shader: Implement BAR and fix memory barriers
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85795de99f
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fc93bc2abd
7 changed files with 79 additions and 5 deletions
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@ -28,6 +28,7 @@ void EmitSelectionMerge(EmitContext& ctx, Id merge_label);
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void EmitReturn(EmitContext& ctx);
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void EmitUnreachable(EmitContext& ctx);
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void EmitDemoteToHelperInvocation(EmitContext& ctx, Id continue_label);
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void EmitBarrier(EmitContext& ctx);
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void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx);
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void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
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void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
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@ -8,16 +8,25 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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void EmitMemoryBarrierImpl(EmitContext& ctx, spv::Scope scope) {
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const auto semantics =
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const auto semantics{
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spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
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spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
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spv::MemorySemanticsMask::ImageMemory;
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spv::MemorySemanticsMask::ImageMemory};
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ctx.OpMemoryBarrier(ctx.Constant(ctx.U32[1], static_cast<u32>(scope)),
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ctx.Constant(ctx.U32[1], static_cast<u32>(semantics)));
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}
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} // Anonymous namespace
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void EmitBarrier(EmitContext& ctx) {
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const auto execution{spv::Scope::Workgroup};
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const auto memory{spv::Scope::Workgroup};
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const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease |
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spv::MemorySemanticsMask::WorkgroupMemory};
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ctx.OpControlBarrier(ctx.Constant(ctx.U32[1], static_cast<u32>(execution)),
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ctx.Constant(ctx.U32[1], static_cast<u32>(memory)),
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ctx.Constant(ctx.U32[1], static_cast<u32>(memory_semantics)));
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}
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void EmitMemoryBarrierWorkgroupLevel(EmitContext& ctx) {
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EmitMemoryBarrierImpl(ctx, spv::Scope::Workgroup);
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}
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