Merge pull request #10839 from lat9nq/pgc-plus
general: Reimplement per-game configurations
This commit is contained in:
commit
fca7d975fd
78 changed files with 4614 additions and 4820 deletions
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@ -110,8 +110,12 @@ add_library(common STATIC
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scratch_buffer.h
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settings.cpp
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settings.h
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settings_common.cpp
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settings_common.h
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settings_enums.h
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settings_input.cpp
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settings_input.h
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settings_setting.h
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socket_types.h
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spin_lock.cpp
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spin_lock.h
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@ -193,9 +197,16 @@ if (MSVC)
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(common PRIVATE
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$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>
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-fsized-deallocation
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-Werror=unreachable-code-aggressive
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)
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target_compile_definitions(common PRIVATE
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# Clang 14 and earlier have errors when explicitly instantiating Settings::Setting
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$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>
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)
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endif()
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@ -108,7 +108,7 @@ public:
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using namespace Common::Literals;
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// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
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const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
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const auto write_limit = Settings::values.extended_logging.GetValue() ? 1_GiB : 100_MiB;
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const bool write_limit_exceeded = bytes_written > write_limit;
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if (entry.log_level >= Level::Error || write_limit_exceeded) {
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if (write_limit_exceeded) {
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@ -7,9 +7,16 @@
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#include <exception>
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#include <stdexcept>
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#endif
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#include <compare>
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#include <cstddef>
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#include <filesystem>
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#include <functional>
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#include <string_view>
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#include <type_traits>
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#include <fmt/core.h>
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#include "common/assert.h"
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#include "common/fs/fs_util.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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@ -17,11 +24,50 @@
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namespace Settings {
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Values values;
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static bool configuring_global = true;
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// Clang 14 and earlier have errors when explicitly instantiating these classes
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#ifndef CANNOT_EXPLICITLY_INSTANTIATE
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#define SETTING(TYPE, RANGED) template class Setting<TYPE, RANGED>
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#define SWITCHABLE(TYPE, RANGED) template class SwitchableSetting<TYPE, RANGED>
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std::string GetTimeZoneString() {
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const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
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SETTING(AudioEngine, false);
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SETTING(bool, false);
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SETTING(int, false);
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SETTING(std::string, false);
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SETTING(u16, false);
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SWITCHABLE(AnisotropyMode, true);
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SWITCHABLE(AntiAliasing, false);
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SWITCHABLE(AspectRatio, true);
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SWITCHABLE(AstcDecodeMode, true);
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SWITCHABLE(AstcRecompression, true);
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SWITCHABLE(AudioMode, true);
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SWITCHABLE(CpuAccuracy, true);
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SWITCHABLE(FullscreenMode, true);
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SWITCHABLE(GpuAccuracy, true);
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SWITCHABLE(Language, true);
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SWITCHABLE(NvdecEmulation, false);
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SWITCHABLE(Region, true);
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SWITCHABLE(RendererBackend, true);
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SWITCHABLE(ScalingFilter, false);
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SWITCHABLE(ShaderBackend, true);
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SWITCHABLE(TimeZone, true);
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SETTING(VSyncMode, true);
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SWITCHABLE(bool, false);
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SWITCHABLE(int, false);
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SWITCHABLE(int, true);
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SWITCHABLE(s64, false);
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SWITCHABLE(u16, true);
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SWITCHABLE(u32, false);
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SWITCHABLE(u8, false);
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SWITCHABLE(u8, true);
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#undef SETTING
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#undef SWITCHABLE
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#endif
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Values values;
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std::string GetTimeZoneString(TimeZone time_zone) {
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const auto time_zone_index = static_cast<std::size_t>(time_zone);
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ASSERT(time_zone_index < Common::TimeZone::GetTimeZoneStrings().size());
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std::string location_name;
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@ -61,73 +107,35 @@ void LogSettings() {
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};
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LOG_INFO(Config, "yuzu Configuration:");
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log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
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log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
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log_setting("System_DeviceName", values.device_name.GetValue());
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log_setting("System_CurrentUser", values.current_user.GetValue());
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log_setting("System_LanguageIndex", values.language_index.GetValue());
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log_setting("System_RegionIndex", values.region_index.GetValue());
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log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
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log_setting("System_UnsafeMemoryLayout", values.use_unsafe_extended_memory_layout.GetValue());
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log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
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log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
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log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_AsyncASTC", values.async_astc.GetValue());
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log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue());
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log_setting("Renderer_UseVsync", values.vsync_mode.GetValue());
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log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue());
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log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
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log_setting("Audio_OutputEngine", values.sink_id.GetValue());
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log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
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log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
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for (auto& [category, settings] : values.linkage.by_category) {
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for (const auto& setting : settings) {
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if (setting->Id() == values.yuzu_token.Id()) {
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// Hide the token secret, for security reasons.
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continue;
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}
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const auto name = fmt::format(
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"{:c}{:c} {}.{}", setting->ToString() == setting->DefaultToString() ? '-' : 'M',
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setting->UsingGlobal() ? '-' : 'C', TranslateCategory(category),
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setting->GetLabel());
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log_setting(name, setting->Canonicalize());
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}
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}
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log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
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log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
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log_path("DataStorage_LoadDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::LoadDir));
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log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
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log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
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log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
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log_setting("Debugging_GDBStub", values.use_gdbstub.GetValue());
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log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
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log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
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log_setting("Input_EnableTouch", values.touchscreen.enabled);
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log_setting("Input_EnableMouse", values.mouse_enabled.GetValue());
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log_setting("Input_EnableKeyboard", values.keyboard_enabled.GetValue());
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log_setting("Input_EnableRingController", values.enable_ring_controller.GetValue());
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log_setting("Input_EnableIrSensor", values.enable_ir_sensor.GetValue());
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log_setting("Input_EnableCustomJoycon", values.enable_joycon_driver.GetValue());
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log_setting("Input_EnableCustomProController", values.enable_procon_driver.GetValue());
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log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
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}
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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bool IsGPULevelExtreme() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme;
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}
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bool IsGPULevelHigh() {
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return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GPUAccuracy::High;
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return values.gpu_accuracy.GetValue() == GpuAccuracy::Extreme ||
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values.gpu_accuracy.GetValue() == GpuAccuracy::High;
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}
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bool IsFastmemEnabled() {
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@ -144,6 +152,61 @@ float Volume() {
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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const char* TranslateCategory(Category category) {
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switch (category) {
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case Category::Audio:
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return "Audio";
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case Category::Core:
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return "Core";
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case Category::Cpu:
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case Category::CpuDebug:
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case Category::CpuUnsafe:
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return "Cpu";
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case Category::Renderer:
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case Category::RendererAdvanced:
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case Category::RendererDebug:
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return "Renderer";
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case Category::System:
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case Category::SystemAudio:
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return "System";
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case Category::DataStorage:
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return "Data Storage";
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case Category::Debugging:
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case Category::DebuggingGraphics:
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return "Debugging";
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case Category::Miscellaneous:
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return "Miscellaneous";
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case Category::Network:
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return "Network";
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case Category::WebService:
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return "WebService";
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case Category::AddOns:
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return "DisabledAddOns";
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case Category::Controls:
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return "Controls";
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case Category::Ui:
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case Category::UiGeneral:
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return "UI";
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case Category::UiLayout:
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return "UiLayout";
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case Category::UiGameList:
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return "UiGameList";
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case Category::Screenshots:
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return "Screenshots";
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case Category::Shortcuts:
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return "Shortcuts";
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case Category::Multiplayer:
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return "Multiplayer";
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case Category::Services:
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return "Services";
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case Category::Paths:
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return "Paths";
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case Category::MaxEnum:
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break;
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}
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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@ -212,66 +275,19 @@ void RestoreGlobalState(bool is_powered_on) {
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return;
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}
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// Audio
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values.volume.SetGlobal(true);
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for (const auto& reset : values.linkage.restore_functions) {
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reset();
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}
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}
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// Core
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values.use_multi_core.SetGlobal(true);
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values.use_unsafe_extended_memory_layout.SetGlobal(true);
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static bool configuring_global = true;
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// CPU
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values.cpu_accuracy.SetGlobal(true);
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values.cpuopt_unsafe_unfuse_fma.SetGlobal(true);
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values.cpuopt_unsafe_reduce_fp_error.SetGlobal(true);
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values.cpuopt_unsafe_ignore_standard_fpcr.SetGlobal(true);
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values.cpuopt_unsafe_inaccurate_nan.SetGlobal(true);
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values.cpuopt_unsafe_fastmem_check.SetGlobal(true);
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values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
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bool IsConfiguringGlobal() {
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return configuring_global;
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}
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.async_presentation.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.fullscreen_mode.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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values.resolution_setup.SetGlobal(true);
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values.scaling_filter.SetGlobal(true);
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values.anti_aliasing.SetGlobal(true);
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values.max_anisotropy.SetGlobal(true);
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values.use_speed_limit.SetGlobal(true);
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values.speed_limit.SetGlobal(true);
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values.use_disk_shader_cache.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.async_astc.SetGlobal(true);
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values.astc_recompression.SetGlobal(true);
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values.use_reactive_flushing.SetGlobal(true);
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values.shader_backend.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.use_vulkan_driver_pipeline_cache.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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values.enable_compute_pipelines.SetGlobal(true);
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values.use_video_framerate.SetGlobal(true);
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// System
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values.language_index.SetGlobal(true);
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values.region_index.SetGlobal(true);
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values.time_zone_index.SetGlobal(true);
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values.rng_seed.SetGlobal(true);
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values.sound_index.SetGlobal(true);
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// Controls
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values.players.SetGlobal(true);
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values.use_docked_mode.SetGlobal(true);
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values.vibration_enabled.SetGlobal(true);
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values.motion_enabled.SetGlobal(true);
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void SetConfiguringGlobal(bool is_global) {
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configuring_global = is_global;
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}
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} // namespace Settings
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@ -6,95 +6,21 @@
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#include <algorithm>
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#include <array>
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#include <map>
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#include <optional>
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#include <memory>
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#include <stdexcept>
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#include <string>
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
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#include "common/settings_setting.h"
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namespace Settings {
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enum class VSyncMode : u32 {
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Immediate = 0,
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Mailbox = 1,
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FIFO = 2,
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FIFORelaxed = 3,
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};
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enum class RendererBackend : u32 {
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OpenGL = 0,
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Vulkan = 1,
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Null = 2,
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};
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enum class ShaderBackend : u32 {
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GLSL = 0,
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GLASM = 1,
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SPIRV = 2,
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};
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enum class GPUAccuracy : u32 {
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Normal = 0,
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High = 1,
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Extreme = 2,
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};
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enum class CPUAccuracy : u32 {
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Auto = 0,
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Accurate = 1,
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Unsafe = 2,
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Paranoid = 3,
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};
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enum class FullscreenMode : u32 {
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Borderless = 0,
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Exclusive = 1,
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};
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enum class NvdecEmulation : u32 {
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Off = 0,
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CPU = 1,
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GPU = 2,
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};
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enum class ResolutionSetup : u32 {
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Res1_2X = 0,
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Res3_4X = 1,
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Res1X = 2,
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Res3_2X = 3,
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Res2X = 4,
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Res3X = 5,
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Res4X = 6,
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Res5X = 7,
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Res6X = 8,
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Res7X = 9,
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Res8X = 10,
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};
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enum class ScalingFilter : u32 {
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NearestNeighbor = 0,
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Bilinear = 1,
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Bicubic = 2,
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Gaussian = 3,
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ScaleForce = 4,
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Fsr = 5,
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LastFilter = Fsr,
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};
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enum class AntiAliasing : u32 {
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None = 0,
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Fxaa = 1,
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Smaa = 2,
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LastAA = Smaa,
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};
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enum class AstcRecompression : u32 {
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Uncompressed = 0,
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Bc1 = 1,
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Bc3 = 2,
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};
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const char* TranslateCategory(Settings::Category category);
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|
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struct ResolutionScalingInfo {
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u32 up_scale{1};
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||||
|
@ -119,239 +45,47 @@ struct ResolutionScalingInfo {
|
|||
}
|
||||
};
|
||||
|
||||
/** The Setting class is a simple resource manager. It defines a label and default value alongside
|
||||
* the actual value of the setting for simpler and less-error prone use with frontend
|
||||
* configurations. Specifying a default value and label is required. A minimum and maximum range can
|
||||
* be specified for sanitization.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class Setting {
|
||||
protected:
|
||||
Setting() = default;
|
||||
#ifndef CANNOT_EXPLICITLY_INSTANTIATE
|
||||
// Instantiate the classes elsewhere (settings.cpp) to reduce compiler/linker work
|
||||
#define SETTING(TYPE, RANGED) extern template class Setting<TYPE, RANGED>
|
||||
#define SWITCHABLE(TYPE, RANGED) extern template class SwitchableSetting<TYPE, RANGED>
|
||||
|
||||
/**
|
||||
* Only sets the setting to the given initializer, leaving the other members to their default
|
||||
* initializers.
|
||||
*
|
||||
* @param global_val Initial value of the setting
|
||||
*/
|
||||
explicit Setting(const Type& val) : value{val} {}
|
||||
SETTING(AudioEngine, false);
|
||||
SETTING(bool, false);
|
||||
SETTING(int, false);
|
||||
SETTING(s32, false);
|
||||
SETTING(std::string, false);
|
||||
SETTING(std::string, false);
|
||||
SETTING(u16, false);
|
||||
SWITCHABLE(AnisotropyMode, true);
|
||||
SWITCHABLE(AntiAliasing, false);
|
||||
SWITCHABLE(AspectRatio, true);
|
||||
SWITCHABLE(AstcDecodeMode, true);
|
||||
SWITCHABLE(AstcRecompression, true);
|
||||
SWITCHABLE(AudioMode, true);
|
||||
SWITCHABLE(CpuAccuracy, true);
|
||||
SWITCHABLE(FullscreenMode, true);
|
||||
SWITCHABLE(GpuAccuracy, true);
|
||||
SWITCHABLE(Language, true);
|
||||
SWITCHABLE(NvdecEmulation, false);
|
||||
SWITCHABLE(Region, true);
|
||||
SWITCHABLE(RendererBackend, true);
|
||||
SWITCHABLE(ScalingFilter, false);
|
||||
SWITCHABLE(ShaderBackend, true);
|
||||
SWITCHABLE(TimeZone, true);
|
||||
SETTING(VSyncMode, true);
|
||||
SWITCHABLE(bool, false);
|
||||
SWITCHABLE(int, false);
|
||||
SWITCHABLE(int, true);
|
||||
SWITCHABLE(s64, false);
|
||||
SWITCHABLE(u16, true);
|
||||
SWITCHABLE(u32, false);
|
||||
SWITCHABLE(u8, false);
|
||||
SWITCHABLE(u8, true);
|
||||
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit Setting(const Type& default_val, const std::string& name)
|
||||
requires(!ranged)
|
||||
: value{default_val}, default_value{default_val}, label{name} {}
|
||||
virtual ~Setting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
|
||||
const std::string& name)
|
||||
requires(ranged)
|
||||
: value{default_val},
|
||||
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the setting to the given value.
|
||||
*
|
||||
* @param val The desired value
|
||||
*/
|
||||
virtual void SetValue(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value that this setting was created with.
|
||||
*
|
||||
* @returns A reference to the default value
|
||||
*/
|
||||
[[nodiscard]] const Type& GetDefault() const {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the label this setting was created with.
|
||||
*
|
||||
* @returns A reference to the label
|
||||
*/
|
||||
[[nodiscard]] const std::string& GetLabel() const {
|
||||
return label;
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns a value to the setting.
|
||||
*
|
||||
* @param val The desired setting value
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
virtual const Type& operator=(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
explicit virtual operator const Type&() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
protected:
|
||||
Type value{}; ///< The setting
|
||||
const Type default_value{}; ///< The default value
|
||||
const Type maximum{}; ///< Maximum allowed value of the setting
|
||||
const Type minimum{}; ///< Minimum allowed value of the setting
|
||||
const std::string label{}; ///< The setting's label
|
||||
};
|
||||
|
||||
/**
|
||||
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
|
||||
* custom setting to switch to when a guest application specifically requires it. The effect is that
|
||||
* other components of the emulator can access the setting's intended value without any need for the
|
||||
* component to ask whether the custom or global setting is needed at the moment.
|
||||
*
|
||||
* By default, the global setting is used.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit SwitchableSetting(const Type& default_val, const std::string& name)
|
||||
requires(!ranged)
|
||||
: Setting<Type>{default_val, name} {}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
*/
|
||||
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
|
||||
const std::string& name)
|
||||
requires(ranged)
|
||||
: Setting<Type, true>{default_val, min_val, max_val, name} {}
|
||||
|
||||
/**
|
||||
* Tells this setting to represent either the global or custom setting when other member
|
||||
* functions are used.
|
||||
*
|
||||
* @param to_global Whether to use the global or custom setting.
|
||||
*/
|
||||
void SetGlobal(bool to_global) {
|
||||
use_global = to_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this setting is using the global setting or not.
|
||||
*
|
||||
* @returns The global state
|
||||
*/
|
||||
[[nodiscard]] bool UsingGlobal() const {
|
||||
return use_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns either the global or custom setting depending on the values of this setting's global
|
||||
* state or if the global value was specifically requested.
|
||||
*
|
||||
* @param need_global Request global value regardless of setting's state; defaults to false
|
||||
*
|
||||
* @returns The required value of the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
|
||||
if (use_global || need_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*/
|
||||
void SetValue(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
} else {
|
||||
std::swap(custom, temp);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
const Type& operator=(const Type& val) override {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
return this->value;
|
||||
}
|
||||
std::swap(custom, temp);
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current setting value depending on the global state.
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
virtual explicit operator const Type&() const override {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool use_global{true}; ///< The setting's global state
|
||||
Type custom{}; ///< The custom value of the setting
|
||||
};
|
||||
#undef SETTING
|
||||
#undef SWITCHABLE
|
||||
#endif
|
||||
|
||||
/**
|
||||
* The InputSetting class allows for getting a reference to either the global or custom members.
|
||||
|
@ -391,208 +125,388 @@ struct TouchFromButtonMap {
|
|||
};
|
||||
|
||||
struct Values {
|
||||
Linkage linkage{};
|
||||
|
||||
// Audio
|
||||
Setting<std::string> sink_id{"auto", "output_engine"};
|
||||
Setting<std::string> audio_output_device_id{"auto", "output_device"};
|
||||
Setting<std::string> audio_input_device_id{"auto", "input_device"};
|
||||
Setting<bool> audio_muted{false, "audio_muted"};
|
||||
SwitchableSetting<u8, true> volume{100, 0, 200, "volume"};
|
||||
Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
|
||||
Setting<AudioEngine> sink_id{linkage, AudioEngine::Auto, "output_engine", Category::Audio,
|
||||
Specialization::RuntimeList};
|
||||
Setting<std::string> audio_output_device_id{linkage, "auto", "output_device", Category::Audio,
|
||||
Specialization::RuntimeList};
|
||||
Setting<std::string> audio_input_device_id{linkage, "auto", "input_device", Category::Audio,
|
||||
Specialization::RuntimeList};
|
||||
SwitchableSetting<AudioMode, true> sound_index{
|
||||
linkage, AudioMode::Stereo, AudioMode::Mono, AudioMode::Surround,
|
||||
"sound_index", Category::SystemAudio, Specialization::Default, true,
|
||||
true};
|
||||
SwitchableSetting<u8, true> volume{linkage,
|
||||
100,
|
||||
0,
|
||||
200,
|
||||
"volume",
|
||||
Category::Audio,
|
||||
Specialization::Scalar | Specialization::Percentage,
|
||||
true,
|
||||
true};
|
||||
Setting<bool, false> audio_muted{
|
||||
linkage, false, "audio_muted", Category::Audio, Specialization::Default, false, true};
|
||||
Setting<bool, false> dump_audio_commands{
|
||||
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
|
||||
|
||||
// Core
|
||||
SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
|
||||
SwitchableSetting<bool> use_unsafe_extended_memory_layout{false,
|
||||
"use_unsafe_extended_memory_layout"};
|
||||
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
|
||||
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
|
||||
MemoryLayout::Memory_4Gb,
|
||||
MemoryLayout::Memory_4Gb,
|
||||
MemoryLayout::Memory_8Gb,
|
||||
"memory_layout_mode",
|
||||
Category::Core};
|
||||
SwitchableSetting<bool> use_speed_limit{
|
||||
linkage, true, "use_speed_limit", Category::Core, Specialization::Paired, false, true};
|
||||
SwitchableSetting<u16, true> speed_limit{linkage,
|
||||
100,
|
||||
0,
|
||||
9999,
|
||||
"speed_limit",
|
||||
Category::Core,
|
||||
Specialization::Countable | Specialization::Percentage,
|
||||
true,
|
||||
true,
|
||||
&use_speed_limit};
|
||||
|
||||
// Cpu
|
||||
SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
|
||||
CPUAccuracy::Paranoid, "cpu_accuracy"};
|
||||
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
|
||||
Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
|
||||
Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
|
||||
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
|
||||
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
|
||||
"cpu_accuracy", Category::Cpu};
|
||||
Setting<bool> cpu_debug_mode{linkage, false, "cpu_debug_mode", Category::CpuDebug};
|
||||
|
||||
Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
|
||||
Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
|
||||
Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
|
||||
Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
|
||||
Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
|
||||
Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
|
||||
Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
|
||||
Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
|
||||
Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
|
||||
Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
|
||||
Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
|
||||
Setting<bool> cpuopt_ignore_memory_aborts{true, "cpuopt_ignore_memory_aborts"};
|
||||
Setting<bool> cpuopt_page_tables{linkage, true, "cpuopt_page_tables", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_block_linking{linkage, true, "cpuopt_block_linking", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_return_stack_buffer{linkage, true, "cpuopt_return_stack_buffer",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fast_dispatcher{linkage, true, "cpuopt_fast_dispatcher",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_context_elimination{linkage, true, "cpuopt_context_elimination",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_const_prop{linkage, true, "cpuopt_const_prop", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_misc_ir{linkage, true, "cpuopt_misc_ir", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_reduce_misalign_checks{linkage, true, "cpuopt_reduce_misalign_checks",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fastmem{linkage, true, "cpuopt_fastmem", Category::CpuDebug};
|
||||
Setting<bool> cpuopt_fastmem_exclusives{linkage, true, "cpuopt_fastmem_exclusives",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_recompile_exclusives{linkage, true, "cpuopt_recompile_exclusives",
|
||||
Category::CpuDebug};
|
||||
Setting<bool> cpuopt_ignore_memory_aborts{linkage, true, "cpuopt_ignore_memory_aborts",
|
||||
Category::CpuDebug};
|
||||
|
||||
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{linkage, true, "cpuopt_unsafe_unfuse_fma",
|
||||
Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{
|
||||
linkage, true, "cpuopt_unsafe_reduce_fp_error", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
|
||||
true, "cpuopt_unsafe_ignore_standard_fpcr"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
|
||||
linkage, true, "cpuopt_unsafe_ignore_standard_fpcr", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{
|
||||
linkage, true, "cpuopt_unsafe_inaccurate_nan", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{
|
||||
linkage, true, "cpuopt_unsafe_fastmem_check", Category::CpuUnsafe};
|
||||
SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
|
||||
true, "cpuopt_unsafe_ignore_global_monitor"};
|
||||
linkage, true, "cpuopt_unsafe_ignore_global_monitor", Category::CpuUnsafe};
|
||||
|
||||
// Renderer
|
||||
SwitchableSetting<RendererBackend, true> renderer_backend{
|
||||
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
|
||||
SwitchableSetting<bool> async_presentation{false, "async_presentation"};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
|
||||
Setting<bool> renderer_debug{false, "debug"};
|
||||
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
|
||||
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
|
||||
Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
|
||||
SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
|
||||
linkage, RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null,
|
||||
"backend", Category::Renderer};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{
|
||||
linkage, ShaderBackend::Glsl, ShaderBackend::Glsl, ShaderBackend::SpirV,
|
||||
"shader_backend", Category::Renderer, Specialization::RuntimeList};
|
||||
SwitchableSetting<int> vulkan_device{linkage, 0, "vulkan_device", Category::Renderer,
|
||||
Specialization::RuntimeList};
|
||||
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
|
||||
SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{linkage, true, "use_disk_shader_cache",
|
||||
Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
|
||||
AstcDecodeMode::Gpu,
|
||||
AstcDecodeMode::Cpu,
|
||||
AstcDecodeMode::CpuAsynchronous,
|
||||
"accelerate_astc",
|
||||
Category::Renderer};
|
||||
Setting<VSyncMode, true> vsync_mode{
|
||||
linkage, VSyncMode::Fifo, VSyncMode::Immediate, VSyncMode::FifoRelaxed,
|
||||
"use_vsync", Category::Renderer, Specialization::RuntimeList, true,
|
||||
true};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{linkage, NvdecEmulation::Gpu,
|
||||
"nvdec_emulation", Category::Renderer};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
||||
#ifdef _WIN32
|
||||
FullscreenMode::Borderless,
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
FullscreenMode::Exclusive,
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
|
||||
SwitchableSetting<int, true> aspect_ratio{0, 0, 4, "aspect_ratio"};
|
||||
SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
|
||||
SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
|
||||
SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
|
||||
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
|
||||
SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
|
||||
GPUAccuracy::Extreme, "gpu_accuracy"};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
|
||||
SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
|
||||
SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||
SwitchableSetting<bool> async_astc{false, "async_astc"};
|
||||
Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate,
|
||||
VSyncMode::FIFORelaxed, "use_vsync"};
|
||||
SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"};
|
||||
SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLSL,
|
||||
ShaderBackend::SPIRV, "shader_backend"};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
|
||||
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{true,
|
||||
"use_vulkan_driver_pipeline_cache"};
|
||||
SwitchableSetting<bool> enable_compute_pipelines{false, "enable_compute_pipelines"};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{
|
||||
AstcRecompression::Uncompressed, AstcRecompression::Uncompressed, AstcRecompression::Bc3,
|
||||
"astc_recompression"};
|
||||
SwitchableSetting<bool> use_video_framerate{false, "use_video_framerate"};
|
||||
SwitchableSetting<bool> barrier_feedback_loops{true, "barrier_feedback_loops"};
|
||||
FullscreenMode::Borderless,
|
||||
FullscreenMode::Exclusive,
|
||||
"fullscreen_mode",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AspectRatio, true> aspect_ratio{linkage,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::R16_9,
|
||||
AspectRatio::Stretch,
|
||||
"aspect_ratio",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<u8> bg_red{0, "bg_red"};
|
||||
SwitchableSetting<u8> bg_green{0, "bg_green"};
|
||||
SwitchableSetting<u8> bg_blue{0, "bg_blue"};
|
||||
ResolutionScalingInfo resolution_info{};
|
||||
SwitchableSetting<ResolutionSetup> resolution_setup{linkage, ResolutionSetup::Res1X,
|
||||
"resolution_setup", Category::Renderer};
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
|
||||
ScalingFilter::Bilinear,
|
||||
"scaling_filter",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AntiAliasing> anti_aliasing{linkage,
|
||||
AntiAliasing::None,
|
||||
"anti_aliasing",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<int, true> fsr_sharpening_slider{linkage,
|
||||
25,
|
||||
0,
|
||||
200,
|
||||
"fsr_sharpening_slider",
|
||||
Category::Renderer,
|
||||
Specialization::Scalar |
|
||||
Specialization::Percentage,
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<u8, false> bg_red{
|
||||
linkage, 0, "bg_red", Category::Renderer, Specialization::Default, true, true};
|
||||
SwitchableSetting<u8, false> bg_green{
|
||||
linkage, 0, "bg_green", Category::Renderer, Specialization::Default, true, true};
|
||||
SwitchableSetting<u8, false> bg_blue{
|
||||
linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
|
||||
|
||||
SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
|
||||
GpuAccuracy::High,
|
||||
GpuAccuracy::Normal,
|
||||
GpuAccuracy::Extreme,
|
||||
"gpu_accuracy",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<AnisotropyMode, true> max_anisotropy{
|
||||
linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
|
||||
"max_anisotropy", Category::RendererAdvanced};
|
||||
SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Uncompressed,
|
||||
AstcRecompression::Bc3,
|
||||
"astc_recompression",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_fast_gpu_time{
|
||||
linkage, true, "use_fast_gpu_time", Category::RendererAdvanced, Specialization::Default,
|
||||
true, true};
|
||||
SwitchableSetting<bool> use_vulkan_driver_pipeline_cache{linkage,
|
||||
true,
|
||||
"use_vulkan_driver_pipeline_cache",
|
||||
Category::RendererAdvanced,
|
||||
Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
SwitchableSetting<bool> enable_compute_pipelines{linkage, false, "enable_compute_pipelines",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> use_video_framerate{linkage, false, "use_video_framerate",
|
||||
Category::RendererAdvanced};
|
||||
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
|
||||
Category::RendererAdvanced};
|
||||
|
||||
Setting<bool> renderer_debug{linkage, false, "debug", Category::RendererDebug};
|
||||
Setting<bool> renderer_shader_feedback{linkage, false, "shader_feedback",
|
||||
Category::RendererDebug};
|
||||
Setting<bool> enable_nsight_aftermath{linkage, false, "nsight_aftermath",
|
||||
Category::RendererDebug};
|
||||
Setting<bool> disable_shader_loop_safety_checks{
|
||||
linkage, false, "disable_shader_loop_safety_checks", Category::RendererDebug};
|
||||
|
||||
// System
|
||||
SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
|
||||
Setting<std::string> device_name{"Yuzu", "device_name"};
|
||||
SwitchableSetting<Language, true> language_index{linkage,
|
||||
Language::EnglishAmerican,
|
||||
Language::Japanese,
|
||||
Language::PortugueseBrazilian,
|
||||
"language_index",
|
||||
Category::System};
|
||||
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, Region::Japan,
|
||||
Region::Taiwan, "region_index", Category::System};
|
||||
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto,
|
||||
TimeZone::Auto, TimeZone::Zulu,
|
||||
"time_zone_index", Category::System};
|
||||
// Measured in seconds since epoch
|
||||
std::optional<s64> custom_rtc;
|
||||
SwitchableSetting<bool> custom_rtc_enabled{
|
||||
linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
|
||||
SwitchableSetting<s64> custom_rtc{
|
||||
linkage, 0, "custom_rtc", Category::System, Specialization::Time,
|
||||
true, true, &custom_rtc_enabled};
|
||||
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
|
||||
s64 custom_rtc_differential;
|
||||
SwitchableSetting<bool> rng_seed_enabled{
|
||||
linkage, false, "rng_seed_enabled", Category::System, Specialization::Paired, true, true};
|
||||
SwitchableSetting<u32> rng_seed{
|
||||
linkage, 0, "rng_seed", Category::System, Specialization::Hex,
|
||||
true, true, &rng_seed_enabled};
|
||||
Setting<std::string> device_name{
|
||||
linkage, "yuzu", "device_name", Category::System, Specialization::Default, true, true};
|
||||
|
||||
Setting<s32> current_user{0, "current_user"};
|
||||
SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
|
||||
SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
|
||||
SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
|
||||
SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
|
||||
Setting<s32> current_user{linkage, 0, "current_user", Category::System};
|
||||
|
||||
SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
|
||||
Setting<bool> enable_raw_input{
|
||||
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
|
||||
// Only read/write enable_raw_input on Windows platforms
|
||||
#ifdef _WIN32
|
||||
true
|
||||
#else
|
||||
false
|
||||
#endif
|
||||
};
|
||||
Setting<bool> controller_navigation{linkage, true, "controller_navigation", Category::Controls};
|
||||
Setting<bool> enable_joycon_driver{linkage, true, "enable_joycon_driver", Category::Controls};
|
||||
Setting<bool> enable_procon_driver{linkage, false, "enable_procon_driver", Category::Controls};
|
||||
|
||||
Setting<bool> enable_raw_input{false, "enable_raw_input"};
|
||||
Setting<bool> controller_navigation{true, "controller_navigation"};
|
||||
Setting<bool> enable_joycon_driver{true, "enable_joycon_driver"};
|
||||
Setting<bool> enable_procon_driver{false, "enable_procon_driver"};
|
||||
SwitchableSetting<bool> vibration_enabled{linkage, true, "vibration_enabled",
|
||||
Category::Controls};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{linkage, false, "enable_accurate_vibrations",
|
||||
Category::Controls};
|
||||
|
||||
SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
|
||||
SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
|
||||
SwitchableSetting<bool> motion_enabled{linkage, true, "motion_enabled", Category::Controls};
|
||||
Setting<std::string> udp_input_servers{linkage, "127.0.0.1:26760", "udp_input_servers",
|
||||
Category::Controls};
|
||||
Setting<bool> enable_udp_controller{linkage, false, "enable_udp_controller",
|
||||
Category::Controls};
|
||||
|
||||
SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
|
||||
Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
|
||||
Setting<bool> pause_tas_on_load{linkage, true, "pause_tas_on_load", Category::Controls};
|
||||
Setting<bool> tas_enable{linkage, false, "tas_enable", Category::Controls};
|
||||
Setting<bool> tas_loop{linkage, false, "tas_loop", Category::Controls};
|
||||
|
||||
Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
Setting<bool> tas_enable{false, "tas_enable"};
|
||||
Setting<bool> tas_loop{false, "tas_loop"};
|
||||
Setting<bool> mouse_panning{
|
||||
linkage, false, "mouse_panning", Category::Controls, Specialization::Default, false};
|
||||
Setting<u8, true> mouse_panning_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_sensitivity", Category::Controls};
|
||||
Setting<bool> mouse_enabled{linkage, false, "mouse_enabled", Category::Controls};
|
||||
|
||||
Setting<bool> mouse_panning{false, "mouse_panning"};
|
||||
Setting<u8, true> mouse_panning_x_sensitivity{50, 1, 100, "mouse_panning_x_sensitivity"};
|
||||
Setting<u8, true> mouse_panning_y_sensitivity{50, 1, 100, "mouse_panning_y_sensitivity"};
|
||||
Setting<u8, true> mouse_panning_deadzone_counterweight{20, 0, 100,
|
||||
"mouse_panning_deadzone_counterweight"};
|
||||
Setting<u8, true> mouse_panning_decay_strength{18, 0, 100, "mouse_panning_decay_strength"};
|
||||
Setting<u8, true> mouse_panning_min_decay{6, 0, 100, "mouse_panning_min_decay"};
|
||||
Setting<u8, true> mouse_panning_x_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_x_sensitivity", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_y_sensitivity{
|
||||
linkage, 50, 1, 100, "mouse_panning_y_sensitivity", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_deadzone_counterweight{
|
||||
linkage, 20, 0, 100, "mouse_panning_deadzone_counterweight", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_decay_strength{
|
||||
linkage, 18, 0, 100, "mouse_panning_decay_strength", Category::Controls};
|
||||
Setting<u8, true> mouse_panning_min_decay{
|
||||
linkage, 6, 0, 100, "mouse_panning_min_decay", Category::Controls};
|
||||
|
||||
Setting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
|
||||
Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
|
||||
Setting<bool> emulate_analog_keyboard{linkage, false, "emulate_analog_keyboard",
|
||||
Category::Controls};
|
||||
Setting<bool> keyboard_enabled{linkage, false, "keyboard_enabled", Category::Controls};
|
||||
|
||||
Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
|
||||
Setting<bool> debug_pad_enabled{linkage, false, "debug_pad_enabled", Category::Controls};
|
||||
ButtonsRaw debug_pad_buttons;
|
||||
AnalogsRaw debug_pad_analogs;
|
||||
|
||||
TouchscreenInput touchscreen;
|
||||
|
||||
Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
|
||||
Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
|
||||
Setting<std::string> touch_device{linkage, "min_x:100,min_y:50,max_x:1800,max_y:850",
|
||||
"touch_device", Category::Controls};
|
||||
Setting<int> touch_from_button_map_index{linkage, 0, "touch_from_button_map",
|
||||
Category::Controls};
|
||||
std::vector<TouchFromButtonMap> touch_from_button_maps;
|
||||
|
||||
Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
|
||||
Setting<bool> enable_ring_controller{linkage, true, "enable_ring_controller",
|
||||
Category::Controls};
|
||||
RingconRaw ringcon_analogs;
|
||||
|
||||
Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
|
||||
Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
|
||||
Setting<bool> enable_ir_sensor{linkage, false, "enable_ir_sensor", Category::Controls};
|
||||
Setting<std::string> ir_sensor_device{linkage, "auto", "ir_sensor_device", Category::Controls};
|
||||
|
||||
Setting<bool> random_amiibo_id{false, "random_amiibo_id"};
|
||||
Setting<bool> random_amiibo_id{linkage, false, "random_amiibo_id", Category::Controls};
|
||||
|
||||
// Data Storage
|
||||
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
|
||||
Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
|
||||
Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
|
||||
Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
|
||||
Setting<bool> use_virtual_sd{linkage, true, "use_virtual_sd", Category::DataStorage};
|
||||
Setting<bool> gamecard_inserted{linkage, false, "gamecard_inserted", Category::DataStorage};
|
||||
Setting<bool> gamecard_current_game{linkage, false, "gamecard_current_game",
|
||||
Category::DataStorage};
|
||||
Setting<std::string> gamecard_path{linkage, std::string(), "gamecard_path",
|
||||
Category::DataStorage};
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
Setting<bool> use_gdbstub{false, "use_gdbstub"};
|
||||
Setting<u16> gdbstub_port{6543, "gdbstub_port"};
|
||||
Setting<std::string> program_args{std::string(), "program_args"};
|
||||
Setting<bool> dump_exefs{false, "dump_exefs"};
|
||||
Setting<bool> dump_nso{false, "dump_nso"};
|
||||
Setting<bool> dump_shaders{false, "dump_shaders"};
|
||||
Setting<bool> dump_macros{false, "dump_macros"};
|
||||
Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
|
||||
Setting<bool> reporting_services{false, "reporting_services"};
|
||||
Setting<bool> quest_flag{false, "quest_flag"};
|
||||
Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
|
||||
Setting<bool> disable_macro_hle{false, "disable_macro_hle"};
|
||||
Setting<bool> extended_logging{false, "extended_logging"};
|
||||
Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
|
||||
Setting<bool> use_auto_stub{false, "use_auto_stub"};
|
||||
Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
|
||||
Setting<bool> create_crash_dumps{false, "create_crash_dumps"};
|
||||
Setting<bool> perform_vulkan_check{true, "perform_vulkan_check"};
|
||||
Setting<bool> use_gdbstub{linkage, false, "use_gdbstub", Category::Debugging};
|
||||
Setting<u16> gdbstub_port{linkage, 6543, "gdbstub_port", Category::Debugging};
|
||||
Setting<std::string> program_args{linkage, std::string(), "program_args", Category::Debugging};
|
||||
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
|
||||
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
|
||||
Setting<bool> dump_shaders{
|
||||
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
|
||||
false};
|
||||
Setting<bool> dump_macros{
|
||||
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
|
||||
Setting<bool> enable_fs_access_log{linkage, false, "enable_fs_access_log", Category::Debugging};
|
||||
Setting<bool> reporting_services{
|
||||
linkage, false, "reporting_services", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> quest_flag{linkage, false, "quest_flag", Category::Debugging};
|
||||
Setting<bool> disable_macro_jit{linkage, false, "disable_macro_jit",
|
||||
Category::DebuggingGraphics};
|
||||
Setting<bool> disable_macro_hle{linkage, false, "disable_macro_hle",
|
||||
Category::DebuggingGraphics};
|
||||
Setting<bool> extended_logging{
|
||||
linkage, false, "extended_logging", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> use_debug_asserts{linkage, false, "use_debug_asserts", Category::Debugging};
|
||||
Setting<bool> use_auto_stub{
|
||||
linkage, false, "use_auto_stub", Category::Debugging, Specialization::Default, false};
|
||||
Setting<bool> enable_all_controllers{linkage, false, "enable_all_controllers",
|
||||
Category::Debugging};
|
||||
Setting<bool> create_crash_dumps{linkage, false, "create_crash_dumps", Category::Debugging};
|
||||
Setting<bool> perform_vulkan_check{linkage, true, "perform_vulkan_check", Category::Debugging};
|
||||
|
||||
// Miscellaneous
|
||||
Setting<std::string> log_filter{"*:Info", "log_filter"};
|
||||
Setting<bool> use_dev_keys{false, "use_dev_keys"};
|
||||
Setting<std::string> log_filter{linkage, "*:Info", "log_filter", Category::Miscellaneous};
|
||||
Setting<bool> use_dev_keys{linkage, false, "use_dev_keys", Category::Miscellaneous};
|
||||
|
||||
// Network
|
||||
Setting<std::string> network_interface{std::string(), "network_interface"};
|
||||
Setting<std::string> network_interface{linkage, std::string(), "network_interface",
|
||||
Category::Network};
|
||||
|
||||
// WebService
|
||||
Setting<bool> enable_telemetry{true, "enable_telemetry"};
|
||||
Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
|
||||
Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
|
||||
Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
|
||||
Setting<bool> enable_telemetry{linkage, true, "enable_telemetry", Category::WebService};
|
||||
Setting<std::string> web_api_url{linkage, "https://api.yuzu-emu.org", "web_api_url",
|
||||
Category::WebService};
|
||||
Setting<std::string> yuzu_username{linkage, std::string(), "yuzu_username",
|
||||
Category::WebService};
|
||||
Setting<std::string> yuzu_token{linkage, std::string(), "yuzu_token", Category::WebService};
|
||||
|
||||
// Add-Ons
|
||||
std::map<u64, std::vector<std::string>> disabled_addons;
|
||||
|
@ -600,9 +514,6 @@ struct Values {
|
|||
|
||||
extern Values values;
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
bool IsGPULevelExtreme();
|
||||
bool IsGPULevelHigh();
|
||||
|
||||
|
@ -610,7 +521,7 @@ bool IsFastmemEnabled();
|
|||
|
||||
float Volume();
|
||||
|
||||
std::string GetTimeZoneString();
|
||||
std::string GetTimeZoneString(TimeZone time_zone);
|
||||
|
||||
void LogSettings();
|
||||
|
||||
|
@ -619,4 +530,7 @@ void UpdateRescalingInfo();
|
|||
// Restore the global state of all applicable settings in the Values struct
|
||||
void RestoreGlobalState(bool is_powered_on);
|
||||
|
||||
bool IsConfiguringGlobal();
|
||||
void SetConfiguringGlobal(bool is_global);
|
||||
|
||||
} // namespace Settings
|
||||
|
|
58
src/common/settings_common.cpp
Normal file
58
src/common/settings_common.cpp
Normal file
|
@ -0,0 +1,58 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <string>
|
||||
#include "common/settings_common.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
BasicSetting::BasicSetting(Linkage& linkage, const std::string& name, enum Category category_,
|
||||
bool save_, bool runtime_modifiable_, u32 specialization_,
|
||||
BasicSetting* other_setting_)
|
||||
: label{name}, category{category_}, id{linkage.count}, save{save_},
|
||||
runtime_modifiable{runtime_modifiable_}, specialization{specialization_},
|
||||
other_setting{other_setting_} {
|
||||
linkage.by_category[category].push_back(this);
|
||||
linkage.count++;
|
||||
}
|
||||
|
||||
BasicSetting::~BasicSetting() = default;
|
||||
|
||||
std::string BasicSetting::ToStringGlobal() const {
|
||||
return this->ToString();
|
||||
}
|
||||
|
||||
bool BasicSetting::UsingGlobal() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
void BasicSetting::SetGlobal(bool global) {}
|
||||
|
||||
bool BasicSetting::Save() const {
|
||||
return save;
|
||||
}
|
||||
|
||||
bool BasicSetting::RuntimeModfiable() const {
|
||||
return runtime_modifiable;
|
||||
}
|
||||
|
||||
Category BasicSetting::GetCategory() const {
|
||||
return category;
|
||||
}
|
||||
|
||||
u32 BasicSetting::Specialization() const {
|
||||
return specialization;
|
||||
}
|
||||
|
||||
BasicSetting* BasicSetting::PairedSetting() const {
|
||||
return other_setting;
|
||||
}
|
||||
|
||||
const std::string& BasicSetting::GetLabel() const {
|
||||
return label;
|
||||
}
|
||||
|
||||
Linkage::Linkage(u32 initial_count) : count{initial_count} {}
|
||||
Linkage::~Linkage() = default;
|
||||
|
||||
} // namespace Settings
|
256
src/common/settings_common.h
Normal file
256
src/common/settings_common.h
Normal file
|
@ -0,0 +1,256 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <typeindex>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
enum class Category : u32 {
|
||||
Audio,
|
||||
Core,
|
||||
Cpu,
|
||||
CpuDebug,
|
||||
CpuUnsafe,
|
||||
Renderer,
|
||||
RendererAdvanced,
|
||||
RendererDebug,
|
||||
System,
|
||||
SystemAudio,
|
||||
DataStorage,
|
||||
Debugging,
|
||||
DebuggingGraphics,
|
||||
Miscellaneous,
|
||||
Network,
|
||||
WebService,
|
||||
AddOns,
|
||||
Controls,
|
||||
Ui,
|
||||
UiGeneral,
|
||||
UiLayout,
|
||||
UiGameList,
|
||||
Screenshots,
|
||||
Shortcuts,
|
||||
Multiplayer,
|
||||
Services,
|
||||
Paths,
|
||||
MaxEnum,
|
||||
};
|
||||
|
||||
constexpr u8 SpecializationTypeMask = 0xf;
|
||||
constexpr u8 SpecializationAttributeMask = 0xf0;
|
||||
constexpr u8 SpecializationAttributeOffset = 4;
|
||||
|
||||
// Scalar and countable could have better names
|
||||
enum Specialization : u8 {
|
||||
Default = 0,
|
||||
Time = 1, // Duration or specific moment in time
|
||||
Hex = 2, // Hexadecimal number
|
||||
List = 3, // Setting has specific members
|
||||
RuntimeList = 4, // Members of the list are determined during runtime
|
||||
Scalar = 5, // Values are continuous
|
||||
Countable = 6, // Can be stepped through
|
||||
Paired = 7, // Another setting is associated with this setting
|
||||
|
||||
Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
|
||||
};
|
||||
|
||||
class BasicSetting;
|
||||
|
||||
class Linkage {
|
||||
public:
|
||||
explicit Linkage(u32 initial_count = 0);
|
||||
~Linkage();
|
||||
std::map<Category, std::vector<BasicSetting*>> by_category{};
|
||||
std::vector<std::function<void()>> restore_functions{};
|
||||
u32 count;
|
||||
};
|
||||
|
||||
/**
|
||||
* BasicSetting is an abstract class that only keeps track of metadata. The string methods are
|
||||
* available to get data values out.
|
||||
*/
|
||||
class BasicSetting {
|
||||
protected:
|
||||
explicit BasicSetting(Linkage& linkage, const std::string& name, Category category_, bool save_,
|
||||
bool runtime_modifiable_, u32 specialization,
|
||||
BasicSetting* other_setting);
|
||||
|
||||
public:
|
||||
virtual ~BasicSetting();
|
||||
|
||||
/*
|
||||
* Data retrieval
|
||||
*/
|
||||
|
||||
/**
|
||||
* Returns a string representation of the internal data. If the Setting is Switchable, it
|
||||
* respects the internal global state: it is based on GetValue().
|
||||
*
|
||||
* @returns A string representation of the internal data.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string ToString() const = 0;
|
||||
|
||||
/**
|
||||
* Returns a string representation of the global version of internal data. If the Setting is
|
||||
* not Switchable, it behaves like ToString.
|
||||
*
|
||||
* @returns A string representation of the global version of internal data.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string ToStringGlobal() const;
|
||||
|
||||
/**
|
||||
* @returns A string representation of the Setting's default value.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string DefaultToString() const = 0;
|
||||
|
||||
/**
|
||||
* Returns a string representation of the minimum value of the setting. If the Setting is not
|
||||
* ranged, the string represents the default initialization of the data type.
|
||||
*
|
||||
* @returns A string representation of the minimum value of the setting.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string MinVal() const = 0;
|
||||
|
||||
/**
|
||||
* Returns a string representation of the maximum value of the setting. If the Setting is not
|
||||
* ranged, the string represents the default initialization of the data type.
|
||||
*
|
||||
* @returns A string representation of the maximum value of the setting.
|
||||
*/
|
||||
[[nodiscard]] virtual std::string MaxVal() const = 0;
|
||||
|
||||
/**
|
||||
* Takes a string input, converts it to the internal data type if necessary, and then runs
|
||||
* SetValue with it.
|
||||
*
|
||||
* @param load String of the input data.
|
||||
*/
|
||||
virtual void LoadString(const std::string& load) = 0;
|
||||
|
||||
/**
|
||||
* Returns a string representation of the data. If the data is an enum, it returns a string of
|
||||
* the enum value. If the internal data type is not an enum, this is equivalent to ToString.
|
||||
*
|
||||
* e.g. renderer_backend.Canonicalize() == "OpenGL"
|
||||
*
|
||||
* @returns Canonicalized string representation of the internal data
|
||||
*/
|
||||
[[nodiscard]] virtual std::string Canonicalize() const = 0;
|
||||
|
||||
/*
|
||||
* Metadata
|
||||
*/
|
||||
|
||||
/**
|
||||
* @returns A unique identifier for the Setting's internal data type.
|
||||
*/
|
||||
[[nodiscard]] virtual std::type_index TypeId() const = 0;
|
||||
|
||||
/**
|
||||
* Returns true if the Setting's internal data type is an enum.
|
||||
*
|
||||
* @returns True if the Setting's internal data type is an enum
|
||||
*/
|
||||
[[nodiscard]] virtual constexpr bool IsEnum() const = 0;
|
||||
|
||||
/**
|
||||
* Returns true if the current setting is Switchable.
|
||||
*
|
||||
* @returns If the setting is a SwitchableSetting
|
||||
*/
|
||||
[[nodiscard]] virtual constexpr bool Switchable() const {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true to suggest that a frontend can read or write the setting to a configuration
|
||||
* file.
|
||||
*
|
||||
* @returns The save preference
|
||||
*/
|
||||
[[nodiscard]] bool Save() const;
|
||||
|
||||
/**
|
||||
* @returns true if the current setting can be changed while the guest is running.
|
||||
*/
|
||||
[[nodiscard]] bool RuntimeModfiable() const;
|
||||
|
||||
/**
|
||||
* @returns A unique number corresponding to the setting.
|
||||
*/
|
||||
[[nodiscard]] constexpr u32 Id() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the setting's category AKA INI group.
|
||||
*
|
||||
* @returns The setting's category
|
||||
*/
|
||||
[[nodiscard]] Category GetCategory() const;
|
||||
|
||||
/**
|
||||
* @returns Extra metadata for data representation in frontend implementations.
|
||||
*/
|
||||
[[nodiscard]] u32 Specialization() const;
|
||||
|
||||
/**
|
||||
* @returns Another BasicSetting if one is paired, or nullptr otherwise.
|
||||
*/
|
||||
[[nodiscard]] BasicSetting* PairedSetting() const;
|
||||
|
||||
/**
|
||||
* Returns the label this setting was created with.
|
||||
*
|
||||
* @returns A reference to the label
|
||||
*/
|
||||
[[nodiscard]] const std::string& GetLabel() const;
|
||||
|
||||
/**
|
||||
* @returns If the Setting checks input values for valid ranges.
|
||||
*/
|
||||
[[nodiscard]] virtual constexpr bool Ranged() const = 0;
|
||||
|
||||
/**
|
||||
* @returns The index of the enum if the underlying setting type is an enum, else max of u32.
|
||||
*/
|
||||
[[nodiscard]] virtual constexpr u32 EnumIndex() const = 0;
|
||||
|
||||
/*
|
||||
* Switchable settings
|
||||
*/
|
||||
|
||||
/**
|
||||
* Sets a setting's global state. True means use the normal setting, false to use a custom
|
||||
* value. Has no effect if the Setting is not Switchable.
|
||||
*
|
||||
* @param global The desired state
|
||||
*/
|
||||
virtual void SetGlobal(bool global);
|
||||
|
||||
/**
|
||||
* Returns true if the setting is using the normal setting value. Always true if the setting is
|
||||
* not Switchable.
|
||||
*
|
||||
* @returns The Setting's global state
|
||||
*/
|
||||
[[nodiscard]] virtual bool UsingGlobal() const;
|
||||
|
||||
private:
|
||||
const std::string label; ///< The setting's label
|
||||
const Category category; ///< The setting's category AKA INI group
|
||||
const u32 id; ///< Unique integer for the setting
|
||||
const bool save; ///< Suggests if the setting should be saved and read to a frontend config
|
||||
const bool
|
||||
runtime_modifiable; ///< Suggests if the setting can be modified while a guest is running
|
||||
const u32 specialization; ///< Extra data to identify representation of a setting
|
||||
BasicSetting* const other_setting; ///< A paired setting
|
||||
};
|
||||
|
||||
} // namespace Settings
|
214
src/common/settings_enums.h
Normal file
214
src/common/settings_enums.h
Normal file
|
@ -0,0 +1,214 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
template <typename T>
|
||||
struct EnumMetadata {
|
||||
static constexpr std::vector<std::pair<std::string, T>> Canonicalizations();
|
||||
static constexpr u32 Index();
|
||||
};
|
||||
|
||||
#define PAIR_45(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_46(N, __VA_ARGS__))
|
||||
#define PAIR_44(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_45(N, __VA_ARGS__))
|
||||
#define PAIR_43(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_44(N, __VA_ARGS__))
|
||||
#define PAIR_42(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_43(N, __VA_ARGS__))
|
||||
#define PAIR_41(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_42(N, __VA_ARGS__))
|
||||
#define PAIR_40(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_41(N, __VA_ARGS__))
|
||||
#define PAIR_39(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_40(N, __VA_ARGS__))
|
||||
#define PAIR_38(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_39(N, __VA_ARGS__))
|
||||
#define PAIR_37(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_38(N, __VA_ARGS__))
|
||||
#define PAIR_36(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_37(N, __VA_ARGS__))
|
||||
#define PAIR_35(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_36(N, __VA_ARGS__))
|
||||
#define PAIR_34(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_35(N, __VA_ARGS__))
|
||||
#define PAIR_33(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_34(N, __VA_ARGS__))
|
||||
#define PAIR_32(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_33(N, __VA_ARGS__))
|
||||
#define PAIR_31(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_32(N, __VA_ARGS__))
|
||||
#define PAIR_30(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_31(N, __VA_ARGS__))
|
||||
#define PAIR_29(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_30(N, __VA_ARGS__))
|
||||
#define PAIR_28(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_29(N, __VA_ARGS__))
|
||||
#define PAIR_27(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_28(N, __VA_ARGS__))
|
||||
#define PAIR_26(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_27(N, __VA_ARGS__))
|
||||
#define PAIR_25(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_26(N, __VA_ARGS__))
|
||||
#define PAIR_24(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_25(N, __VA_ARGS__))
|
||||
#define PAIR_23(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_24(N, __VA_ARGS__))
|
||||
#define PAIR_22(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_23(N, __VA_ARGS__))
|
||||
#define PAIR_21(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_22(N, __VA_ARGS__))
|
||||
#define PAIR_20(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_21(N, __VA_ARGS__))
|
||||
#define PAIR_19(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_20(N, __VA_ARGS__))
|
||||
#define PAIR_18(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_19(N, __VA_ARGS__))
|
||||
#define PAIR_17(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_18(N, __VA_ARGS__))
|
||||
#define PAIR_16(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_17(N, __VA_ARGS__))
|
||||
#define PAIR_15(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_16(N, __VA_ARGS__))
|
||||
#define PAIR_14(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_15(N, __VA_ARGS__))
|
||||
#define PAIR_13(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_14(N, __VA_ARGS__))
|
||||
#define PAIR_12(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_13(N, __VA_ARGS__))
|
||||
#define PAIR_11(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_12(N, __VA_ARGS__))
|
||||
#define PAIR_10(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_11(N, __VA_ARGS__))
|
||||
#define PAIR_9(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_10(N, __VA_ARGS__))
|
||||
#define PAIR_8(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_9(N, __VA_ARGS__))
|
||||
#define PAIR_7(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_8(N, __VA_ARGS__))
|
||||
#define PAIR_6(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_7(N, __VA_ARGS__))
|
||||
#define PAIR_5(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_6(N, __VA_ARGS__))
|
||||
#define PAIR_4(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_5(N, __VA_ARGS__))
|
||||
#define PAIR_3(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_4(N, __VA_ARGS__))
|
||||
#define PAIR_2(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_3(N, __VA_ARGS__))
|
||||
#define PAIR_1(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_2(N, __VA_ARGS__))
|
||||
#define PAIR(N, X, ...) {#X, N::X} __VA_OPT__(, PAIR_1(N, __VA_ARGS__))
|
||||
|
||||
#define ENUM(NAME, ...) \
|
||||
enum class NAME : u32 { __VA_ARGS__ }; \
|
||||
template <> \
|
||||
constexpr std::vector<std::pair<std::string, NAME>> EnumMetadata<NAME>::Canonicalizations() { \
|
||||
return {PAIR(NAME, __VA_ARGS__)}; \
|
||||
} \
|
||||
template <> \
|
||||
constexpr u32 EnumMetadata<NAME>::Index() { \
|
||||
return __COUNTER__; \
|
||||
}
|
||||
|
||||
// AudioEngine must be specified discretely due to having existing but slightly different
|
||||
// canonicalizations
|
||||
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
|
||||
enum class AudioEngine : u32 {
|
||||
Auto,
|
||||
Cubeb,
|
||||
Sdl2,
|
||||
Null,
|
||||
};
|
||||
|
||||
template <>
|
||||
constexpr std::vector<std::pair<std::string, AudioEngine>>
|
||||
EnumMetadata<AudioEngine>::Canonicalizations() {
|
||||
return {
|
||||
{"auto", AudioEngine::Auto},
|
||||
{"cubeb", AudioEngine::Cubeb},
|
||||
{"sdl2", AudioEngine::Sdl2},
|
||||
{"null", AudioEngine::Null},
|
||||
};
|
||||
}
|
||||
|
||||
template <>
|
||||
constexpr u32 EnumMetadata<AudioEngine>::Index() {
|
||||
// This is just a sufficiently large number that is more than the number of other enums declared
|
||||
// here
|
||||
return 100;
|
||||
}
|
||||
|
||||
ENUM(AudioMode, Mono, Stereo, Surround);
|
||||
|
||||
ENUM(Language, Japanese, EnglishAmerican, French, German, Italian, Spanish, Chinese, Korean, Dutch,
|
||||
Portuguese, Russian, Taiwanese, EnglishBritish, FrenchCanadian, SpanishLatin,
|
||||
ChineseSimplified, ChineseTraditional, PortugueseBrazilian);
|
||||
|
||||
ENUM(Region, Japan, Usa, Europe, Australia, China, Korea, Taiwan);
|
||||
|
||||
ENUM(TimeZone, Auto, Default, Cet, Cst6Cdt, Cuba, Eet, Egypt, Eire, Est, Est5Edt, Gb, GbEire, Gmt,
|
||||
GmtPlusZero, GmtMinusZero, GmtZero, Greenwich, Hongkong, Hst, Iceland, Iran, Israel, Jamaica,
|
||||
Japan, Kwajalein, Libya, Met, Mst, Mst7Mdt, Navajo, Nz, NzChat, Poland, Portugal, Prc, Pst8Pdt,
|
||||
Roc, Rok, Singapore, Turkey, Uct, Universal, Utc, WSu, Wet, Zulu);
|
||||
|
||||
ENUM(AnisotropyMode, Automatic, Default, X2, X4, X8, X16);
|
||||
|
||||
ENUM(AstcDecodeMode, Cpu, Gpu, CpuAsynchronous);
|
||||
|
||||
ENUM(AstcRecompression, Uncompressed, Bc1, Bc3);
|
||||
|
||||
ENUM(VSyncMode, Immediate, Mailbox, Fifo, FifoRelaxed);
|
||||
|
||||
ENUM(RendererBackend, OpenGL, Vulkan, Null);
|
||||
|
||||
ENUM(ShaderBackend, Glsl, Glasm, SpirV);
|
||||
|
||||
ENUM(GpuAccuracy, Normal, High, Extreme);
|
||||
|
||||
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
|
||||
|
||||
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
|
||||
|
||||
ENUM(FullscreenMode, Borderless, Exclusive);
|
||||
|
||||
ENUM(NvdecEmulation, Off, Cpu, Gpu);
|
||||
|
||||
ENUM(ResolutionSetup, Res1_2X, Res3_4X, Res1X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X,
|
||||
Res8X);
|
||||
|
||||
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, ScaleForce, Fsr, MaxEnum);
|
||||
|
||||
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
|
||||
|
||||
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
||||
|
||||
template <typename Type>
|
||||
constexpr std::string CanonicalizeEnum(Type id) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (value == id) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
template <typename Type>
|
||||
constexpr Type ToEnum(const std::string& canonicalization) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
for (auto& [name, value] : group) {
|
||||
if (name == canonicalization) {
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
} // namespace Settings
|
||||
|
||||
#undef ENUM
|
||||
#undef PAIR
|
||||
#undef PAIR_1
|
||||
#undef PAIR_2
|
||||
#undef PAIR_3
|
||||
#undef PAIR_4
|
||||
#undef PAIR_5
|
||||
#undef PAIR_6
|
||||
#undef PAIR_7
|
||||
#undef PAIR_8
|
||||
#undef PAIR_9
|
||||
#undef PAIR_10
|
||||
#undef PAIR_12
|
||||
#undef PAIR_13
|
||||
#undef PAIR_14
|
||||
#undef PAIR_15
|
||||
#undef PAIR_16
|
||||
#undef PAIR_17
|
||||
#undef PAIR_18
|
||||
#undef PAIR_19
|
||||
#undef PAIR_20
|
||||
#undef PAIR_22
|
||||
#undef PAIR_23
|
||||
#undef PAIR_24
|
||||
#undef PAIR_25
|
||||
#undef PAIR_26
|
||||
#undef PAIR_27
|
||||
#undef PAIR_28
|
||||
#undef PAIR_29
|
||||
#undef PAIR_30
|
||||
#undef PAIR_32
|
||||
#undef PAIR_33
|
||||
#undef PAIR_34
|
||||
#undef PAIR_35
|
||||
#undef PAIR_36
|
||||
#undef PAIR_37
|
||||
#undef PAIR_38
|
||||
#undef PAIR_39
|
||||
#undef PAIR_40
|
||||
#undef PAIR_42
|
||||
#undef PAIR_43
|
||||
#undef PAIR_44
|
||||
#undef PAIR_45
|
394
src/common/settings_setting.h
Normal file
394
src/common/settings_setting.h
Normal file
|
@ -0,0 +1,394 @@
|
|||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <limits>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <typeindex>
|
||||
#include <typeinfo>
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_common.h"
|
||||
#include "common/settings_enums.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
/** The Setting class is a simple resource manager. It defines a label and default value
|
||||
* alongside the actual value of the setting for simpler and less-error prone use with frontend
|
||||
* configurations. Specifying a default value and label is required. A minimum and maximum range
|
||||
* can be specified for sanitization.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class Setting : public BasicSetting {
|
||||
protected:
|
||||
Setting() = default;
|
||||
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
explicit Setting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category_, u32 specialization_ = Specialization::Default,
|
||||
bool save_ = true, bool runtime_modifiable_ = false,
|
||||
BasicSetting* other_setting_ = nullptr)
|
||||
requires(!ranged)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
|
||||
other_setting_),
|
||||
value{default_val}, default_value{default_val} {}
|
||||
virtual ~Setting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
explicit Setting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false, BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged)
|
||||
: BasicSetting(linkage, name, category_, save_, runtime_modifiable_, specialization_,
|
||||
other_setting_),
|
||||
value{default_val}, default_value{default_val}, maximum{max_val}, minimum{min_val} {}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting's value.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
[[nodiscard]] virtual const Type& GetValue() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the setting to the given value.
|
||||
*
|
||||
* @param val The desired value
|
||||
*/
|
||||
virtual void SetValue(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value that this setting was created with.
|
||||
*
|
||||
* @returns A reference to the default value
|
||||
*/
|
||||
[[nodiscard]] const Type& GetDefault() const {
|
||||
return default_value;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool IsEnum() const override {
|
||||
return std::is_enum_v<Type>;
|
||||
}
|
||||
|
||||
protected:
|
||||
[[nodiscard]] std::string ToString(const Type& value_) const {
|
||||
if constexpr (std::is_same_v<Type, std::string>) {
|
||||
return value_;
|
||||
} else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
|
||||
return value_.has_value() ? std::to_string(*value_) : "none";
|
||||
} else if constexpr (std::is_same_v<Type, bool>) {
|
||||
return value_ ? "true" : "false";
|
||||
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
|
||||
// Compatibility with old AudioEngine setting being a string
|
||||
return CanonicalizeEnum(value_);
|
||||
} else {
|
||||
return std::to_string(static_cast<u64>(value_));
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Converts the value of the setting to a std::string. Respects the global state if the setting
|
||||
* has one.
|
||||
*
|
||||
* @returns The current setting as a std::string
|
||||
*/
|
||||
[[nodiscard]] std::string ToString() const override {
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the default value of the setting as a std::string.
|
||||
*
|
||||
* @returns The default value as a string.
|
||||
*/
|
||||
[[nodiscard]] std::string DefaultToString() const override {
|
||||
return ToString(default_value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns a value to the setting.
|
||||
*
|
||||
* @param val The desired setting value
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
virtual const Type& operator=(const Type& val) {
|
||||
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
|
||||
std::swap(value, temp);
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the setting.
|
||||
*
|
||||
* @returns A reference to the setting
|
||||
*/
|
||||
explicit virtual operator const Type&() const {
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the given value to the Setting's type of value. Uses SetValue to enter the setting,
|
||||
* thus respecting its constraints.
|
||||
*
|
||||
* @param input The desired value
|
||||
*/
|
||||
void LoadString(const std::string& input) override final {
|
||||
if (input.empty()) {
|
||||
this->SetValue(this->GetDefault());
|
||||
return;
|
||||
}
|
||||
try {
|
||||
if constexpr (std::is_same_v<Type, std::string>) {
|
||||
this->SetValue(input);
|
||||
} else if constexpr (std::is_same_v<Type, std::optional<u32>>) {
|
||||
this->SetValue(static_cast<u32>(std::stoul(input)));
|
||||
} else if constexpr (std::is_same_v<Type, bool>) {
|
||||
this->SetValue(input == "true");
|
||||
} else if constexpr (std::is_same_v<Type, AudioEngine>) {
|
||||
this->SetValue(ToEnum<Type>(input));
|
||||
} else {
|
||||
this->SetValue(static_cast<Type>(std::stoll(input)));
|
||||
}
|
||||
} catch (std::invalid_argument&) {
|
||||
this->SetValue(this->GetDefault());
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string constexpr Canonicalize() const override final {
|
||||
if constexpr (std::is_enum_v<Type>) {
|
||||
return CanonicalizeEnum(this->GetValue());
|
||||
} else {
|
||||
return ToString(this->GetValue());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gives us another way to identify the setting without having to go through a string.
|
||||
*
|
||||
* @returns the type_index of the setting's type
|
||||
*/
|
||||
[[nodiscard]] std::type_index TypeId() const override final {
|
||||
return std::type_index(typeid(Type));
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr u32 EnumIndex() const override final {
|
||||
if constexpr (std::is_enum_v<Type>) {
|
||||
return EnumMetadata<Type>::Index();
|
||||
} else {
|
||||
return std::numeric_limits<u32>::max();
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string MinVal() const override final {
|
||||
return this->ToString(minimum);
|
||||
}
|
||||
[[nodiscard]] std::string MaxVal() const override final {
|
||||
return this->ToString(maximum);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool Ranged() const override {
|
||||
return ranged;
|
||||
}
|
||||
|
||||
protected:
|
||||
Type value{}; ///< The setting
|
||||
const Type default_value{}; ///< The default value
|
||||
const Type maximum{}; ///< Maximum allowed value of the setting
|
||||
const Type minimum{}; ///< Minimum allowed value of the setting
|
||||
};
|
||||
|
||||
/**
|
||||
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
|
||||
* custom setting to switch to when a guest application specifically requires it. The effect is that
|
||||
* other components of the emulator can access the setting's intended value without any need for the
|
||||
* component to ask whether the custom or global setting is needed at the moment.
|
||||
*
|
||||
* By default, the global setting is used.
|
||||
*/
|
||||
template <typename Type, bool ranged = false>
|
||||
class SwitchableSetting : virtual public Setting<Type, ranged> {
|
||||
public:
|
||||
/**
|
||||
* Sets a default value, label, and setting value.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const std::string& name,
|
||||
Category category_, u32 specialization_ = Specialization::Default,
|
||||
bool save_ = true, bool runtime_modifiable_ = false,
|
||||
BasicSetting* other_setting_ = nullptr)
|
||||
requires(!ranged)
|
||||
: Setting<Type, false>{
|
||||
linkage, default_val, name, category_, specialization_,
|
||||
save_, runtime_modifiable_, other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
virtual ~SwitchableSetting() = default;
|
||||
|
||||
/**
|
||||
* Sets a default value, minimum value, maximum value, and label.
|
||||
*
|
||||
* @param linkage Setting registry
|
||||
* @param default_val Initial value of the setting, and default value of the setting
|
||||
* @param min_val Sets the minimum allowed value of the setting
|
||||
* @param max_val Sets the maximum allowed value of the setting
|
||||
* @param name Label for the setting
|
||||
* @param category_ Category of the setting AKA INI group
|
||||
* @param specialization_ Suggestion for how frontend implementations represent this in a config
|
||||
* @param save_ Suggests that this should or should not be saved to a frontend config file
|
||||
* @param runtime_modifiable_ Suggests whether this is modifiable while a guest is loaded
|
||||
* @param other_setting_ A second Setting to associate to this one in metadata
|
||||
*/
|
||||
explicit SwitchableSetting(Linkage& linkage, const Type& default_val, const Type& min_val,
|
||||
const Type& max_val, const std::string& name, Category category_,
|
||||
u32 specialization_ = Specialization::Default, bool save_ = true,
|
||||
bool runtime_modifiable_ = false,
|
||||
BasicSetting* other_setting_ = nullptr)
|
||||
requires(ranged)
|
||||
: Setting<Type, true>{linkage, default_val, min_val,
|
||||
max_val, name, category_,
|
||||
specialization_, save_, runtime_modifiable_,
|
||||
other_setting_} {
|
||||
linkage.restore_functions.emplace_back([this]() { this->SetGlobal(true); });
|
||||
}
|
||||
|
||||
/**
|
||||
* Tells this setting to represent either the global or custom setting when other member
|
||||
* functions are used.
|
||||
*
|
||||
* @param to_global Whether to use the global or custom setting.
|
||||
*/
|
||||
void SetGlobal(bool to_global) override final {
|
||||
use_global = to_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this setting is using the global setting or not.
|
||||
*
|
||||
* @returns The global state
|
||||
*/
|
||||
[[nodiscard]] bool UsingGlobal() const override final {
|
||||
return use_global;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns either the global or custom setting depending on the values of this setting's global
|
||||
* state or if the global value was specifically requested.
|
||||
*
|
||||
* @param need_global Request global value regardless of setting's state; defaults to false
|
||||
*
|
||||
* @returns The required value of the setting
|
||||
*/
|
||||
[[nodiscard]] const Type& GetValue() const override final {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
[[nodiscard]] const Type& GetValue(bool need_global) const {
|
||||
if (use_global || need_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*/
|
||||
void SetValue(const Type& val) override final {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
} else {
|
||||
std::swap(custom, temp);
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr bool Switchable() const override final {
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::string ToStringGlobal() const override final {
|
||||
return this->ToString(this->value);
|
||||
}
|
||||
|
||||
/**
|
||||
* Assigns the current setting value depending on the global state.
|
||||
*
|
||||
* @param val The new value
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
const Type& operator=(const Type& val) override final {
|
||||
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
|
||||
if (use_global) {
|
||||
std::swap(this->value, temp);
|
||||
return this->value;
|
||||
}
|
||||
std::swap(custom, temp);
|
||||
return custom;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current setting value depending on the global state.
|
||||
*
|
||||
* @returns A reference to the current setting value
|
||||
*/
|
||||
explicit operator const Type&() const override final {
|
||||
if (use_global) {
|
||||
return this->value;
|
||||
}
|
||||
return custom;
|
||||
}
|
||||
|
||||
protected:
|
||||
bool use_global{true}; ///< The setting's global state
|
||||
Type custom{}; ///< The custom value of the setting
|
||||
};
|
||||
|
||||
} // namespace Settings
|
Loading…
Add table
Add a link
Reference in a new issue