Merge pull request #10839 from lat9nq/pgc-plus

general: Reimplement per-game configurations
This commit is contained in:
liamwhite 2023-08-02 14:25:52 -04:00 committed by GitHub
commit fca7d975fd
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GPG key ID: 4AEE18F83AFDEB23
78 changed files with 4614 additions and 4820 deletions

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@ -150,15 +150,17 @@ void Config::ReadValues() {
if (rng_seed_enabled) {
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
} else {
Settings::values.rng_seed.SetValue(std::nullopt);
Settings::values.rng_seed.SetValue(0);
}
Settings::values.rng_seed_enabled.SetValue(rng_seed_enabled);
const auto custom_rtc_enabled = config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
Settings::values.custom_rtc = config->GetInteger("System", "custom_rtc", 0);
} else {
Settings::values.custom_rtc = std::nullopt;
Settings::values.custom_rtc = 0;
}
Settings::values.custom_rtc_enabled = custom_rtc_enabled;
ReadSetting("System", Settings::values.language_index);
ReadSetting("System", Settings::values.region_index);
@ -167,7 +169,7 @@ void Config::ReadValues() {
// Core
ReadSetting("Core", Settings::values.use_multi_core);
ReadSetting("Core", Settings::values.use_unsafe_extended_memory_layout);
ReadSetting("Core", Settings::values.memory_layout_mode);
// Cpu
ReadSetting("Cpu", Settings::values.cpu_accuracy);
@ -222,14 +224,17 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_blue);
// Use GPU accuracy normal by default on Android
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
Settings::values.gpu_accuracy = static_cast<Settings::GpuAccuracy>(config->GetInteger(
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GpuAccuracy::Normal)));
// Use GPU default anisotropic filtering on Android
Settings::values.max_anisotropy = config->GetInteger("Renderer", "max_anisotropy", 1);
Settings::values.max_anisotropy =
static_cast<Settings::AnisotropyMode>(config->GetInteger("Renderer", "max_anisotropy", 1));
// Disable ASTC compute by default on Android
Settings::values.accelerate_astc = config->GetBoolean("Renderer", "accelerate_astc", false);
Settings::values.accelerate_astc.SetValue(
config->GetBoolean("Renderer", "accelerate_astc", false) ? Settings::AstcDecodeMode::Gpu
: Settings::AstcDecodeMode::Cpu);
// Enable asynchronous presentation by default on Android
Settings::values.async_presentation =