKScheduler& scheduler_,
VKStagingBufferPool& staging_pool_)
: TextureCache(rasterizer, maxwell3d, gpu_memory, device_.IsOptimalAstcSupported()),
: TextureCache(rasterizer_, maxwell3d_, gpu_memory_, device_.IsOptimalAstcSupported()),
device{device_}, memory_manager{memory_manager_}, scheduler{scheduler_}, staging_pool{
staging_pool_} {}

View file

@ -193,10 +193,11 @@ private:
class VKTextureCache final : public TextureCacheBase {
public:
explicit VKTextureCache(VideoCore::RasterizerInterface& rasterizer,
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
const VKDevice& device, VKMemoryManager& memory_manager,
VKScheduler& scheduler, VKStagingBufferPool& staging_pool);
explicit VKTextureCache(VideoCore::RasterizerInterface& rasterizer_,
Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::MemoryManager& gpu_memory_, const VKDevice& device_,
VKMemoryManager& memory_manager_, VKScheduler& scheduler_,
VKStagingBufferPool& staging_pool_);
~VKTextureCache();
private: