PICA: Implement scissor test
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9cde5cbbd3
commit
f9be06b15f
5 changed files with 105 additions and 3 deletions
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@ -353,6 +353,15 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncColorWriteMask();
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break;
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// Scissor test
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case PICA_REG_INDEX(scissor_test.mode):
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shader_dirty = true;
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break;
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case PICA_REG_INDEX(scissor_test.right):
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case PICA_REG_INDEX(scissor_test.left_minus_1):
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SyncScissorTest();
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break;
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// Logic op
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case PICA_REG_INDEX(output_merger.logic_op):
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SyncLogicOp();
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@ -1002,6 +1011,7 @@ void RasterizerOpenGL::SetShader() {
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SyncDepthOffset();
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SyncAlphaTest();
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SyncCombinerColor();
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SyncScissorTest();
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auto& tev_stages = Pica::g_state.regs.GetTevStages();
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for (int index = 0; index < tev_stages.size(); ++index)
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SyncTevConstColor(index, tev_stages[index]);
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@ -1166,6 +1176,22 @@ void RasterizerOpenGL::SyncDepthTest() {
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PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
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}
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void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = Pica::g_state.regs;
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if (uniform_block_data.data.scissor_right != regs.scissor_test.right ||
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uniform_block_data.data.scissor_bottom != regs.scissor_test.bottom ||
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uniform_block_data.data.scissor_left != regs.scissor_test.GetLeft() ||
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uniform_block_data.data.scissor_top != regs.scissor_test.GetTop()) {
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uniform_block_data.data.scissor_right = regs.scissor_test.right;
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uniform_block_data.data.scissor_bottom = regs.scissor_test.bottom;
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uniform_block_data.data.scissor_left = regs.scissor_test.GetLeft();
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uniform_block_data.data.scissor_top = regs.scissor_test.GetTop();
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uniform_block_data.dirty = true;
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}
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}
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void RasterizerOpenGL::SyncCombinerColor() {
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auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
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if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
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@ -56,6 +56,8 @@ union PicaShaderConfig {
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const auto& regs = Pica::g_state.regs;
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state.scissor_test_mode = regs.scissor_test.mode;
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state.depthmap_enable = regs.depthmap_enable;
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state.alpha_test_func = regs.output_merger.alpha_test.enable ?
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@ -172,6 +174,7 @@ union PicaShaderConfig {
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struct State {
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Pica::Regs::CompareFunc alpha_test_func;
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Pica::Regs::ScissorMode scissor_test_mode;
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Pica::Regs::TextureConfig::TextureType texture0_type;
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std::array<TevStageConfigRaw, 6> tev_stages;
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u8 combiner_buffer_input;
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@ -328,6 +331,10 @@ private:
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GLint alphatest_ref;
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GLfloat depth_scale;
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GLfloat depth_offset;
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GLint scissor_right;
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GLint scissor_bottom;
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GLint scissor_left;
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GLint scissor_top;
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alignas(16) GLvec3 fog_color;
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alignas(16) GLvec3 lighting_global_ambient;
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LightSrc light_src[8];
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@ -335,7 +342,7 @@ private:
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alignas(16) GLvec4 tev_combiner_buffer_color;
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};
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static_assert(sizeof(UniformData) == 0x3A0, "The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) == 0x3B0, "The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
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/// Sets the OpenGL shader in accordance with the current PICA register state
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@ -384,6 +391,9 @@ private:
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/// Syncs the depth test states to match the PICA register
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void SyncDepthTest();
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/// Syncs the scissor test state to match the PICA register
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void SyncScissorTest();
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/// Syncs the TEV combiner color buffer to match the PICA register
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void SyncCombinerColor();
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@ -539,6 +539,8 @@ in float texcoord0_w;
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in vec4 normquat;
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in vec3 view;
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in vec4 gl_FragCoord;
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out vec4 color;
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struct LightSrc {
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@ -555,6 +557,10 @@ layout (std140) uniform shader_data {
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int alphatest_ref;
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float depth_scale;
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float depth_offset;
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int scissor_right;
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int scissor_bottom;
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int scissor_left;
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int scissor_top;
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vec3 fog_color;
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vec3 lighting_global_ambient;
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LightSrc light_src[NUM_LIGHTS];
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@ -582,6 +588,16 @@ vec4 secondary_fragment_color = vec4(0.0);
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return out;
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}
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// Append the scissor test
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if (state.scissor_test_mode == Regs::ScissorMode::Include || state.scissor_test_mode == Regs::ScissorMode::Exclude) {
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out += "if (scissor_left <= scissor_right || scissor_top <= scissor_bottom) discard;\n";
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out += "if (";
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// Negate the condition if we have to keep only the pixels outside the scissor box
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if (state.scissor_test_mode == Regs::ScissorMode::Include)
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out += "!";
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out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_bottom && gl_FragCoord.y <= scissor_top)) discard;\n";
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}
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out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
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out += "float depth = z_over_w * depth_scale + depth_offset;\n";
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if (state.depthmap_enable == Pica::Regs::DepthBuffering::WBuffering) {
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