Merge pull request #9112 from vonchenplus/deferred_draw

video_core: Reimplementing the maxwell drawing trigger mechanism
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liamwhite 2022-10-25 09:42:59 -04:00 committed by GitHub
commit fa913a702f
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10 changed files with 203 additions and 232 deletions

View file

@ -117,10 +117,18 @@ void Maxwell3D::InitializeRegisterDefaults() {
shadow_state = regs;
mme_inline[MAXWELL3D_REG_INDEX(draw.end)] = true;
mme_inline[MAXWELL3D_REG_INDEX(draw.begin)] = true;
mme_inline[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
mme_inline[MAXWELL3D_REG_INDEX(index_buffer.count)] = true;
draw_command[MAXWELL3D_REG_INDEX(draw.end)] = true;
draw_command[MAXWELL3D_REG_INDEX(draw.begin)] = true;
draw_command[MAXWELL3D_REG_INDEX(vertex_buffer.first)] = true;
draw_command[MAXWELL3D_REG_INDEX(vertex_buffer.count)] = true;
draw_command[MAXWELL3D_REG_INDEX(index_buffer.first)] = true;
draw_command[MAXWELL3D_REG_INDEX(index_buffer.count)] = true;
draw_command[MAXWELL3D_REG_INDEX(index_buffer32_first)] = true;
draw_command[MAXWELL3D_REG_INDEX(index_buffer16_first)] = true;
draw_command[MAXWELL3D_REG_INDEX(index_buffer8_first)] = true;
draw_command[MAXWELL3D_REG_INDEX(draw_inline_index)] = true;
draw_command[MAXWELL3D_REG_INDEX(inline_index_2x16.even)] = true;
draw_command[MAXWELL3D_REG_INDEX(inline_index_4x8.index0)] = true;
}
void Maxwell3D::ProcessMacro(u32 method, const u32* base_start, u32 amount, bool is_last_call) {
@ -208,25 +216,6 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume
return ProcessCBBind(3);
case MAXWELL3D_REG_INDEX(bind_groups[4].raw_config):
return ProcessCBBind(4);
case MAXWELL3D_REG_INDEX(draw.end):
return DrawArrays();
case MAXWELL3D_REG_INDEX(index_buffer32_first):
regs.index_buffer.count = regs.index_buffer32_first.count;
regs.index_buffer.first = regs.index_buffer32_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
return DrawArrays();
case MAXWELL3D_REG_INDEX(index_buffer16_first):
regs.index_buffer.count = regs.index_buffer16_first.count;
regs.index_buffer.first = regs.index_buffer16_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
return DrawArrays();
case MAXWELL3D_REG_INDEX(index_buffer8_first):
regs.index_buffer.count = regs.index_buffer8_first.count;
regs.index_buffer.first = regs.index_buffer8_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
// a macro calls this one over and over, should it increase instancing?
// Used by Hades and likely other Vulkan games.
return DrawArrays();
case MAXWELL3D_REG_INDEX(topology_override):
use_topology_override = true;
return;
@ -261,14 +250,13 @@ void Maxwell3D::CallMacroMethod(u32 method, const std::vector<u32>& parameters)
// Execute the current macro.
macro_engine->Execute(macro_positions[entry], parameters);
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
ProcessDeferredDraw();
}
void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
// It is an error to write to a register other than the current macro's ARG register before
// it has finished execution.
if (executing_macro != 0) {
ASSERT(method == executing_macro + 1);
}
@ -283,9 +271,33 @@ void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid Maxwell3D register, increase the size of the Regs structure");
const u32 argument = ProcessShadowRam(method, method_argument);
ProcessDirtyRegisters(method, argument);
ProcessMethodCall(method, argument, method_argument, is_last_call);
if (draw_command[method]) {
regs.reg_array[method] = method_argument;
deferred_draw_method.push_back(method);
auto u32_to_u8 = [&](const u32 argument) {
inline_index_draw_indexes.push_back(static_cast<u8>(argument & 0x000000ff));
inline_index_draw_indexes.push_back(static_cast<u8>((argument & 0x0000ff00) >> 8));
inline_index_draw_indexes.push_back(static_cast<u8>((argument & 0x00ff0000) >> 16));
inline_index_draw_indexes.push_back(static_cast<u8>((argument & 0xff000000) >> 24));
};
if (MAXWELL3D_REG_INDEX(draw_inline_index) == method) {
u32_to_u8(method_argument);
} else if (MAXWELL3D_REG_INDEX(inline_index_2x16.even) == method) {
u32_to_u8(regs.inline_index_2x16.even);
u32_to_u8(regs.inline_index_2x16.odd);
} else if (MAXWELL3D_REG_INDEX(inline_index_4x8.index0) == method) {
u32_to_u8(regs.inline_index_4x8.index0);
u32_to_u8(regs.inline_index_4x8.index1);
u32_to_u8(regs.inline_index_4x8.index2);
u32_to_u8(regs.inline_index_4x8.index3);
}
} else {
ProcessDeferredDraw();
const u32 argument = ProcessShadowRam(method, method_argument);
ProcessDirtyRegisters(method, argument);
ProcessMethodCall(method, argument, method_argument, is_last_call);
}
}
void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
@ -326,55 +338,6 @@ void Maxwell3D::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
}
}
void Maxwell3D::StepInstance(const MMEDrawMode expected_mode, const u32 count) {
if (mme_draw.current_mode == MMEDrawMode::Undefined) {
if (mme_draw.gl_begin_consume) {
mme_draw.current_mode = expected_mode;
mme_draw.current_count = count;
mme_draw.instance_count = 1;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
return;
} else {
if (mme_draw.current_mode == expected_mode && count == mme_draw.current_count &&
mme_draw.instance_mode && mme_draw.gl_begin_consume) {
mme_draw.instance_count++;
mme_draw.gl_begin_consume = false;
return;
} else {
FlushMMEInlineDraw();
}
}
// Tail call in case it needs to retry.
StepInstance(expected_mode, count);
}
void Maxwell3D::CallMethodFromMME(u32 method, u32 method_argument) {
if (mme_inline[method]) {
regs.reg_array[method] = method_argument;
if (method == MAXWELL3D_REG_INDEX(vertex_buffer.count) ||
method == MAXWELL3D_REG_INDEX(index_buffer.count)) {
const MMEDrawMode expected_mode = method == MAXWELL3D_REG_INDEX(vertex_buffer.count)
? MMEDrawMode::Array
: MMEDrawMode::Indexed;
StepInstance(expected_mode, method_argument);
} else if (method == MAXWELL3D_REG_INDEX(draw.begin)) {
mme_draw.instance_mode =
(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged);
mme_draw.gl_begin_consume = true;
} else {
mme_draw.gl_end_count++;
}
} else {
if (mme_draw.current_mode != MMEDrawMode::Undefined) {
FlushMMEInlineDraw();
}
CallMethod(method, method_argument, true);
}
}
void Maxwell3D::ProcessTopologyOverride() {
using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology;
using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride;
@ -404,41 +367,6 @@ void Maxwell3D::ProcessTopologyOverride() {
}
}
void Maxwell3D::FlushMMEInlineDraw() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
ASSERT(mme_draw.instance_count == mme_draw.gl_end_count);
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
"Illegal combination of instancing parameters");
ProcessTopologyOverride();
const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, true);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_buffer.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
mme_draw.current_mode = MMEDrawMode::Undefined;
mme_draw.current_count = 0;
mme_draw.instance_count = 0;
mme_draw.instance_mode = false;
mme_draw.gl_begin_consume = false;
mme_draw.gl_end_count = 0;
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
macro_engine->AddCode(regs.load_mme.instruction_ptr++, data);
}
@ -573,42 +501,6 @@ void Maxwell3D::ProcessSyncPoint() {
rasterizer->SignalSyncPoint(sync_point);
}
void Maxwell3D::DrawArrays() {
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
"Illegal combination of instancing parameters");
ProcessTopologyOverride();
if (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) {
// Increment the current instance *before* drawing.
state.current_instance++;
} else if (regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged) {
// Reset the current instance to 0.
state.current_instance = 0;
}
const bool is_indexed{regs.index_buffer.count && !regs.vertex_buffer.count};
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, false);
}
// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
// it's possible that it is incorrect and that there is some other register used to specify the
// drawing mode.
if (is_indexed) {
regs.index_buffer.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
}
std::optional<u64> Maxwell3D::GetQueryResult() {
switch (regs.report_semaphore.query.report) {
case Regs::ReportSemaphore::Report::Payload:
@ -691,4 +583,95 @@ void Maxwell3D::ProcessClearBuffers() {
rasterizer->Clear();
}
void Maxwell3D::ProcessDeferredDraw() {
if (deferred_draw_method.empty()) {
return;
}
enum class DrawMode {
Undefined,
General,
Instance,
};
DrawMode draw_mode{DrawMode::Undefined};
u32 instance_count = 1;
auto first_method = deferred_draw_method[0];
if (MAXWELL3D_REG_INDEX(draw.begin) == first_method) {
// The minimum number of methods for drawing must be greater than or equal to
// 3[draw.begin->vertex(index)count->draw.end] to avoid errors in index mode drawing
if (deferred_draw_method.size() < 3) {
return;
}
draw_mode = (regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent) ||
(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Unchanged)
? DrawMode::Instance
: DrawMode::General;
} else if (MAXWELL3D_REG_INDEX(index_buffer32_first) == first_method ||
MAXWELL3D_REG_INDEX(index_buffer16_first) == first_method ||
MAXWELL3D_REG_INDEX(index_buffer8_first) == first_method) {
draw_mode = DrawMode::General;
}
// Drawing will only begin with draw.begin or index_buffer method, other methods directly
// clear
if (draw_mode == DrawMode::Undefined) {
deferred_draw_method.clear();
return;
}
if (draw_mode == DrawMode::Instance) {
ASSERT_MSG(deferred_draw_method.size() % 4 == 0, "Instance mode method size error");
instance_count = static_cast<u32>(deferred_draw_method.size()) / 4;
} else {
if (MAXWELL3D_REG_INDEX(index_buffer32_first) == first_method) {
regs.index_buffer.count = regs.index_buffer32_first.count;
regs.index_buffer.first = regs.index_buffer32_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
} else if (MAXWELL3D_REG_INDEX(index_buffer32_first) == first_method) {
regs.index_buffer.count = regs.index_buffer16_first.count;
regs.index_buffer.first = regs.index_buffer16_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
} else if (MAXWELL3D_REG_INDEX(index_buffer32_first) == first_method) {
regs.index_buffer.count = regs.index_buffer8_first.count;
regs.index_buffer.first = regs.index_buffer8_first.first;
dirty.flags[VideoCommon::Dirty::IndexBuffer] = true;
} else {
auto second_method = deferred_draw_method[1];
if (MAXWELL3D_REG_INDEX(draw_inline_index) == second_method ||
MAXWELL3D_REG_INDEX(inline_index_2x16.even) == second_method ||
MAXWELL3D_REG_INDEX(inline_index_4x8.index0) == second_method) {
regs.index_buffer.count = static_cast<u32>(inline_index_draw_indexes.size() / 4);
regs.index_buffer.format = Regs::IndexFormat::UnsignedInt;
}
}
}
LOG_TRACE(HW_GPU, "called, topology={}, count={}", regs.draw.topology.Value(),
regs.vertex_buffer.count);
ASSERT_MSG(!(regs.index_buffer.count && regs.vertex_buffer.count), "Both indexed and direct?");
// Both instance configuration registers can not be set at the same time.
ASSERT_MSG(regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First ||
regs.draw.instance_id != Maxwell3D::Regs::Draw::InstanceId::Unchanged,
"Illegal combination of instancing parameters");
ProcessTopologyOverride();
const bool is_indexed = regs.index_buffer.count && !regs.vertex_buffer.count;
if (ShouldExecute()) {
rasterizer->Draw(is_indexed, instance_count);
}
if (is_indexed) {
regs.index_buffer.count = 0;
} else {
regs.vertex_buffer.count = 0;
}
deferred_draw_method.clear();
inline_index_draw_indexes.clear();
}
} // namespace Tegra::Engines

View file

@ -1739,14 +1739,11 @@ public:
Footprint_1x1_Virtual = 2,
};
struct InlineIndex4x8Align {
struct InlineIndex4x8 {
union {
BitField<0, 30, u32> count;
BitField<30, 2, u32> start;
};
};
struct InlineIndex4x8Index {
union {
BitField<0, 8, u32> index0;
BitField<8, 8, u32> index1;
@ -2836,8 +2833,7 @@ public:
u32 depth_write_enabled; ///< 0x12E8
u32 alpha_test_enabled; ///< 0x12EC
INSERT_PADDING_BYTES_NOINIT(0x10);
InlineIndex4x8Align inline_index_4x8_align; ///< 0x1300
InlineIndex4x8Index inline_index_4x8_index; ///< 0x1304
InlineIndex4x8 inline_index_4x8; ///< 0x1300
D3DCullMode d3d_cull_mode; ///< 0x1308
ComparisonOp depth_test_func; ///< 0x130C
f32 alpha_test_ref; ///< 0x1310
@ -3048,8 +3044,6 @@ public:
};
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
u32 current_instance = 0; ///< Current instance to be used to simulate instanced rendering.
};
State state{};
@ -3064,11 +3058,6 @@ public:
void CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) override;
/// Write the value to the register identified by method.
void CallMethodFromMME(u32 method, u32 method_argument);
void FlushMMEInlineDraw();
bool ShouldExecute() const {
return execute_on;
}
@ -3081,21 +3070,6 @@ public:
return *rasterizer;
}
enum class MMEDrawMode : u32 {
Undefined,
Array,
Indexed,
};
struct MMEDrawState {
MMEDrawMode current_mode{MMEDrawMode::Undefined};
u32 current_count{};
u32 instance_count{};
bool instance_mode{};
bool gl_begin_consume{};
u32 gl_end_count{};
} mme_draw;
struct DirtyState {
using Flags = std::bitset<std::numeric_limits<u8>::max()>;
using Table = std::array<u8, Regs::NUM_REGS>;
@ -3105,6 +3079,8 @@ public:
Tables tables{};
} dirty;
std::vector<u8> inline_index_draw_indexes;
private:
void InitializeRegisterDefaults();
@ -3164,14 +3140,10 @@ private:
/// Handles a write to the CB_BIND register.
void ProcessCBBind(size_t stage_index);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
/// Handles use of topology overrides (e.g., to avoid using a topology assigned from a macro)
void ProcessTopologyOverride();
// Handles a instance drawcall from MME
void StepInstance(MMEDrawMode expected_mode, u32 count);
void ProcessDeferredDraw();
/// Returns a query's value or an empty object if the value will be deferred through a cache.
std::optional<u64> GetQueryResult();
@ -3184,8 +3156,6 @@ private:
/// Start offsets of each macro in macro_memory
std::array<u32, 0x80> macro_positions{};
std::array<bool, Regs::NUM_REGS> mme_inline{};
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
/// Parameters that have been submitted to the macro call so far.
@ -3198,6 +3168,9 @@ private:
bool execute_on{true};
bool use_topology_override{false};
std::array<bool, Regs::NUM_REGS> draw_command{};
std::vector<u32> deferred_draw_method;
};
#define ASSERT_REG_POSITION(field_name, position) \
@ -3402,8 +3375,7 @@ ASSERT_REG_POSITION(alpha_to_coverage_dither, 0x12E0);
ASSERT_REG_POSITION(blend_per_target_enabled, 0x12E4);
ASSERT_REG_POSITION(depth_write_enabled, 0x12E8);
ASSERT_REG_POSITION(alpha_test_enabled, 0x12EC);
ASSERT_REG_POSITION(inline_index_4x8_align, 0x1300);
ASSERT_REG_POSITION(inline_index_4x8_index, 0x1304);
ASSERT_REG_POSITION(inline_index_4x8, 0x1300);
ASSERT_REG_POSITION(d3d_cull_mode, 0x1308);
ASSERT_REG_POSITION(depth_test_func, 0x130C);
ASSERT_REG_POSITION(alpha_test_ref, 0x1310);