video_core: Rearrange pixel format names

Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
This commit is contained in:
ReinUsesLisp 2020-07-01 02:28:53 -03:00
parent eda37ff26b
commit fbc232426d
19 changed files with 1077 additions and 1179 deletions

View file

@ -193,53 +193,6 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel,
}
}
u32 BytesPerPixel(TextureFormat format) {
switch (format) {
case TextureFormat::DXT1:
case TextureFormat::DXN1:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
case TextureFormat::R32_G32_B32:
return 12;
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_5X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_8X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32:
case TextureFormat::R16_G16:
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::G8R8:
case TextureFormat::R16:
return 2;
case TextureFormat::R8:
return 1;
case TextureFormat::R16_G16_B16_A16:
return 8;
case TextureFormat::R32_G32_B32_A32:
return 16;
case TextureFormat::R32_G32:
return 8;
default:
UNIMPLEMENTED_MSG("Format not implemented");
return 1;
}
}
void UnswizzleTexture(u8* const unswizzled_data, u8* address, u32 tile_size_x, u32 tile_size_y,
u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height,
u32 block_depth, u32 width_spacing) {
@ -328,48 +281,6 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32
}
}
std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width,
u32 height) {
std::vector<u8> rgba_data;
// TODO(Subv): Implement.
switch (format) {
case TextureFormat::DXT1:
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::BC6H_UF16:
case TextureFormat::BC6H_SF16:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::ASTC_2D_8X8:
case TextureFormat::ASTC_2D_5X5:
case TextureFormat::ASTC_2D_10X8:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
case TextureFormat::R8:
case TextureFormat::G8R8:
case TextureFormat::BF10GF11RF11:
case TextureFormat::R32_G32_B32_A32:
case TextureFormat::R32_G32:
case TextureFormat::R32:
case TextureFormat::R16:
case TextureFormat::R16_G16:
case TextureFormat::R32_G32_B32:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;
break;
default:
UNIMPLEMENTED_MSG("Format not implemented");
break;
}
return rgba_data;
}
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height, u32 block_depth) {
if (tiled) {