math_util: Remove the Clamp() function
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
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5 changed files with 22 additions and 24 deletions
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <tuple>
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@ -290,18 +291,18 @@ void RasterizerOpenGL::DrawArrays() {
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) +
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viewport_rect.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.left * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Left
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + viewport_rect.top * res_scale,
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surfaces_rect.bottom, surfaces_rect.top)), // Top
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static_cast<u32>(
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std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + viewport_rect.right * res_scale,
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surfaces_rect.left, surfaces_rect.right)), // Right
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static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) +
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viewport_rect.bottom * res_scale,
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surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
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// Bind the framebuffer surfaces
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BindFramebufferSurfaces(color_surface, depth_surface, has_stencil);
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@ -1086,10 +1086,10 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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static_cast<u32>(MathUtil::Clamp(viewport.left, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.top, 0, static_cast<s32>(config.height))),
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static_cast<u32>(MathUtil::Clamp(viewport.right, 0, static_cast<s32>(config.width))),
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static_cast<u32>(MathUtil::Clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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static_cast<u32>(std::clamp(viewport.left, 0, static_cast<s32>(config.width))),
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static_cast<u32>(std::clamp(viewport.top, 0, static_cast<s32>(config.height))),
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static_cast<u32>(std::clamp(viewport.right, 0, static_cast<s32>(config.width))),
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static_cast<u32>(std::clamp(viewport.bottom, 0, static_cast<s32>(config.height)))};
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// get color and depth surfaces
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SurfaceParams color_params;
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