shader: Add resolution down factor opcode
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fddf372c68
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9 changed files with 25 additions and 0 deletions
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@ -72,6 +72,7 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
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void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
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void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
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void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst);
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void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset);
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void EmitWriteLocal(EmitContext& ctx, ScalarU32 word_offset, ScalarU32 value);
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst);
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@ -210,6 +210,11 @@ void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
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}
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void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
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UNIMPLEMENTED();
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ctx.Add("MOV.F {}.x,1;", inst);
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}
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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ctx.Add("MOV.S {}.x,0;", inst);
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}
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