vk_texture_cache: Use 3D scale helpers for MSAA texture scaling on Intel Windows drivers

Fixes a crash when scaling MSAA textures in titles such as Sonic Colors Ultimate.
This commit is contained in:
ameerj 2021-12-23 22:30:10 -05:00
parent 516325eba8
commit f9e0681d59
4 changed files with 35 additions and 20 deletions

View file

@ -638,15 +638,20 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
}
}
if (ext_vertex_input_dynamic_state && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
const bool is_intel_windows = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS;
if (ext_vertex_input_dynamic_state && is_intel_windows) {
LOG_WARNING(Render_Vulkan, "Blacklisting Intel for VK_EXT_vertex_input_dynamic_state");
ext_vertex_input_dynamic_state = false;
}
if (is_float16_supported && driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS) {
if (is_float16_supported && is_intel_windows) {
// Intel's compiler crashes when using fp16 on Astral Chain, disable it for the time being.
LOG_WARNING(Render_Vulkan, "Blacklisting Intel proprietary from float16 math");
is_float16_supported = false;
}
if (is_intel_windows) {
LOG_WARNING(Render_Vulkan, "Intel proprietary drivers do not support MSAA image blits");
cant_blit_msaa = true;
}
supports_d24_depth =
IsFormatSupported(VK_FORMAT_D24_UNORM_S8_UINT,

View file

@ -350,6 +350,10 @@ public:
return supports_d24_depth;
}
bool CantBlitMSAA() const {
return cant_blit_msaa;
}
private:
/// Checks if the physical device is suitable.
void CheckSuitability(bool requires_swapchain) const;
@ -443,6 +447,7 @@ private:
bool has_renderdoc{}; ///< Has RenderDoc attached
bool has_nsight_graphics{}; ///< Has Nsight Graphics attached
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
// Telemetry parameters
std::string vendor_name; ///< Device's driver name.