service/nvflinger: Move display specifics over to vi_display
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
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4 changed files with 141 additions and 35 deletions
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@ -2,8 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <utility>
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#include <fmt/format.h>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/service/vi/display/vi_display.h"
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@ -19,4 +23,49 @@ Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
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Display::~Display() = default;
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Layer& Display::GetLayer(std::size_t index) {
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return layers.at(index);
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}
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const Layer& Display::GetLayer(std::size_t index) const {
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return layers.at(index);
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}
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Kernel::SharedPtr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
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return vsync_event.readable;
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}
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void Display::SignalVSyncEvent() {
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vsync_event.writable->Signal();
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}
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void Display::CreateLayer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> buffer_queue) {
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// TODO(Subv): Support more than 1 layer.
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ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
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layers.emplace_back(id, std::move(buffer_queue));
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}
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Layer* Display::FindLayer(u64 id) {
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const auto itr = std::find_if(layers.begin(), layers.end(),
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[id](const VI::Layer& layer) { return layer.id == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return &*itr;
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}
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const Layer* Display::FindLayer(u64 id) const {
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const auto itr = std::find_if(layers.begin(), layers.end(),
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[id](const VI::Layer& layer) { return layer.id == id; });
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if (itr == layers.end()) {
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return nullptr;
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}
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return &*itr;
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}
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} // namespace Service::VI
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@ -10,14 +10,84 @@
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#include "common/common_types.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Service::NVFlinger {
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class BufferQueue;
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}
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namespace Service::VI {
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struct Layer;
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struct Display {
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/// Represents a single display type
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class Display {
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public:
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/// Constructs a display with a given unique ID and name.
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///
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/// @param id The unique ID for this display.
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/// @param name The name for this display.
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///
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Display(u64 id, std::string name);
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~Display();
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Display(const Display&) = delete;
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Display& operator=(const Display&) = delete;
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Display(Display&&) = default;
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Display& operator=(Display&&) = default;
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/// Gets the unique ID assigned to this display.
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u64 GetID() const {
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return id;
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}
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/// Gets the name of this display
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const std::string& GetName() const {
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return name;
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}
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/// Whether or not this display has any layers added to it.
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bool HasLayers() const {
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return !layers.empty();
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}
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/// Gets a layer for this display based off an index.
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Layer& GetLayer(std::size_t index);
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/// Gets a layer for this display based off an index.
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const Layer& GetLayer(std::size_t index) const;
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/// Gets the readable vsync event.
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Kernel::SharedPtr<Kernel::ReadableEvent> GetVSyncEvent() const;
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/// Signals the internal vsync event.
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void SignalVSyncEvent();
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/// Creates and adds a layer to this display with the given ID.
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///
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/// @param id The ID to assign to the created layer.
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/// @param buffer_queue The buffer queue for the layer instance to use.
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///
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void CreateLayer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> buffer_queue);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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Layer* FindLayer(u64 id);
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/// Attempts to find a layer with the given ID.
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///
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/// @param id The layer ID.
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///
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/// @returns If found, the Layer instance with the given ID.
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/// If not found, then nullptr is returned.
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///
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const Layer* FindLayer(u64 id) const;
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private:
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u64 id;
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std::string name;
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