video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this commit pixel formats had no convention, leading to confusion and potential bugs.
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eda37ff26b
commit
fbc232426d
19 changed files with 1077 additions and 1179 deletions
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@ -193,53 +193,6 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
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}
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}
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u32 BytesPerPixel(TextureFormat format) {
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXN1:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 8;
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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case TextureFormat::BC6H_UF16:
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case TextureFormat::BC6H_SF16:
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// In this case a 'pixel' actually refers to a 4x4 tile.
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return 16;
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case TextureFormat::R32_G32_B32:
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return 12;
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_5X4:
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case TextureFormat::ASTC_2D_8X8:
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case TextureFormat::ASTC_2D_8X5:
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case TextureFormat::ASTC_2D_10X8:
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case TextureFormat::ASTC_2D_5X5:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32:
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case TextureFormat::R16_G16:
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return 4;
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::G8R8:
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case TextureFormat::R16:
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return 2;
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case TextureFormat::R8:
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return 1;
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case TextureFormat::R16_G16_B16_A16:
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return 8;
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case TextureFormat::R32_G32_B32_A32:
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return 16;
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case TextureFormat::R32_G32:
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return 8;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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return 1;
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}
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}
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void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
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u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
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u32 block_depth, u32 width_spacing) {
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@ -328,48 +281,6 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32
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}
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}
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std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
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u32 height) {
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std::vector<u8> rgba_data;
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// TODO(Subv): Implement.
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switch (format) {
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case TextureFormat::DXT1:
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case TextureFormat::DXT23:
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case TextureFormat::DXT45:
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case TextureFormat::DXN1:
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case TextureFormat::DXN2:
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case TextureFormat::BC7U:
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case TextureFormat::BC6H_UF16:
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case TextureFormat::BC6H_SF16:
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case TextureFormat::ASTC_2D_4X4:
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case TextureFormat::ASTC_2D_8X8:
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case TextureFormat::ASTC_2D_5X5:
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case TextureFormat::ASTC_2D_10X8:
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case TextureFormat::A8R8G8B8:
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case TextureFormat::A2B10G10R10:
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::R8:
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case TextureFormat::G8R8:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::R16_G16:
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case TextureFormat::R32_G32_B32:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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default:
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UNIMPLEMENTED_MSG("Format not implemented");
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break;
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}
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return rgba_data;
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}
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std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
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u32 block_height, u32 block_depth) {
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if (tiled) {
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